Loading Tronsoft Games…

Tronsoft Games

Release History

Complete Tronsoft release history for the website, games, TIFE, and development tools.

Complete development archive Incremental website, game, TIFE, and tool releases remain preserved here without dominating the public News feed.
Game Updates · September 12, 2026

Groundbreak v1.17.0 — GROUNDBREAK

GROUNDBREAK Changelog VERSION 1.17.0 - September 13, 2026 Added Live Closing Field to Settlement Watch. Every projected office is now listed by rank and final fortune, with the player highlighted and each rival's exact lead or deficit shown relative to the player. The field updates with the certifi...

Read Article
Game Updates · September 12, 2026

Afrika Korps v1.37.0 — AFRIKA KORPS — CHANGE HISTORY

AFRIKA KORPS — CHANGE HISTORY v1.37.0 Added a live reserve advisor with legal reinforcement-route previews. v1.36.0 Added a persistent front-line pressure overlay with live combat ratios. v1.35.0 Added live, map-linked front-line pressure intelligence for both armies. v1.34.0 Added live, map-l...

Read Article
Game Updates · September 12, 2026

Go v1.30.0 — GO CHANGELOG

GO CHANGELOG VERSION 1.30.0 — September 12, 2026 - Added a non-destructive outcome preview for the selected tactical response. - Reported exact captured-stone totals for Capture responses. - Reported resulting group liberties for Save responses. - Included counter-captures made while saving a gro...

Read Article
Game Updates · September 11, 2026

Groundbreak v1.0.4 — GROUNDBREAK

GROUNDBREAK Changelog VERSION 1.0.4 - September 12, 2026 First Tronsoft Games release, packaged to Specification 1.6.2. Original tile-and-share design: 110 lots, six syndicates, the assay strip and the transfer slate. Three measured difficulties. Keep and resume. House layout adopted: information l...

Read Article
Game Updates · September 10, 2026

Afrika Korps v1.6.0 — AFRIKA KORPS — CHANGE HISTORY

AFRIKA KORPS — CHANGE HISTORY v1.6.0 Added a live, map-linked strategic-objectives ladder. v1.5.0 Added portable campaign files and verified save-slot deletion. v1.4.1 Added an operational reinforcement forecast for both armies. v1.4.0 Added an interactive live campaign minimap. v1.3.1 A...

Read Article
Game Updates · September 10, 2026

Afrika Korps v1.2.1 — AFRIKA KORPS — CHANGE HISTORY

AFRIKA KORPS — CHANGE HISTORY v1.2.1 Replaced the portal cover asset to match the new command-map cover page. v1.2.0 Rebuilt the cover as a classic operational command-map presentation. v1.1.1 Polished cover navigation, focus behavior, and background loading. v1.1.0 New illustrated cover p...

Read Article
Game Updates · September 10, 2026

Afrika Korps v1.2.0 — AFRIKA KORPS — CHANGE HISTORY

AFRIKA KORPS — CHANGE HISTORY v1.2.0 Rebuilt the cover as a classic operational command-map presentation. v1.1.1 Polished cover navigation, focus behavior, and background loading. v1.1.0 New illustrated cover page with campaign actions and accessible HTML title treatment. v1.0.0 — first ...

Read Article
Game Updates · September 9, 2026

The Magic Candle v1.4.1 — THE MAGIC CANDLE - CHANGELOG

THE MAGIC CANDLE - CHANGELOG v1.4.1 (September 9, 2026) * The title card is narrower and the artwork is repositioned at desktop widths, so the story text no longer crowds the candle. + The selected candle length now has a strong visible state and exposes its selection with aria-pressed. * Cov...

Read Article
Game Updates · September 9, 2026

The Rust Sovereigns v1.20.0 — THE RUST SOVEREIGNS — CHANGELOG

THE RUST SOVEREIGNS — CHANGELOG Version 1.20.0 — September 9, 2026 - Replaced the former procedural pylon screen with a cinematic Surface and Undercity cover. - Added a stronger title hierarchy, doctrine color rail, feature summary, and clearer main actions. - Added responsive layouts for...

Read Article
Game Updates · September 9, 2026

Afrika Korps v1.1.1 — AFRIKA KORPS — CHANGE HISTORY

AFRIKA KORPS — CHANGE HISTORY v1.1.1 Polished cover navigation, focus behavior, and background loading. v1.1.0 New illustrated cover page with campaign actions and accessible HTML title treatment. v1.0.0 — first release. See patches/patch_v1.0.0.txt.

Read Article
Game Updates · September 9, 2026

The Magic Candle v1.3.0 — THE MAGIC CANDLE - CHANGELOG

THE MAGIC CANDLE - CHANGELOG v1.3.0 (September 7, 2026) + Battle by key: S strike, M move, H hold, R run, F let them fight it out, space to step a foe's turn. Escape drops a chosen action before it is aimed. The battle buttons name their keys, and the sheet keys stay inert while a battle is on. ...

Read Article
Game Updates · September 9, 2026

The Rust Sovereigns v1.19.0 — THE RUST SOVEREIGNS — CHANGELOG

THE RUST SOVEREIGNS — CHANGELOG v1.9.0 — September 6, 2026 - BREADCRUMBS. With a stack selected, moving the pointer over the map lays out the road it would take — every step it will spend movement on, with the destination marked larger. The path is worked out with the same search the marc...

Read Article
Game Updates · September 9, 2026

Go v1.21.0 — GO CHANGELOG

GO CHANGELOG VERSION 1.21.0 — September 9, 2026 - Added a dedicated left sidebar for live game information. - Moved the full control collection into a labeled right sidebar. - Kept the Go board centered between both sidebars on wide screens. - Added live turn, phase, move, board, capture, clock, ...

Read Article
Game Updates · September 8, 2026

Go v1.16.0 — GO CHANGELOG

GO CHANGELOG VERSION 1.16.0 — September 8, 2026 - Added initial and current scoring-margin displays. - Added the size and direction of the margin shift caused by scoring decisions. - Added leader-change and leader-stability explanations. - Updated the comparison after marking, undoing, or redoing...

Read Article
Game Updates · September 6, 2026

The Rust Sovereigns v1.9.0 — THE RUST SOVEREIGNS — CHANGELOG

THE RUST SOVEREIGNS — CHANGELOG v1.9.0 — September 6, 2026 - BREADCRUMBS. With a stack selected, moving the pointer over the map lays out the road it would take — every step it will spend movement on, with the destination marked larger. The path is worked out with the same search the marc...

Read Article
Game Updates · September 6, 2026

The Magic Candle v1.1.6 — THE MAGIC CANDLE - CHANGELOG

THE MAGIC CANDLE - CHANGELOG v1.1.6 (September 6, 2026) + Camp until rested (Rest until fit underground): keeps watch night after night until every companion is near full hits and energy, the rations run out, an encounter finds the camp, or seven nights have gone - and says which. Offered only wh...

Read Article
Game Updates · September 5, 2026

The Magic Candle v1.0.5 — THE MAGIC CANDLE - CHANGELOG

THE MAGIC CANDLE - CHANGELOG v1.0.5 (September 6, 2026) + The quest sheet (button under The rite, in town and on the road): every verse, component and sage with its status, where it is, the travel time from where you stand, and a Travel there button that leaves town if need be and sets off by the...

Read Article
Game Updates · September 5, 2026

The Magic Candle v1.0.2 — THE MAGIC CANDLE - CHANGELOG

THE MAGIC CANDLE - CHANGELOG v1.0.2 (September 6, 2026) + Click-to-travel: click any reachable hex or place and the company walks there by the quickest road, one hex at a time, stopping for encounters, arrival at a place, exhaustion or the candle. A Stop here button (Route band) halts the walk; a...

Read Article
Game Updates · September 5, 2026

The Sundered Weave v1.7.2 — THE SUNDERED WEAVE — CHANGE HISTORY

THE SUNDERED WEAVE — CHANGE HISTORY 1.7.2 One cursor at a time: while the arrow keys walk the cursor the system pointer is hidden over the cloth, and the first movement of the mouse brings it back. 1.7.1 The wizard count on the charter sheet offers as many wizards as there are names, s...

Read Article
Website Updates · September 5, 2026

Tronsoft Games Portal v21.8.145 Released

Book Portal EPUB imports can use AI metadata enrichment again, chapter links stay inside the reader instead of returning 404, and future Core Website exports retain the Book Portal runtime.

Read Article
Game Updates · September 4, 2026

One on One v1.1.0 — ONE ON ONE - CHANGELOG

ONE ON ONE - CHANGELOG VERSION 1.1.0 - September 3, 2026 - Packaged to Tronsoft Games Package Specification v1.6.2. - Local WAV sound cues with synthesized fallback; volume slider. - Setup choices stored under tronsoft_one_on_one_prefs. - Screen-reader status line; artwork, screenshots, manual, tut...

Read Article
Game Updates · September 3, 2026

Chalk Talk v1.1.0 — CHALK TALK — CHANGELOG

CHALK TALK — CHANGELOG 1.1.0 (2026-09-04) - Added a persistent seven-week round-robin season for all eight clubs. - Added a responsive league hub with the next fixture, complete schedule, results, standings, recent form and champion. - Added situation-aware coaching reads with three one-click rec...

Read Article
Game Updates · September 3, 2026

Chalk Talk v1.0.3 — CHALK TALK — CHANGELOG

CHALK TALK — CHANGELOG 1.0.3 (2026-09-03) - Unified route lines, player markers and football movement under one play-geometry model. - Corrected Counter direction and Shotgun/Trips running-back selection. - Added distinct animation outcomes for sacks, incompletions, interceptions and fumbles. - F...

Read Article
Game Updates · September 3, 2026

Chalk Talk v1.0.1 — CHALK TALK — CHANGELOG

CHALK TALK — CHANGELOG 1.0.1 (2026-09-03) - Rebuilt the opening cover page around the game's coaching and chalkboard identity. - Added a cinematic stadium background, clearer game setup, matchup preview and visible version label. - Refreshed the portal cover artwork. 1.0.0 (2026-09-03) - Initial...

Read Article
Game Updates · September 3, 2026

Championship Boxing v1.0.0 — CHAMPIONSHIP BOXING - CHANGELOG

CHAMPIONSHIP BOXING - CHANGELOG 1.0.0 - 2026-09-03 Initial Tronsoft Games release (Package Specification v1.6.2). See patches/patch_v1.0.0.txt. Development history before packaging: single-file builds of 2026-09-01 (game), 2026-09-02 (people and personas; articulated boxers).

Read Article
Game Updates · September 3, 2026

Mean 18 v1.0.1 — MEAN 18 — CHANGE HISTORY

MEAN 18 — CHANGE HISTORY 1.0.1 — 2026-09-03 - Fixed the empty putt path that could stop the game at the edge of a hazard. - Packaged to Specification v1.6.2; reduced-motion and screen-reader support. 1.0.0 — 2026-09-01 - Initial single-file release: eighteen holes, three-click swing, four bu...

Read Article
Game Updates · September 2, 2026

Ironmask v1.0.4 — IRONMASK - CHANGELOG

IRONMASK - CHANGELOG VERSION 1.0.4 - September 2, 2026 Placed the current game version beside the Ironmask title in both the persistent header and opening screen, so it is visible without opening documentation or inspecting the package manifest. VERSION 1.0.3 - September 2, 2026 Ad...

Read Article
Game Updates · September 2, 2026

Ironmask v1.0.3 — IRONMASK - CHANGELOG

IRONMASK - CHANGELOG VERSION 1.0.3 - September 2, 2026 Added an eye marker to every surviving Vane company whose exact rank Corvel has discovered. The marker uses Corvel's actual Dossier view, so combat reveals, long Outrider runs and deductions all count. The information sidebar no...

Read Article
Game Updates · September 2, 2026

Ironmask v1.0.2 — IRONMASK - CHANGELOG

IRONMASK - CHANGELOG VERSION 1.0.2 - September 2, 2026 Rebuilt the field as a three-column desktop layout with information on the left, the board in the center and controls on the right. Deployment now lives with the other controls. On smaller screens, the sidebars stack beneath the...

Read Article
Game Updates · September 2, 2026

Ironmask v1.0.0 — IRONMASK - CHANGELOG

IRONMASK - CHANGELOG VERSION 1.0.0 - September 1, 2026 Initial Tronsoft Games release. Ten by ten hidden-rank duel with the Dossier deduction system, three machine tempers, deployment by hand or by the staff, local save and resume, keyboard play and a responsive layout. Packaged to ...

Read Article
Website Updates · September 2, 2026

Tronsoft Games Portal v21.8.142 Released

Game package publishing no longer fails on an undefined tg_smart_upload_skip_csrf() call. Direct upload security remains unchanged, while valid Smart Upload handoffs retain their intended behavior.

Read Article
Website Updates · August 26, 2026

Tronsoft Games Portal v21.8.116 Released

Primary navigation now emphasizes Home and Portals, libraries stay inside their owning portals, Account focuses on user settings, and development tools live in the Development Portal.

Read Article
Website Updates · August 26, 2026

Tronsoft Games Portal v21.8.112 Released

Games and development tools now belong to the Development Portal. Admin retains a single Development Portal entry point and no longer duplicates Game Manager, lifecycle, ratings, backups, or TG Studio navigation.

Read Article
Website Updates · August 26, 2026

Tronsoft Games Portal v21.8.111 Released

Dashboard and System Health no longer flag optional updater tables or above-minimum PHP settings as advisories. Disk and server-limit findings are now reported only when they require corrective action.

Read Article
Website Updates · August 26, 2026

Tronsoft Games Portal v21.8.110 Released

Dashboard warnings now represent actionable faults. Optional database enhancements, recommended PHP tuning, and routine security audit activity are shown as advisories or informational status instead of release warnings.

Read Article
Website Updates · August 26, 2026

Tronsoft Games Portal v21.8.109 Released

Dashboard health now uses shared system-health data, reports the configured or installed TIFE version accurately, and no longer treats a normally uninstalled TIFE runtime as a site error.

Read Article
Website Updates · August 22, 2026

Tronsoft Games Portal v21.8.82 Released

Bad Blood game tiles now use the artwork supplied by the current game record/package. The obsolete hard-coded Bad Blood SVG override and metadata rewrite have been disabled.

Read Article
Website Updates · August 20, 2026

Tronsoft Games Portal v21.8.14 Released

Adds an end-to-end TIFE diagnostic that verifies the shared runtime, canonical Developer Kit, production story validator, version contract, and launch path without modifying game data.

Read Article
Website Updates · August 20, 2026

Tronsoft Games Portal v21.8.13 Released

TIFE 3.1.5 alignment is now delivered through a valid incremental package, and the Website Updater can recover from damaged updater bookkeeping for migration-free file updates.

Read Article
Website Updates · August 20, 2026

Website v21.8.1 - TIFE 3.1.5 Documentation

Updates the TIFE portal to Engine 3.1.5 and Developer Kit 3.1.5 documentation, native story paths, independent engine/story versions, compatibility rules, and current manifest examples.

Read Article
Website Updates · August 20, 2026

Website v21.8.0

Updates the Tronsoft Games Website release version to 21.8.0 using the incremental updater.

Read Article
Website Updates · August 20, 2026

Tronsoft Games Portal v21.7.148 Released

Active-state filtering now applies to portal homepages, catalogs, direct detail routes, personal libraries, favorites, wishlists, and Continue history. Inactive/archived games remain in Development Dashboard but are hidden from player portals. TIFE now has a true TIFE-only Adventure Library instead of redirecting into the global Games catalog.

Read Article
Website Updates · August 20, 2026

Tronsoft Games Portal v21.7.143 Released

Shared collection helpers now delegate favorite checks, adds, and removes to tg_favorite_has/tg_favorite_add/tg_favorite_remove. favorite-action.php also calls those canonical helpers directly.

Read Article
Website Updates · August 20, 2026

Tronsoft Games Portal v21.7.141 Released

Games remains the site-wide catalog. Game Portal child navigation is restored only on Game Portal subpages and points to the dedicated portal library. TIFE uses the shared child navigation. Exploration keeps its own subnav and is removed from the shared child-navigation system to prevent duplicate/stale navigation. Main-menu active states now track full portal subtrees.

Read Article
Website Updates · August 20, 2026

Tronsoft Games Portal v21.7.140 Released

Games continues to use /game/game-library.php. Game Portal now uses /game/portal-library.php, permanently filtered to Standard games. TIFE Portal continues to use /tife/game-library.php and its own adventure detail pages. Game Portal browse, personal-library, detail, genre, and Continue fallback links now remain inside the Game Portal.

Read Article
Website Updates · August 20, 2026

Tronsoft Games Portal v21.7.139 Released

tg_form_token_input() on current portal pages is provided by includes/security.php and submits csrf_token. library-action.php now validates that canonical field and retains form_token fallback for legacy cached forms.

Read Article
Website Updates · August 20, 2026

Tronsoft Games Portal v21.7.138 Released

Fixes Invalid security token when adding or removing TIFE or Standard titles from My Library. Supports add/remove operations, validates login and return paths, and redirects back to the originating portal.

Read Article
Website Updates · August 20, 2026

Tronsoft Games Portal v21.7.137 Released

Game Portal Continue is forced to Standard games while preserving the original page mechanics. Removes user-facing All/TIFE choices. TIFE Continue remains separate and TIFE-only.

Read Article
Website Updates · August 20, 2026

Tronsoft Games Portal v21.7.136 Released

Game Portal Continue no longer offers All/TIFE filters and cannot display TIFE entries even if engine query parameters are supplied. TIFE Continue already filters engine_id to TIFE at the SQL level.

Read Article
Website Updates · August 20, 2026

Tronsoft Games Portal v21.7.133 Released

Canonical public main-menu entries are filtered by developer/admin access. Footer Quick Links are filtered the same way. Existing direct portal access guard remains in place.

Read Article
Website Updates · August 20, 2026

Tronsoft Games Portal v21.7.132 Released

Removes the welcome heading, workspace description, Admin Dashboard version badge, website version/date/load metadata, and associated hero styling. Smart Upload and Dashboard tools remain intact.

Read Article
Website Updates · August 20, 2026

Tronsoft Games Portal v21.7.131 Released

Legacy and repair functions are moved out of normal workflows. Development Dashboard is the home for Published Storage Maintenance and TIFE Migration. Wishlist Diagnostic and Legacy Wiki Diagnostic are grouped under Diagnostics & Recovery.

Read Article
Website Updates · August 20, 2026

Tronsoft Games Portal v21.7.130 Released

Development now includes Preview Scan, Migrate Detected TIFE Games, migration counts, per-game engine changes, manifest status, and route verification. The Admin menu entry is removed and the old page redirects to the integrated Development section.

Read Article
Website Updates · August 20, 2026

Tronsoft Games Portal v21.7.129 Released

Development now separates per-game lifecycle controls from global Published storage maintenance. The old Published Game Repair URL redirects to the Development maintenance section.

Read Article
Website Updates · August 20, 2026

Tronsoft Games Portal v21.7.128 Released

Removes obsolete Quick Actions data/UI, command palette, keyboard help, pinned/recent/most-used tools, security/readiness/self-test runtime, old preferences scripts, stale CSS, and the hard-coded v21.7.03 badge. Dashboard code is reduced to the current hero, publishing workspace, Smart Upload controller, footer, and back-to-top control.

Read Article
Website Updates · August 20, 2026

Tronsoft Games Portal v21.7.125 Released

Publishing is now immediately below the Dashboard hero. Quick Actions follows Publishing. Publishing remains the canonical workspace, but it is no longer a sidebar menu item.

Read Article
Website Updates · August 20, 2026

Tronsoft Games Portal v21.7.124 Released

Dashboard is now the canonical Admin workspace for Smart Upload, publishing, updates, exports, downloads, validation, and release management. Legacy Publishing URLs redirect to Dashboard > Publishing.

Read Article
Website Updates · August 20, 2026

Tronsoft Games Portal v21.7.123 Released

Removes hard-coded open details states and replaces admin-menu.js. Games, Administration & Analytics, and all other groups start closed; current-page highlighting no longer opens the parent group; legacy saved menu states are cleared.

Read Article
Website Updates · August 20, 2026

Tronsoft Games Portal v21.7.122 Released

The Publishing modal previously injected forms without an explicit action, causing Upload & Process to submit to publishing-dashboard.php. Both forms now explicitly post to Smart Upload and the outer buttons enforce that endpoint.

Read Article
Website Updates · August 20, 2026

Tronsoft Games Portal v21.7.112 Released

Partial mode now returns only the detected-package result panel. The standalone intro and file-upload card are suppressed, and result actions remain in normal modal flow.

Read Article
Game Updates · August 19, 2026

Breach 2 v1.2.1 — BREACH 2 — CHANGELOG

BREACH 2 — CHANGELOG VERSION 1.2.1 — August 19, 2026 Added the review pass and its self-test; probed every refusal the rules can produce; removed two unread state fields and one unread constant; namespaced the storage keys to the package slug; split the station’s conduct into its own script; ...

Read Article
Game Updates · August 19, 2026

Voyage of the BSM Pandora v2.1.0 — CHANGELOG — BSM PANDORA

CHANGELOG — BSM PANDORA v1.0.0 (2026-07-13) Initial Tronsoft Games release. Full solitaire implementation of BSM Pandora from ARES Magazine #6. Includes all planets, creatures, crew, tools, and bots from the original game with authentic ARES hex map imagery. v1.1.0 (2026-08-05) Added hov...

Read Article
Game Updates · August 19, 2026

Solitaire's Journey v2.6.4 — v2.6.4

v2.6.4 - Restored the painted cover art that v2.6.3 replaced. The replacement had been made against a 600x900 dimension the package declared for itself; the specification asks only for a path, so the painting had never been out of spec. - Repainted the version cartouche: the art read v2.4.1 whil...

Read Article
Website Updates · August 19, 2026

Tronsoft Games Portal v21.7.101 Released

Fixes corrupted CSS selectors; adds All/Active/Inactive/Standard/TIFE/Published/Archived filters and search; counters update without reload; storage paths retain versions; cover files are verified before display; delete removes related rows before the game and verifies filesystem cleanup before commit.

Read Article
Website Updates · August 19, 2026

Tronsoft Games Portal v21.7.95 Released

Removes the actual admin-menu.js auto-open and localStorage restore behavior. Current-page highlighting remains, but its parent group is no longer opened automatically.

Read Article
Website Updates · August 19, 2026

Tronsoft Games Portal v21.7.87 Released

Homepage Latest News now matches published status case-insensitively, no longer hides explicitly published rows because of publish_at, and ranks pinned before featured before newest.

Read Article
Website Updates · August 19, 2026

Tronsoft Games Portal v21.7.86 Released

Shows total, active, inactive, active Standard, active TIFE, published, archived, total users, and new users in the last 30 days. Regular users do not see or query the statistics.

Read Article
Website Updates · August 19, 2026

Tronsoft Games Portal v21.7.82 Released

Published status is matched case-insensitively with whitespace trimmed, and explicitly published articles are no longer hidden by a stale or future publish_at value.

Read Article
Website Updates · August 19, 2026

Tronsoft Games Portal v21.7.81 Released

Adds an All News section while preserving News, Web Updates, and Game Updates filters. This prevents published articles from appearing missing simply because they belong to another category.

Read Article
Website Updates · August 19, 2026

Tronsoft Games Portal v21.7.72 Released

Uses /news/index.php as the portal and /news/article.php for articles. Legacy /news/news.php and /news/news-article.php inside the folder now redirect to the canonical pages.

Read Article
Website Updates · August 19, 2026

Tronsoft Games Portal v21.7.59 Released

Uses the existing game lifecycle service. Archive moves games to archive/games, Published restores them to published-games, and Delete creates a backup ZIP before permanent removal.

Read Article
Website Updates · August 19, 2026

Tronsoft Games Portal v21.7.46 Released

Stored local cover paths are now used only if the file exists. The resolver falls back through installed game versions and common cover/title/poster filenames. No database migration.

Read Article
Game Updates · August 19, 2026

Second Commission v2.4.1 — patches/changelog.txt

Version 2.4.1 - Flagship & Contact Tracking: explicit flagships, flagship-led formations, directional uncertainty, contact lifecycle, undo-lock explanations and projected-position intercept plotting. Version 2.4.0 - Tactical Intelligence & Formation Command: ghost contacts, uncertainty zones, projec...

Read Article
Game Updates · August 19, 2026

Solitaire's Journey v2.6.3 — patches/changelog.txt

v2.6.3 - Cached the settled table in an offscreen surface. Every card carries a blurred drop shadow, the most expensive thing a 2D canvas does, and all of them were redrawn on every animation frame: the table ran at about 9 frames a second, so the cards were never shown at the speed they were ...

Read Article
Game Updates · August 17, 2026

Conquered Kingdoms v2.0.0 — patches/changelog.txt

VERSION 2.0.0 - Milestone release: tutorial, scenario workshop/import/export, three new scenarios, replay timeline, after-action assessment, accessibility/audio framework, and encyclopedia. CONQUERED KINGDOMS — VERSION 1.9.0 2026-08-17 - Added five army formations with destination ghost previews....

Read Article
Game Updates · August 17, 2026

Solitaire's Journey v2.6.2 — patches/changelog.txt

v2.6.2 - Moved the public integration API back inside the engine closure; every one of its functions referenced closure-private state from outside it, and two threw on load. - Removed window.startGame = window.SJLaunchGame, which made the launcher call itself. - Published currentGame, legalMoves, ...

Read Article
Game Updates · August 17, 2026

The Pure Wargame v1.0.0 — patches/changelog.txt

THE PURE WARGAME — CHANGELOG 1.0.0 — 2026-08-16 First release. Six actions, the drop plot, assembly, the ammunition dole, the alarm ladder, indirect fire, air support, relief columns and air-landing reinforcement. Par for every action fitted by measurement at the reference difficulty.

Read Article
Game Updates · August 17, 2026

Conquered Kingdoms v1.0.1 — patches/changelog.txt

CONQUERED KINGDOMS — CHANGELOG VERSION 1.0.1 — 2026-08-17 First packaged release to Package Specification v1.6.2: split tree, generated documents and artwork, self-tests, checksums and a shipped self-validator. Accessibility pass: labelled controls, visible focus, reduced-motion support. ...

Read Article
Game Updates · August 17, 2026

Wyrmward v1.3.0 — patches/changelog.txt

WYRMWARD — CHANGE HISTORY VERSION 1.3.0 — 2026-08-16 Five hidden things to find. They are not listed here, and the tutorial does not name them either; the manual mentions only that the ward keeps a few of its own secrets. VERSION 1.2.0 — 2026-08-16 Packaged to Tronsoft Package Specification ...

Read Article
Game Updates · August 16, 2026

Solitaire's Journey v2.6.1 — patches/changelog.txt

v2.6.1 - Changed the initial collection progress placeholder from Learned to Explored. - Refreshed RELEASE.txt and PUBLISH.txt for the v2.6 stable release. - Promoted the v2.6 UX refinement work to the stable baseline. - No solitaire-rule or save-format changes. v2.6.0 - Renamed the player-facing L...

Read Article
Game Updates · August 16, 2026

Solitaire's Journey v2.4.1 — patches/changelog.txt

v2.4.1 cover refresh - Replaced the game cover artwork with the new Solitaire's Journey v2.4.1 cover. - No gameplay changes. v2.4.1 - Fixed opening-screen Continue to use the game's existing saved-hand resume pathway. - Opening recommendations now read the correct saved-game field, book.resume.id. ...

Read Article
Game Updates · August 16, 2026

Breach v2.6.0 — patches/changelog.txt

v2.6.0 — Combat Event System - Rules/AI emit authoritative tactical movement, fire, door and blast events. - Tactical playback sequences events instead of reconstructing the station turn afterward. - Exact shooter-to-target lines and MISS/HIT/SUPPRESSED/KILL result labels. - Cell-by-cell movement ...

Read Article
Game Updates · August 16, 2026

Breach v1.1.0 — patches/changelog.txt

BREACH — CHANGE HISTORY ======================= VERSION 1.1.0 — 2026-08-16 First published release. Five taskings, campaign play, service jackets, situation sidebar, station schematic, in-game rules sheet, procedural art and synthesised audio. PRE-RELEASE 1.0.0 — rules engine, five taskings,...

Read Article
Game Updates · August 15, 2026

Ultima: Britannian Chronicles v1.26.1 — patches/changelog.txt

1.26.1 - 2026-08-15 - Improved animated Avatar walking figure. 1.26.0 - 2026-08-15 - Persistent town sessions, popup NPC dialogue, and selectable Spellbook. 1.25.0 - 2026-08-15 - Integrated standalone v1.25.0 with unified dungeon combat, visible dungeon floors, encounter/death popups, audio, and t...

Read Article
Game Updates · August 15, 2026

Ultima: Britannian Chronicles v1.26.0 — patches/changelog.txt

1.26.0 - 2026-08-15 - Persistent town sessions, popup NPC dialogue, and selectable Spellbook. 1.25.0 - 2026-08-15 - Integrated standalone v1.25.0 with unified dungeon combat, visible dungeon floors, encounter/death popups, audio, and text-to-speech. 1.23.7 - 2026-08-15 - Made unexplored Britannia ...

Read Article
Game Updates · August 15, 2026

Ultima: Britannian Chronicles v1.25.0 Published

A retro-inspired single-player Britannian RPG with full-viewport hex exploration, click/tap route travel that advances one hex at a time and stops for encounters, twelve named town NPCs, reputation-gated contracts, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter campaign.

Read Article
Game Updates · August 15, 2026

Ultima: Britannian Chronicles v1.23.7 Published

A retro-inspired single-player Britannian RPG with full-viewport hex exploration, click/tap route travel that advances one hex at a time and stops for encounters, twelve named town NPCs, reputation-gated contracts, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter campaign.

Read Article
Game Updates · August 15, 2026

Farhold v5.4.2 Published

Farhold — an original game of star empires, played on a photographic survey plate ruled in hexes that wraps in both directions. One sun is yours. Every other light in the reach is a point on the plate: you know where it is, not what stands under it. Send a probe, or push your scanners further, and the annotation appears beside it — climate, yield, and whoever is already there. Distance is counted in hexes and nothing else: a drive rating is hexes a turn, a scanner mark is hexes read clear, and a course is a run of hexes you can see before you commit to it. The plate wraps top to bottom and side to side, so there is no back door and no safe corner: every house is somebody's neighbour in every direction. Rule the plate to order if the presets do not suit. Every light is printed in the colour of its class, so the plate says at a glance where life will take, and resting the pointer on a squadron reads out what is aboard it. Each world you hold makes one stream of output, and the whole game is the argument over where it goes: into works, into the climate, into the yards, into the laboratories, or into the reserve. Research runs in six branches, and a hull carries the gunnery and structure marks it was laid down with for the rest of its life, so a fleet built cheap and early is still cheap and early ten turns later. Two to four houses begin the same way at opposite ends of the reach, and none of them intend to share it. The reach falls to the last house standing, to whoever holds twice the second house and 38% of the whole for 4 turns running, or to the ledger at the last turn. Players: 1 (against 1 to 3 machine houses) Play length: 25 to 90 minutes, set by the survey length you choose (60 / 100 / 150 turns) Genre: 4X strategy, empire building, turn-based Controls: pointer or touch, with keyboard panning, zoom and end-of-turn

Read Article
Game Updates · August 15, 2026

Ultima: Britannian Chronicles v1.23.6 Published

A retro-inspired single-player Britannian RPG with full-viewport hex exploration, click/tap route travel that advances one hex at a time and stops for encounters, twelve named town NPCs, reputation-gated contracts, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter campaign.

Read Article
Game Updates · August 15, 2026

Ultima: Britannian Chronicles v1.23.5 Published

A retro-inspired single-player Britannian RPG with full-viewport hex exploration, click/tap route travel that advances one hex at a time and stops for encounters, twelve named town NPCs, reputation-gated contracts, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter campaign.

Read Article
Game Updates · August 15, 2026

Ultima: Britannian Chronicles v1.23.4 Published

A retro-inspired single-player Britannian RPG with full-viewport hex exploration, click/tap route travel that advances one hex at a time and stops for encounters, twelve named town NPCs, reputation-gated contracts, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter campaign.

Read Article
Game Updates · August 15, 2026

Ultima: Britannian Chronicles v1.23.3 Published

A retro-inspired single-player Britannian RPG with full-viewport hex exploration, click/tap route travel that advances one hex at a time and stops for encounters, twelve named town NPCs, reputation-gated contracts, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter campaign.

Read Article
Game Updates · August 15, 2026

Second Commission v1.0.0 Published

A turn-based naval strategy game for the browser. Harbours pay every turn you hold them and gunnery is printed on a ready-reckoner rather than rolled, so every action you open is a decision and not a gamble.

Read Article
Game Updates · August 15, 2026

Ultima: Britannian Chronicles v1.23.2 Published

A retro-inspired single-player Britannian RPG with full-viewport hex exploration, click/tap route travel that advances one hex at a time and stops for encounters, twelve named town NPCs, reputation-gated contracts, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter campaign.

Read Article
Game Updates · August 15, 2026

Ultima: Britannian Chronicles v1.23.1 Published

A retro-inspired single-player Britannian RPG with full-viewport hex exploration, click/tap route travel that advances one hex at a time and stops for encounters, twelve named town NPCs, reputation-gated contracts, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter campaign.

Read Article
Game Updates · August 15, 2026

Ultima: Britannian Chronicles v1.23.0 Published

A retro-inspired single-player Britannian RPG with full-viewport hex exploration, click/tap route travel that advances one hex at a time and stops for encounters, twelve named town NPCs, reputation-gated contracts, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter campaign.

Read Article
Game Updates · August 15, 2026

Ultima: Britannian Chronicles v1.21.0 Published

A retro-inspired single-player Britannian RPG with full-viewport hex exploration, click/tap route travel that advances one hex at a time and stops for encounters, twelve named town NPCs, reputation-gated contracts, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter campaign.

Read Article
Game Updates · August 15, 2026

Ultima: Britannian Chronicles v1.20.0 Published

A retro-inspired single-player Britannian RPG with full-viewport hex exploration, click/tap route travel that advances one hex at a time and stops for encounters, twelve named town NPCs, reputation-gated contracts, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter campaign.

Read Article
Game Updates · August 15, 2026

Ultima: Britannian Chronicles v1.19.0 Published

A retro-inspired single-player Britannian RPG with full-viewport hex exploration, click/tap route travel that advances one hex at a time and stops for encounters, twelve named town NPCs, reputation-gated contracts, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter campaign.

Read Article
Game Updates · August 15, 2026

Barbarian Kings v2.3.0 Published

BARBARIAN KINGS A multi-king game of fantasy conquest for the continent of Allaven. Two to five kings contend for a broken continent. Govern provinces, tax them for gold, and raise armies from the old races of the land: ferocious Barbarians, wood-archer Elves, immovable Dwarves, cheap Orc hordes, thundering Knights, amphibious Warfrogs, winged Flying Men, skyborne Airships, and sea-ruling Fleets. Movement is simultaneous. You and every rival king write orders in secret, then all armies march at once. When hostile hosts meet they may fight -- resolved by comparing strengths, rolling the die, and reading the Combat Results Table -- or pass in wary silence. Kings and their wizards weave spells that scatter armies, raise the dead, freeze the seas, blight rival lands, and turn the tide of battle. Alliances are made and broken at will; the computer kings gang up on whoever leads. Win by mastering most of Allaven, or by casting down every rival crown. PLAYERS AND LENGTH You against 1-4 AI kings (2-5 seats). A short chronicle (16 turns) plays in about 20 minutes; standard (24 turns) in 30-45 minutes; long (36 turns) in about an hour. Save anytime and finish the war later. FEATURES - Simultaneous-movement strategy on an original hex map of Allaven - Ten races with distinct strengths, costs, and terrain - A full spell system: strategic magic and battle magic - Combat Results Table with terrain and sorcery modifiers - Competent AI kings with diplomacy, validated across 1,000+ games - Save and restore: three manual save slots plus per-turn autosave, with exact-moment restoration (even future die rolls are preserved) - 2-5 players (you versus the AI), three chronicle lengths - Pan/zoom map, in-game ledger, campaign chronicle, printable rules manual An unaffiliated fan homage to Greg Costikyan's 1980 Ares design. All code, map, art, and rules text are original works of Tronsoft Games.

Read Article
Game Updates · August 15, 2026

Barbarian Kings v2.2.1 Published

BARBARIAN KINGS A multi-king game of fantasy conquest for the continent of Allaven. Two to five kings contend for a broken continent. Govern provinces, tax them for gold, and raise armies from the old races of the land: ferocious Barbarians, wood-archer Elves, immovable Dwarves, cheap Orc hordes, thundering Knights, amphibious Warfrogs, winged Flying Men, skyborne Airships, and sea-ruling Fleets. Movement is simultaneous. You and every rival king write orders in secret, then all armies march at once. When hostile hosts meet they may fight -- resolved by comparing strengths, rolling the die, and reading the Combat Results Table -- or pass in wary silence. Kings and their wizards weave spells that scatter armies, raise the dead, freeze the seas, blight rival lands, and turn the tide of battle. Alliances are made and broken at will; the computer kings gang up on whoever leads. Win by mastering most of Allaven, or by casting down every rival crown. PLAYERS AND LENGTH You against 1-4 AI kings (2-5 seats). A short chronicle (16 turns) plays in about 20 minutes; standard (24 turns) in 30-45 minutes; long (36 turns) in about an hour. Save anytime and finish the war later. FEATURES - Simultaneous-movement strategy on an original hex map of Allaven - Ten races with distinct strengths, costs, and terrain - A full spell system: strategic magic and battle magic - Combat Results Table with terrain and sorcery modifiers - Competent AI kings with diplomacy, validated across 1,000+ games - Save and restore: three manual save slots plus per-turn autosave, with exact-moment restoration (even future die rolls are preserved) - 2-5 players (you versus the AI), three chronicle lengths - Pan/zoom map, in-game ledger, campaign chronicle, printable rules manual An unaffiliated fan homage to Greg Costikyan's 1980 Ares design. All code, map, art, and rules text are original works of Tronsoft Games.

Read Article
Game Updates · August 15, 2026

Ultima: Britannian Chronicles v1.18.0 Published

A retro-inspired single-player Britannian RPG with full-viewport hex exploration, click/tap route travel that advances one hex at a time and stops for encounters, twelve named town NPCs, reputation-gated contracts, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter campaign.

Read Article
Game Updates · August 15, 2026

Barbarian Kings v2.2.0 Published

BARBARIAN KINGS A multi-king game of fantasy conquest for the continent of Allaven. Two to five kings contend for a broken continent. Govern provinces, tax them for gold, and raise armies from the old races of the land: ferocious Barbarians, wood-archer Elves, immovable Dwarves, cheap Orc hordes, thundering Knights, amphibious Warfrogs, winged Flying Men, skyborne Airships, and sea-ruling Fleets. Movement is simultaneous. You and every rival king write orders in secret, then all armies march at once. When hostile hosts meet they may fight -- resolved by comparing strengths, rolling the die, and reading the Combat Results Table -- or pass in wary silence. Kings and their wizards weave spells that scatter armies, raise the dead, freeze the seas, blight rival lands, and turn the tide of battle. Alliances are made and broken at will; the computer kings gang up on whoever leads. Win by mastering most of Allaven, or by casting down every rival crown. PLAYERS AND LENGTH You against 1-4 AI kings (2-5 seats). A short chronicle (16 turns) plays in about 20 minutes; standard (24 turns) in 30-45 minutes; long (36 turns) in about an hour. Save anytime and finish the war later. FEATURES - Simultaneous-movement strategy on an original hex map of Allaven - Ten races with distinct strengths, costs, and terrain - A full spell system: strategic magic and battle magic - Combat Results Table with terrain and sorcery modifiers - Competent AI kings with diplomacy, validated across 1,000+ games - Save and restore: three manual save slots plus per-turn autosave, with exact-moment restoration (even future die rolls are preserved) - 2-5 players (you versus the AI), three chronicle lengths - Pan/zoom map, in-game ledger, campaign chronicle, printable rules manual An unaffiliated fan homage to Greg Costikyan's 1980 Ares design. All code, map, art, and rules text are original works of Tronsoft Games.

Read Article
Game Updates · August 15, 2026

Ultima: Britannian Chronicles v1.17.0 Published

A retro-inspired single-player Britannian RPG with hex exploration, twelve named town NPCs, dialogue choices, reputation-gated local contracts and stock, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter main campaign.

Read Article
Game Updates · August 14, 2026

Napoleon's Last Battles v2.1.1 Published

A hex-and-counter wargame of the Waterloo campaign of 16-18 June 1815. Fight Quatre Bras, Ligny, Wavre and La Belle Alliance separately, or play the full campaign with all four battlefields joined into one connected board linked by the roads the armies actually marched along.

Read Article
Game Updates · August 14, 2026

Panzer Blitz v3.2.1 Published

PANZER BLITZ (Tronsoft Games edition) Eastern Front tactical armored combat, hex by hex. Command German or Soviet combined-arms forces across the three classic geomorphic boards, recreated here in an original tile style, and fight the situations that defined the grandfather of all tactical wargames. Fire is resolved on odds against a Combat Results Table. Terrain gives cover and blocks line of sight; hills let you see and shoot over intervening ground; artillery drops indirect fire through spotters. Units disperse before they die, transports haul infantry forward, and stacking rewards concentration -- mass your fire and you win the firefight. TWENTY-SIX SCENARIOS - The canonical situations #1-#7, #12, #14, #45, #51, #52 and #1A -- rear-area raids that hunt command posts, mobile actions and breakthroughs across two or three boards, town and depot fights, and a meeting engagement decided by who holds the central board. - The 28-3 series #28-3/1..6 and the 1941 PanzerBlitz intro -- Tula, Kharkov, the 1942 delaying action, Kursk, the breakthrough to Kharkov and the drive on Kustrin, on their own multi-board configurations. - Two quick battles for a fast game. Deployment is automatic within each situation's setup zones, so you drop straight into the fight. Play the Wehrmacht or the Red Army against a heuristic AI validated across thousands of headless games. An unaffiliated fan homage inspired by the 1970 Avalon Hill classic. All code, art, and map renderings are original. See docs/credits.txt.

Read Article
Game Updates · August 14, 2026

Napoleon's Last Battles v2.1.0 Published

A hex-and-counter wargame of the Waterloo campaign of 16-18 June 1815. Fight Quatre Bras, Ligny, Wavre and La Belle Alliance separately, or play the full campaign with all four battlefields joined into one connected board linked by the roads the armies actually marched along.

Read Article
Website Updates · August 14, 2026

Tronsoft Games Portal v21.6.92 Released

Makes Dashboard interface typography inherit the same shared Admin shell fonts as the other Admin pages, while retaining monospace only for code-like diagnostic text.

Read Article
Website Updates · August 14, 2026

Website v21.6.51 - Admin Panel Hardening

Admin write actions now consistently use the canonical CSRF system. Production Stabilization and Live Repair Console require database.manage and CSRF, Technology archive is protected, legacy form-token calls map to the canonical CSRF API, and TIFE installer guidance is aligned to Engine Specification v3.1.5.

Read Article
Website Updates · August 14, 2026

Website v21.6.50 - TIFE 3.1.5 Specification Compliance

The website now conforms to the published TIFE 3.1.5 specification: native TIFE stories install under /tife-games/, the standard publisher rejects TIFE packages, engine/story versions are reported separately in plain text, saves preserve both versions, and the published specification is included under /docs/tife/.

Read Article
Game Updates · August 14, 2026

Colossal Cave Expedition v2.2.6 Published

An original TIFE cave exploration adventure. Recover survey markers CC-17, CC-18, and CC-19 from progressively deeper cavern stations. Startup screen displays the live TIFE engine and story versions.

Read Article
Website Updates · August 14, 2026

Website v21.6.49 - TIFE Title Screen Version Display

The TIFE title screen now shows both the shared engine version and the loaded story version. Values are populated from the active runtime/player and window.TIFE_GAME metadata so story upgrades display their own version automatically.

Read Article
Game Updates · August 14, 2026

Albion: Land of Faerie v3.4.9 Published

ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net

Read Article
Game Updates · August 14, 2026

Albion: Land of Faerie v3.4.8 Published

ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net

Read Article
Game Updates · August 14, 2026

Albion: Land of Faerie v3.4.6 Published

ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net

Read Article
Game Updates · August 14, 2026

Albion: Land of Faerie v3.4.5 Published

ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net

Read Article
Game Updates · August 14, 2026

Albion: Land of Faerie v3.4.4 Published

ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net

Read Article
Website Updates · August 13, 2026

Website v21.6.48 - TIFE Stable Classic Player Restore

TIFE normal gameplay now uses a minimal stable player built from the known-working classic runtime core. Native TIFE stories continue to load from /tife-games. The player is viewport-safe and cache-busted. Shared runtime version is 3.1.5.

Read Article
Website Updates · August 13, 2026

Website v21.6.47 - TIFE Responsive Player Shell

TIFE player screens now fit the browser viewport reliably. Normal gameplay no longer boots optional authoring/developer modules, reducing startup failure risk. Player assets are cache-busted so browsers immediately load the corrected shell. Shared TIFE runtime version is 3.1.4.

Read Article
Website Updates · August 13, 2026

Website v21.6.46 - Direct TIFE Launch Restore

TIFE games once again launch directly in the shared engine instead of inside an iframe wrapper. This restores the engine's normal viewport, responsive sizing, keyboard focus, pointer input, and title-screen controls. Existing wrapper URLs redirect automatically.

Read Article
Website Updates · August 13, 2026

Website v21.6.41 - TIFE Narration Activation Fix

Fixes TIFE story narration appearing unresponsive. Enabling narration on the title screen now activates browser speech immediately with audible confirmation, persists the setting, and narrates subsequent story output. Also improves speech-synthesis interruption handling.

Read Article
Website Updates · August 13, 2026

Website v21.6.40 - TIFE Legacy Story Startup Compatibility

Fixes unresponsive TIFE title screens caused by the TIFE 3.1 validator assuming array-based NPC/story collections. The shared engine now accepts both legacy object maps and modern arrays, allowing migrated stories such as Colossal Cave Expedition to initialize correctly.

Read Article
Website Updates · August 13, 2026

Website v21.6.39 - Version Authority Sync

Repairs website version drift by setting the canonical root VERSION file and current release metadata to v21.6.39. Future website updates now atomically synchronize the root VERSION file whenever release authority metadata is written.

Read Article
Website Updates · August 13, 2026

Website v21.6.37 - TIFE Launch Resolution Fix

Fixes TIFE games that install correctly but fail to start because the catalog route and TIFE installation identity drift. The TIFE installation record is now authoritative and publisher launch URLs are normalized to the shared runtime.

Read Article
Website Updates · August 13, 2026

Website v21.6.36 - TIFE Publish Integration Fix

Fixes TIFE Story File Missing after publishing shared-engine TIFE games through the normal game publisher. TIFE packages now remain in /published-games for catalog resources and are also installed to the canonical /tife-games path used by the shared TIFE 3.1.0 launcher.

Read Article
Website Updates · August 13, 2026

Website v21.6.35 - Shared TIFE 3.1.0 Engine

Installs the reusable TIFE 3.1.0 engine. No Tom Sawyer story files, artwork, screenshots, documentation, metadata, or bundled game mappings are included in the engine. The runtime loads only separately installed TIFE story packages through the portal launch router.

Read Article
Game Updates · August 13, 2026

Albion: Land of Faerie v3.4.1 Published

ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net

Read Article
Game Updates · August 13, 2026

Albion: Land of Faerie v3.4.0 Published

ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net

Read Article
Website Updates · August 13, 2026

Website v21.6.34 - Hourglass Popup Loader

The hourglass loader now appears in a compact centered popup with a dimmed backdrop instead of replacing the entire screen. Website updates, game updates, and download updates continue to show operation-specific progress text and block duplicate submissions.

Read Article
Game Updates · August 13, 2026

Albion: Land of Faerie v3.3.0 Published

ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net

Read Article
Game Updates · August 13, 2026

Albion: Land of Faerie v3.2.8 Published

ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net

Read Article
Website Updates · August 13, 2026

Website v21.6.33 - Update Hourglass Loading Screens

The animated hourglass now remains available after page load and is shown while website update ZIPs, game packages, and download files are uploaded and processed. Each workflow displays operation-specific loading text and prevents duplicate submissions while processing.

Read Article
Game Updates · August 13, 2026

Albion: Land of Faerie v3.2.6 Published

ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net

Read Article
Game Updates · August 13, 2026

Albion: Land of Faerie v3.2.5 Published

ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net

Read Article
Game Updates · August 13, 2026

Albion: Land of Faerie v3.2.4 Published

ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net

Read Article
Game Updates · August 13, 2026

Albion: Land of Faerie v3.2.3 Published

ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net

Read Article
Game Updates · August 13, 2026

Albion: Land of Faerie v3.2.2 Published

ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net

Read Article
Game Updates · August 13, 2026

Albion: Land of Faerie v3.2.1 Published

ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net

Read Article
Game Updates · August 13, 2026

Albion: Land of Faerie v3.2.0 Published

ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net

Read Article
Game Updates · August 12, 2026

Albion: Land of Faerie v3.0.2 Published

ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net

Read Article
Game Updates · August 12, 2026

Albion: Land of Faerie v3.0.1 Published

ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net

Read Article
Game Updates · August 12, 2026

Albion: Land of Faerie v3.0.0 Published

ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net

Read Article
Game Updates · August 12, 2026

Albion: Land of Faerie v2.5.1 Published

ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net

Read Article
Game Updates · August 12, 2026

Albion: Land of Faerie v2.5.0 Published

ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net

Read Article
Game Updates · August 12, 2026

Albion: Land of Faerie v2.4.2 Published

ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net

Read Article
Game Updates · August 12, 2026

Albion: Land of Faerie v2.4.1 Published

ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net

Read Article
Game Updates · August 12, 2026

Albion: Land of Faerie v2.4.0 Published

ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net

Read Article
Game Updates · August 12, 2026

Albion: Land of Faerie v2.3.1 Published

ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net

Read Article
Game Updates · August 12, 2026

Albion: Land of Faerie v2.3.0 Published

ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net

Read Article
Game Updates · August 12, 2026

Albion: Land of Faerie v2.2.1 Published

ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net

Read Article
Website Updates · August 12, 2026

Website v21.6.32 - Hourglass Loader Repair

Restores the existing site-wide animated hourglass loader using the known-good public and admin layout integration. This repair uses the website updater's required update.json plus files directory package structure.

Read Article
Game Updates · August 12, 2026

Risk: World Domination v2.0.10 Published

World-conquest strategy using the approved illustrated world map as the playable background, with all 42 interactive unit markers aligned to the map, detailed hover popups, tactical combat, AI opponents, cards, fortification, alternate victory objectives, and validated save/resume.

Read Article
Game Updates · August 12, 2026

Risk: World Domination v2.0.7 Published

World-conquest strategy using the approved illustrated world map as the playable background, with all 42 interactive unit markers aligned to the map, detailed hover popups, tactical combat, AI opponents, cards, fortification, alternate victory objectives, and validated save/resume.

Read Article
Game Updates · August 12, 2026

Risk: World Domination v2.0.6 Published

World-conquest strategy using an expanded cover-derived playable world map aligned to all 42 territory markers, with corrected unit positions, adjacency routes, Alaska-Kamchatka wraparound, tactical combat, AI opponents, cards, fortification, alternate victory objectives, and validated save/resume.

Read Article
Game Updates · August 12, 2026

Risk: World Domination v2.0.5 Published

World-conquest strategy using the approved cover artwork as the playable world-map background, with 42 interactive territories, corrected unit markers, adjacency routes, Alaska-Kamchatka wraparound, tactical combat, AI opponents, cards, fortification, alternate victory objectives, and validated save/resume.

Read Article
Game Updates · August 12, 2026

Risk: World Domination v2.0.4 Published

World-conquest strategy with a restored recognizable geographic world map, corrected 42-territory unit markers, adjacency routes, Alaska-Kamchatka wraparound, tactical combat, AI opponents, cards, fortification, alternate victory objectives, and validated save/resume.

Read Article
Game Updates · August 12, 2026

Risk: World Domination v2.0.3 Published

World-conquest strategy with a rebuilt geographically organized 42-territory game map, corrected territory markers and adjacency routes, tactical combat, AI opponents, cards, fortification, alternate victory objectives, and validated save/resume.

Read Article
Game Updates · August 12, 2026

Super Star Trek — Grand Scale Edition v2.2.6 Published

Command the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.

Read Article
Game Updates · August 12, 2026

Super Star Trek — Grand Scale Edition v2.2.5 Published

Command the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.

Read Article
Game Updates · August 12, 2026

Super Star Trek — Grand Scale Edition v2.2.4 Published

Command the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.

Read Article
Game Updates · August 12, 2026

Super Star Trek — Grand Scale Edition v2.2.3 Published

Command the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.

Read Article
Game Updates · August 12, 2026

Super Star Trek — Grand Scale Edition v2.2.2 Published

Command the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.

Read Article
Game Updates · August 12, 2026

Super Star Trek — Grand Scale Edition v2.2.1 Published

Command the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.

Read Article
Game Updates · August 12, 2026

Super Star Trek — Grand Scale Edition v2.2.0 Published

Command the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.

Read Article
Game Updates · August 12, 2026

Super Star Trek — Grand Scale Edition v2.1.9 Published

Command the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.

Read Article
Game Updates · August 12, 2026

Super Star Trek — Grand Scale Edition v2.1.8 Published

Command the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.

Read Article
Game Updates · August 12, 2026

Super Star Trek — Grand Scale Edition v2.1.7 Published

Command the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.

Read Article
Game Updates · August 12, 2026

Super Star Trek — Grand Scale Edition v2.1.5 Published

Command the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.

Read Article
Game Updates · August 12, 2026

Super Star Trek — Grand Scale Edition v2.1.4 Published

Command the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.

Read Article
Game Updates · August 12, 2026

Super Star Trek — Grand Scale Edition v2.1.3 Published

Command the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.

Read Article
Game Updates · August 12, 2026

Super Star Trek — Grand Scale Edition v2.1.2 Published

Command the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.

Read Article
Game Updates · August 12, 2026

Super Star Trek — Grand Scale Edition v2.1.1 Published

Command the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.

Read Article
Game Updates · August 12, 2026

Super Star Trek — Grand Scale Edition v2.1.0 Published

Command the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.

Read Article
Game Updates · August 12, 2026

Super Star Trek — Grand Scale Edition v2.0.9 Published

Command the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.

Read Article
Game Updates · August 12, 2026

Super Star Trek — Grand Scale Edition v2.0.8 Published

Command the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.

Read Article
Game Updates · August 12, 2026

Super Star Trek — Grand Scale Edition v2.0.7 Published

Command the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.

Read Article
Game Updates · August 12, 2026

Super Star Trek — Grand Scale Edition v2.0.6 Published

Command the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.

Read Article
Game Updates · August 12, 2026

Ultima: Britannian Chronicles v1.15.0 Published

A retro-inspired single-player Britannian RPG with hex exploration, named NPCs and town reputation, quests, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter main campaign.

Read Article
Game Updates · August 12, 2026

Risk: World Domination v2.0.2 Published

Classic world-conquest strategy with corrected two-stage territory setup, tactical battle preview, Blitz combat, post-conquest army transfer, strategic AI, cards, single-turn fortification, alternate victory objectives, and validated local save/resume.

Read Article
Game Updates · August 12, 2026

Tron's Craps v2.0.5 Published

Tron's Craps 2.0 is a full browser-based casino craps table with configurable limits and odds, Strategy Trainer, Table Advisor, Active Wagers ledger, per-bet working controls, Quick Bets, session management, roll analytics, and enhanced table controls. Version 2.0 adds a live session trend meter, Take Down All for removable wagers, and expanded keyboard-first betting-mode control.

Read Article
Game Updates · August 12, 2026

Super Star Trek — Grand Scale Edition v2.0.5 Published

Command the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.

Read Article
Game Updates · August 12, 2026

Super Star Trek — Grand Scale Edition v2.0.4 Published

Command the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.

Read Article
Game Updates · August 12, 2026

Tron's Craps v2.0.4 Published

Tron's Craps 2.0 is a full browser-based casino craps table with configurable limits and odds, Strategy Trainer, Table Advisor, Active Wagers ledger, per-bet working controls, Quick Bets, session management, roll analytics, and enhanced table controls. Version 2.0 adds a live session trend meter, Take Down All for removable wagers, and expanded keyboard-first betting-mode control.

Read Article
Game Updates · August 12, 2026

Tron's Craps v2.0.3 Published

Tron's Craps 2.0 is a full browser-based casino craps table with configurable limits and odds, Strategy Trainer, Table Advisor, Active Wagers ledger, per-bet working controls, Quick Bets, session management, roll analytics, and enhanced table controls. Version 2.0 adds a live session trend meter, Take Down All for removable wagers, and expanded keyboard-first betting-mode control.

Read Article
Game Updates · August 12, 2026

Super Star Trek — Grand Scale Edition v2.0.2 Published

Command the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.

Read Article
Game Updates · August 12, 2026

Barbarian Kings v2.1.0 Published

BARBARIAN KINGS A multi-king game of fantasy conquest for the continent of Allaven. Two to five kings contend for a broken continent. Govern provinces, tax them for gold, and raise armies from the old races of the land: ferocious Barbarians, wood-archer Elves, immovable Dwarves, cheap Orc hordes, thundering Knights, amphibious Warfrogs, winged Flying Men, skyborne Airships, and sea-ruling Fleets. Movement is simultaneous. You and every rival king write orders in secret, then all armies march at once. When hostile hosts meet they may fight -- resolved by comparing strengths, rolling the die, and reading the Combat Results Table -- or pass in wary silence. Kings and their wizards weave spells that scatter armies, raise the dead, freeze the seas, blight rival lands, and turn the tide of battle. Alliances are made and broken at will; the computer kings gang up on whoever leads. Win by mastering most of Allaven, or by casting down every rival crown. PLAYERS AND LENGTH You against 1-4 AI kings (2-5 seats). A short chronicle (16 turns) plays in about 20 minutes; standard (24 turns) in 30-45 minutes; long (36 turns) in about an hour. Save anytime and finish the war later. FEATURES - Simultaneous-movement strategy on an original hex map of Allaven - Ten races with distinct strengths, costs, and terrain - A full spell system: strategic magic and battle magic - Combat Results Table with terrain and sorcery modifiers - Competent AI kings with diplomacy, validated across 1,000+ games - Save and restore: three manual save slots plus per-turn autosave, with exact-moment restoration (even future die rolls are preserved) - 2-5 players (you versus the AI), three chronicle lengths - Pan/zoom map, in-game ledger, campaign chronicle, printable rules manual An unaffiliated fan homage to Greg Costikyan's 1980 Ares design. All code, map, art, and rules text are original works of Tronsoft Games.

Read Article
Game Updates · August 12, 2026

Ultima: Britannian Chronicles v1.13.0 Published

A retro-inspired single-player Britannian RPG with hex exploration, named NPCs and town reputation, quests, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter main campaign.

Read Article
Game Updates · August 12, 2026

Ultima: Britannian Chronicles v1.12.1 Published

A retro-inspired single-player Britannian RPG with hex exploration, named NPCs and town reputation, quests, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter main campaign.

Read Article
Game Updates · August 12, 2026

Tron's Star Trek v2.0.1 Published

A modern, single-player LCARS bridge remake of the classic Super Star Trek. Version 1.1 adds LCARS command panels, Cadet/Captain/Admiral difficulty, local save/resume, tactical target highlighting, combat effects, maneuvering Klingon AI, mission scoring and summary statistics, short- and long-range navigation, phasers, homing photon torpedoes, shields, damage control, boarding parties, and starbase resupply. Version 1.1.1 updates the package to the native Tronsoft v1.6.2 package profile. v1.2 adds live scoring, tactical analysis, a computer status report, and more adaptive Klingon maneuvering. v1.3 adds target locking, focused phaser fire, Klingon ship classes, critical hits, and adaptive combat behavior. v1.4 adds battle-station power presets, live target telemetry, combat streak scoring, and expanded battle statistics. v1.5 adds optional Starfleet secondary missions, distress objectives, mission deadlines, strategic diversion choices, and bonus scoring. v1.6 adds Captain rank progression, service decorations, and an in-mission Captain's Service Record. v1.7 adds a persistent Starfleet career record with victories, career score, decorations, mission history, and long-term command grades. v1.8 adds selectable Explorer, Tactical, and Science command doctrines that change Enterprise starting capabilities and career mission history. v1.9 adds selectable senior bridge officers whose tactical, engineering, science, or medical specialties alter combat, repairs, scanning, boarding, casualties, and career records. v2.0 adds dynamic space weather and anomalies including ion storms, nebulae, subspace rifts, and comet fields that alter navigation, combat, sensors, and ship systems.

Read Article
Game Updates · August 12, 2026

Super Star Trek — Grand Scale Edition v2.0.1 Published

Command the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.

Read Article
Game Updates · August 12, 2026

Ultima: Britannian Chronicles v1.12.0 Published

A retro-inspired single-player Britannian RPG with hex exploration, named NPCs and town reputation, quests, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter main campaign.

Read Article
Game Updates · August 12, 2026

Ultima: Britannian Chronicles v1.11.1 Published

A retro-inspired single-player Britannian RPG with hex exploration, named NPCs and town reputation, quests, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter main campaign.

Read Article
Game Updates · August 12, 2026

Ultima: Britannian Chronicles v1.11.0 Published

A retro-inspired single-player Britannian RPG with hex exploration, named NPCs and town reputation, quests, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter main campaign.

Read Article
Game Updates · August 12, 2026

Barbarian Kings v2.0.0 Published

BARBARIAN KINGS A multi-king game of fantasy conquest for the continent of Allaven. Two to five kings contend for a broken continent. Govern provinces, tax them for gold, and raise armies from the old races of the land: ferocious Barbarians, wood-archer Elves, immovable Dwarves, cheap Orc hordes, thundering Knights, amphibious Warfrogs, winged Flying Men, skyborne Airships, and sea-ruling Fleets. Movement is simultaneous. You and every rival king write orders in secret, then all armies march at once. When hostile hosts meet they may fight -- resolved by comparing strengths, rolling the die, and reading the Combat Results Table -- or pass in wary silence. Kings and their wizards weave spells that scatter armies, raise the dead, freeze the seas, blight rival lands, and turn the tide of battle. Alliances are made and broken at will; the computer kings gang up on whoever leads. Win by mastering most of Allaven, or by casting down every rival crown. PLAYERS AND LENGTH You against 1-4 AI kings (2-5 seats). A short chronicle (16 turns) plays in about 20 minutes; standard (24 turns) in 30-45 minutes; long (36 turns) in about an hour. Save anytime and finish the war later. FEATURES - Simultaneous-movement strategy on an original hex map of Allaven - Ten races with distinct strengths, costs, and terrain - A full spell system: strategic magic and battle magic - Combat Results Table with terrain and sorcery modifiers - Competent AI kings with diplomacy, validated across 1,000+ games - Save and restore: three manual save slots plus per-turn autosave, with exact-moment restoration (even future die rolls are preserved) - 2-5 players (you versus the AI), three chronicle lengths - Pan/zoom map, in-game ledger, campaign chronicle, printable rules manual An unaffiliated fan homage to Greg Costikyan's 1980 Ares design. All code, map, art, and rules text are original works of Tronsoft Games.

Read Article
Game Updates · August 12, 2026

Farhold v5.4.1 Published

Farhold — an original game of star empires, played on a photographic survey plate ruled in hexes that wraps in both directions. One sun is yours. Every other light in the reach is a point on the plate: you know where it is, not what stands under it. Send a probe, or push your scanners further, and the annotation appears beside it — climate, yield, and whoever is already there. Distance is counted in hexes and nothing else: a drive rating is hexes a turn, a scanner mark is hexes read clear, and a course is a run of hexes you can see before you commit to it. The plate wraps top to bottom and side to side, so there is no back door and no safe corner: every house is somebody's neighbour in every direction. Rule the plate to order if the presets do not suit. Every light is printed in the colour of its class, so the plate says at a glance where life will take, and resting the pointer on a squadron reads out what is aboard it. Each world you hold makes one stream of output, and the whole game is the argument over where it goes: into works, into the climate, into the yards, into the laboratories, or into the reserve. Research runs in six branches, and a hull carries the gunnery and structure marks it was laid down with for the rest of its life, so a fleet built cheap and early is still cheap and early ten turns later. Two to four houses begin the same way at opposite ends of the reach, and none of them intend to share it. The reach falls to the last house standing, to whoever holds twice the second house and 38% of the whole for 4 turns running, or to the ledger at the last turn. Players: 1 (against 1 to 3 machine houses) Play length: 25 to 90 minutes, set by the survey length you choose (60 / 100 / 150 turns) Genre: 4X strategy, empire building, turn-based Controls: pointer or touch, with keyboard panning, zoom and end-of-turn

Read Article
Game Updates · August 12, 2026

The Perfect General v2.1.2 Published

Two commands draw a purse, requisition from the same catalogue, deploy on identical ground, and fight over objectives that pay their worth at the end of every half-turn. What you bought at the requisition board decides how the affair goes: armour that cannot be stopped by anything the other side owns, a gun line that cannot take ground, or something in between.

Read Article
Game Updates · August 12, 2026

Empire Hex v2.1.6 Published

A turn-based hex-grid grand-strategy wargame with fog of war, production, logistics, roads, supply, combined arms, naval and air forces, scenario tools, and theater-planning AI. Version 2.1.6 updates the distribution to the Tronsoft Games Package Specification v1.5 profile and installs new storefront cover artwork while preserving the v2.1.5 movement-flow rules.

Read Article
Game Updates · August 11, 2026

Farhold v5.3.0 Published

Farhold — an original game of star empires, played on a photographic survey plate ruled in hexes that wraps in both directions. One sun is yours. Every other light in the reach is a point on the plate: you know where it is, not what stands under it. Send a probe, or push your scanners further, and the annotation appears beside it — climate, yield, and whoever is already there. Distance is counted in hexes and nothing else: a drive rating is hexes a turn, a scanner mark is hexes read clear, and a course is a run of hexes you can see before you commit to it. The plate wraps top to bottom and side to side, so there is no back door and no safe corner: every house is somebody's neighbour in every direction. Rule the plate to order if the presets do not suit. Every light is printed in the colour of its class, so the plate says at a glance where life will take, and resting the pointer on a squadron reads out what is aboard it. Each world you hold makes one stream of output, and the whole game is the argument over where it goes: into works, into the climate, into the yards, into the laboratories, or into the reserve. Research runs in six branches, and a hull carries the gunnery and structure marks it was laid down with for the rest of its life, so a fleet built cheap and early is still cheap and early ten turns later. Two to four houses begin the same way at opposite ends of the reach, and none of them intend to share it. The reach falls to the last house standing, to whoever holds twice the second house and 38% of the whole for 4 turns running, or to the ledger at the last turn. Players: 1 (against 1 to 3 machine houses) Play length: 25 to 90 minutes, set by the survey length you choose (60 / 100 / 150 turns) Genre: 4X strategy, empire building, turn-based Controls: pointer or touch, with keyboard panning, zoom and end-of-turn

Read Article
Game Updates · August 11, 2026

Panzer Strike v1.2.0 Published

A tactical wargame at individual-vehicle scale, with a battle builder. One counter is one tank, one gun or one section; a turn is one minute; and the points you hold back are what let you fire in the enemy’s minute.

Read Article
Game Updates · August 11, 2026

Panzer Strike v1.1.2 Published

A tactical wargame at individual-vehicle scale, with a battle builder. One counter is one tank, one gun or one section; a turn is one minute; and the points you hold back are what let you fire in the enemy’s minute.

Read Article
Game Updates · August 11, 2026

Panzer Strike v1.1.1 Published

A tactical wargame at individual-vehicle scale, with a battle builder. One counter is one tank, one gun or one section; a turn is one minute; and the points you hold back are what let you fire in the enemy’s minute.

Read Article
Game Updates · August 11, 2026

Panzer Strike v1.1.0 Published

A tactical wargame at individual-vehicle scale, with a battle builder. One counter is one tank, one gun or one section; a turn is one minute; and the points you hold back are what let you fire in the enemy’s minute.

Read Article
Game Updates · August 11, 2026

Panzer Strike v1.0.0 Published

A tactical wargame at individual-vehicle scale, with a battle builder. One counter is one tank, one gun or one section; a turn is one minute; and the points you hold back are what let you fire in the enemy’s minute.

Read Article
Game Updates · August 11, 2026

The Perfect General v2.1.1 Published

Two commands draw a purse, requisition from the same catalogue, deploy on identical ground, and fight over objectives that pay their worth at the end of every half-turn. What you bought at the requisition board decides how the affair goes: armour that cannot be stopped by anything the other side owns, a gun line that cannot take ground, or something in between.

Read Article
Game Updates · August 11, 2026

Hunt the Wumpus: Roguelike v2.0.5 Published

UI Cleanup Release: removes stale deleted-title helpers and diagnostics while preserving the verified single launcher, one-click movement, zoom/pan, compact responsive interface, and Tronsoft Spec 1.4 structure.

Read Article
Game Updates · August 11, 2026

Hunt the Wumpus: Roguelike v2.0.2 Published

Release Candidate Fix with deterministic seeded Daily Cave, authentic 20-room Classic mode, fullscreen, in-game dialogs, dedicated AI decisions, delete-save control, and real gameplay screenshot.

Read Article
Game Updates · August 11, 2026

Empire Hex v2.1.5 Published

A turn-based hex-grid strategy wargame. Version 2.1.5 refines unit activation flow so units remain selected while movement remains, adds Done / Next Unit behavior, and fixes advance-into-city capture after combat while retaining v2.1 theater-planning AI and stabilization fixes.

Read Article
Game Updates · August 11, 2026

Empire Hex v2.1.3 Published

A turn-based hex-grid strategy wargame. Version 2.1.3 fixes Army/unit selection by separating normal clicks from map-drag pointer capture, while retaining the v2.1 theater-planning AI and v2.1.2 stabilization fixes.

Read Article
Game Updates · August 11, 2026

Empire Hex v2.1.2 Published

A turn-based hex-grid strategy wargame. Version 2.1.2 stabilizes the v2.1 theater-planning AI by correcting reserve supply scoring and ensuring player-facing road and bombardment statistics count only Player 0 actions.

Read Article
Game Updates · August 10, 2026

The Perfect General v1.1.1 Published

Two commands draw a purse, requisition from the same catalogue, deploy on identical ground, and fight over objectives that pay their worth at the end of every half-turn. What you bought at the requisition board decides how the affair goes: armour that cannot be stopped by anything the other side owns, a gun line that cannot take ground, or something in between.

Read Article
Game Updates · August 10, 2026

War of the Ring v2.0.5 Published

An asymmetric strategy recreation of the struggle for Middle-earth. Command the Free Peoples or the Shadow across a strategic map of thirty-plus regions: marshal armies, bring nations to war, hunt the Ring-bearer, and race between four paths to victory. Play either side against a heuristic AI, or watch the two AIs contest the War of the Ring end to end.

Read Article
Game Updates · August 10, 2026

War of the Ring v2.0.3 Published

An asymmetric strategy recreation of the struggle for Middle-earth. Command the Free Peoples or the Shadow across a strategic map of thirty-plus regions: marshal armies, bring nations to war, hunt the Ring-bearer, and race between four paths to victory. Play either side against a heuristic AI, or watch the two AIs contest the War of the Ring end to end.

Read Article
Game Updates · August 10, 2026

War of the Ring v2.0.2 Published

An asymmetric strategy recreation of the struggle for Middle-earth. Command the Free Peoples or the Shadow across a strategic map of thirty-plus regions: marshal armies, bring nations to war, hunt the Ring-bearer, and race between four paths to victory. Play either side against a heuristic AI, or watch the two AIs contest the War of the Ring end to end.

Read Article
Game Updates · August 10, 2026

Eclipse — ICV Meridian Star v1.8.1 Published

A derelict space passenger liner investigation game combining Space Hulk tension, Nemesis threat escalation, and Dead Space atmosphere. Board the ICV Meridian Star — missing 847 days — and escape before the fusion core detonates.

Read Article
Game Updates · August 10, 2026

Eclipse — ICV Meridian Star v1.7.1 Published

A derelict space passenger liner investigation game combining Space Hulk tension, Nemesis threat escalation, and Dead Space atmosphere. Board the ICV Meridian Star — missing 847 days — and escape before the fusion core detonates.

Read Article
Game Updates · August 10, 2026

ISS Vanguard v1.5.0 Published

Command humanity's first deep-space exploration vessel across four alien worlds. Manage a four-specialist crew, ship systems, fuel, research, and resources in a single-player sci-fi campaign.

Read Article
Game Updates · August 10, 2026

HeroQuest v1.6.0 Published

A faithful browser-based dungeon crawl. Command a band of up to four heroes into the dungeon of the Warlock Lord: explore room by room through fog of war, battle his monstrous minions with the classic combat-dice system, gather treasure, disarm traps, and cast spells. Slay the Warlock Lord, then flee to the Iron Gate to escape and win.

Read Article
Game Updates · August 10, 2026

ISS Vanguard v1.4.0 Published

Command humanity's first deep-space exploration vessel across four alien worlds. Manage a four-specialist crew, ship systems, fuel, research, and resources in a single-player sci-fi campaign.

Read Article
Game Updates · August 10, 2026

Tic Tac Toe v1.4.0 Published

Classic Tic Tac Toe with minimax AI, Coach Mode, post-round move analysis, achievements, themes, statistics, replay, and local saving.

Read Article
Game Updates · August 10, 2026

Go v1.4.0 Published

Classic Go with local and AI play, Chinese/Japanese scoring, handicap, clocks/byo-yomi, SGF, saves, replay branching, teaching tools, post-game review, score timeline, influence/group analysis, puzzles, lessons, themes, statistics, and AI personalities.

Read Article
Game Updates · August 10, 2026

SolarQuest v1.5.0 Published

An independent browser recreation of the space-age real estate game on the original 91-space board: buy planets and moons, manage hydron fuel, survive Red Shift cards and optional laser duels, and be the last ship flying.

Read Article
Game Updates · August 10, 2026

Empire v1.6.0 Published

A turn-based hex-grid strategy wargame. Version 1.6 turns Empire into a reusable scenario platform with JSON scenarios, an integrated editor, last-known intelligence, battle reports, turn briefings, expanded task-force commands, fighter recon/patrol, and campaign Hall of Fame.

Read Article
Game Updates · August 10, 2026

War of the Ring v2.0.0 Published

An asymmetric strategy recreation of the struggle for Middle-earth. Command the Free Peoples or the Shadow across a strategic map of thirty-plus regions: marshal armies, bring nations to war, hunt the Ring-bearer, and race between four paths to victory. Play either side against a heuristic AI, or watch the two AIs contest the War of the Ring end to end.

Read Article
Game Updates · August 10, 2026

Eclipse — ICV Meridian Star v1.6.0 Published

A derelict space passenger liner investigation game combining Space Hulk tension, Nemesis threat escalation, and Dead Space atmosphere. Board the ICV Meridian Star — missing 847 days — and escape before the fusion core detonates.

Read Article
Game Updates · August 9, 2026

Tron's Empire v1.2.0 Published

A single-player, turn-based hex strategy game of world conquest set on a seamless wrap-around globe. Capture cities to build armies, choose what each city produces, and wipe out one to four rival empires. Grown from a hand-drawn 2003 hex map.

Read Article
Game Updates · August 9, 2026

Barbarian Prince v1.3.0 Published

You are the last heir of a fallen house, shipwrecked on a foreign shore. Cross a dangerous procedural kingdom to claim the Ivory Throne within 100 days. Version 1.3.0 adds Inventory 2.0, named procedural locations, expanded side quests, enhanced camping, and Dungeon 2.0.

Read Article
Game Updates · August 9, 2026

Chess v1.2.1 Published

Classic full-rules chess with local two-player play, four AI difficulty levels, AI vs AI, increment clocks, expanded opening recognition, rigorous FEN/PGN tools, move review, game statistics, themes, a replayable local completed-game library, sound, and local resume.

Read Article
Game Updates · August 9, 2026

Othello v1.4.1 Published

A tournament-ready Othello strategy and training game with Human vs Human, Human vs AI, AI vs AI, five AI personalities, exact endgame solving, opening-book play, puzzles, clocks, post-game analysis, and coaching.

Read Article
Game Updates · August 9, 2026

Cube Maze v2.9.1 Published

Cube Maze with reproducible seeded mazes, save/resume, map waypoints and shortest known routes, persistent exploration memory, map and log filters, multi-floor navigation aids, accessibility options, turn-based combat, survival systems, and synthesized audio.

Read Article
Game Updates · August 9, 2026

Computer Bismarck v1.4.0 Published

A wargame of the North Atlantic in May 1941. You never see the enemy: you see a chinagraph cross on a hex chart, the time the report was made, and a field of hexes that grows every watch you fail to find her again. Search, contact and pursuit under fog of war, for one player against a machine commander, on a fixed board built from real coastlines.

Read Article
Game Updates · August 9, 2026

Farhold v4.0.1 Published

Farhold — an original game of star empires, played on a photographic survey plate ruled in hexes that wraps in both directions. One sun is yours. Every other light in the reach is a point on the plate: you know where it is, not what stands under it. Send a probe, or push your scanners further, and the annotation appears beside it — climate, yield, and whoever is already there. Distance is counted in hexes and nothing else: a drive rating is hexes a turn, a scanner mark is hexes read clear, and a course is a run of hexes you can see before you commit to it. The plate wraps top to bottom and side to side, so there is no back door and no safe corner: every house is somebody's neighbour in every direction. Rule the plate to order if the presets do not suit. Every light is printed in the colour of its class, so the plate says at a glance where life will take, and resting the pointer on a squadron reads out what is aboard it. Each world you hold makes one stream of output, and the whole game is the argument over where it goes: into works, into the climate, into the yards, into the laboratories, or into the reserve. Research runs in six branches, and a hull carries the gunnery and structure marks it was laid down with for the rest of its life, so a fleet built cheap and early is still cheap and early ten turns later. Two to four houses begin the same way at opposite ends of the reach, and none of them intend to share it. The reach falls to the last house standing, to whoever holds twice the second house and 38% of the whole for 4 turns running, or to the ledger at the last turn. Players: 1 (against 1 to 3 machine houses) Play length: 25 to 90 minutes, set by the survey length you choose (60 / 100 / 150 turns) Genre: 4X strategy, empire building, turn-based Controls: pointer or touch, with keyboard panning, zoom and end-of-turn

Read Article
Game Updates · August 9, 2026

Nightsown v2.3.1 Published

A 4X game of charters, hulls and a sky that runs out of ore. Write a people from a point budget, design every warship slot by slot from components your scholars have opened, and sow a procedurally ruled sky before a neighbour does. Seasons resolve simultaneously: nobody moves second. Three scenarios, a branching campaign, four commander tempers at three skills, and a crust that never refills.

Read Article
Game Updates · August 9, 2026

GALAXY v3.2.1 Published

GALAXY v3.2.1 - Operational Warfare refinement with combat-effective doctrines, class-aware reinforcements, functional military infrastructure, intelligence-ranged front estimates, real planning routes, and compact military controls.

Read Article
Game Updates · August 9, 2026

Nightsown v2.0.0 Published

A 4X game of charters, hulls and a sky that runs out of ore. Write a people from a point budget, design every warship slot by slot from components your scholars have opened, and sow a procedurally ruled sky before a neighbour does. Seasons resolve simultaneously: nobody moves second. Three scenarios, a branching campaign, four commander tempers at three skills, and a crust that never refills.

Read Article
Game Updates · August 9, 2026

GALAXY v3.0.2 Published

Galactic Age maintenance release with stable map camera behavior across interface and layout changes, while retaining strategic eras, victory paths, fleet automation, task forces, war objectives, economy management and megaprojects.

Read Article
Game Updates · August 9, 2026

GALAXY v3.0.1 Published

Galactic Age maintenance release with corrected terrain and strategic-supply overlay rendering, while retaining strategic eras, victory paths, fleet automation, task forces, war objectives, economy management and megaprojects.

Read Article
Game Updates · August 9, 2026

GALAXY v3.0.0 Published

Galactic Age milestone with strategic eras, multiple victory paths, fleet automation, task forces, war objectives, strategic supply, galactic terrain, economy management, megaprojects and a unified Command Sidebar.

Read Article
Game Updates · August 8, 2026

Ultima IV: Quest of the Avatar v1.0.4 Published

Britannia is at peace and needs no champion of arms. It needs someone who lives the eight virtues. Every virtue is scored from how you behave: what you give, what you spare, what you take, whether you keep your word. Raise each to full, be elevated at its shrine, gather the Bell, Book and Candle, learn the Word of Passage at three altars deep underground, and answer the Codex at the bottom of the Great Stygian Abyss.

Read Article
Game Updates · August 8, 2026

Cube Maze v2.6.9 Published

Cube Maze with stacked Cube and Hex geometries, wall-aligned animated doors, interactive 2D/3D maps, turn-based combat, survival systems, and synthesized audio.

Read Article
Game Updates · August 8, 2026

GALAXY v2.0.0 Published

A turn-based game of star empires: explore an unknown sky, settle what will hold people, build and re-engine a fleet, learn four sciences, and take what your rivals hold. The plate is ruled in hexes and a course is a run of hexes you can count before you commit.

Read Article
Game Updates · August 8, 2026

Cube Maze v2.6.8 Published

Cube Maze with stacked Cube and Hex geometries, wall-aligned animated doors, interactive 2D/3D maps, turn-based combat, survival systems, and synthesized audio.

Read Article
Game Updates · August 8, 2026

Squad Leader v1.0.0 Published

A squad-level tactical wargame of infantry, leaders and morale on the Eastern Front. Fire seldom kills; it pins men down and breaks them, and only an officer gets them up again. Three actions are fought hex by hex over four printed geomorphic boards, with an umpire’s slip written up for every volley — every weapon, every modifier by name, the dice and the verdict — filled in before you give the order to fire.

Read Article
Game Updates · August 8, 2026

Blitzkrieg v3.1.0 Published

Two superpowers fight for a continent that never existed. Move, fight, then exploit: armour that breaks the line pours through it in a phase of its own. Play on the printed mapboard of 1865 hexes and 63 towns, or have a fresh, provably even continent raised for the campaign.

Read Article
Game Updates · August 8, 2026

Third Reich v1.0.1 Published

Grand-strategic war in Europe from 1939 to 1945. Six great powers and seventeen minor countries contest a hex mapboard of Europe, North Africa and the Near East across twenty-three seasons. Each power keeps a single pool of Basic Resource Points, and that one pool pays for offensives, declarations of war, diplomacy, rail movement and construction alike, so every season is a decision about what not to spend it on. Fronts are opened by purchase rather than by wish: only an offensive releases movement points. Supply is blocked by enemy formations rather than by the zones they project, capitals must be stormed rather than walked into, and a finite counter mix means losses genuinely hurt.

Read Article
Website Updates · August 6, 2026

Website v21.2.9 - Native TIFE Story Installer

Added a dedicated TIFE installer that validates native story packages, installs versioned story files under /tife-games, updates the game catalog, records engine and story versions separately, and launches through the shared TIFE runtime.

Read Article
Game Updates · August 6, 2026

War in Russia v1.1.0 Published

A weekly campaign of the Eastern Front at army and corps level, in which rail gauge, weather and rations decide as much as the firing line.

Read Article
Game Updates · August 6, 2026

The Adventures of Tom Sawyer v3.1.3 Published

A complete 35-chapter TIFE interactive-fiction adaptation of Mark Twain’s The Adventures of Tom Sawyer, featuring chapter objectives, intermissions, time progression, NPC schedules, side activities, journal entries, achievements, and persistent saves.

Read Article
Game Updates · August 6, 2026

The Adventures of Tom Sawyer v3.1.2 Published

TIFE 3.1.0 interactive-novel adaptation of The Adventures of Tom Sawyer with 35 playable chapters, strict required-objective chapter gating, intermissions, time progression, side activities, journal, achievements, NPC schedules, reputation, trading currency, and persistent saves.

Read Article
Game Updates · August 6, 2026

The Adventures of Tom Sawyer v3.1.1 Published

TIFE 3.1.0 interactive-novel adaptation of The Adventures of Tom Sawyer with 35 playable chapters, strict required-objective chapter gating, intermissions, time progression, side activities, journal, achievements, NPC schedules, reputation, trading currency, and persistent saves.

Read Article
Game Updates · August 6, 2026

The Adventures of Tom Sawyer v3.1.0 Published

TIFE 3.0 interactive-novel adaptation of The Adventures of Tom Sawyer with 35 playable chapters, three required actions per chapter, intermissions, time progression, side activities, journal, achievements, NPC schedules, reputation, trading currency, and persistent saves.

Read Article