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Chalk Talk v1.1.1 — CHALK TALK 1.1.1 PATCH NOTES

CHALK TALK 1.1.1 PATCH NOTES Released: 2026-10-11 GAMEPLAY REPAIRS - Huddle time now runs before the snap. A period that expires during the huddle ends without resolving the call, awarding points, or adding play statistics. - Sacks reaching the offense's goal line now award a safety and change poss...

What’s new in Chalk Talk v1.1.1

CHALK TALK 1.1.1 PATCH NOTES
Released: 2026-10-11

GAMEPLAY REPAIRS
- Huddle time now runs before the snap. A period that expires during the huddle ends without resolving the call, awarding points, or adding play statistics.
- Sacks reaching the offense's goal line now award a safety and change possession.
- All offensive calls, including Repeat and the R shortcut, use the same play-availability rules. Unavailable repeats are disabled.
- The AI no longer attempts a disallowed fourth-down spike.

SAVE PROTECTION
- Exhibition games and weekly league games now have separate autosave slots.
- Existing mixed-slot season saves move intact to the dedicated week slot when the game opens in the same browser and origin. Failed migration writes keep the original save.
- Quit to menu preserves progress in both modes. Each snap saves before its animation finishes.
- Starting another season asks before replacing the campaign; exhibition progress is kept.
- Failed league writes retain the old season or final score for retry.

PACKAGING AND DOCUMENTATION
- Corrected the version-specific patch-notes path and regenerated all SHA-256 checksums.
- Updated the manual, tutorial, README and manifest for version 1.1.1.
- Added clock, safety, invalid-call, save-isolation, legacy-migration and failed-write regression checks, plus 1,000 complete AI games.

This remains a single-player game. Live browser/mobile layout testing was not available in the build environment.

CHALK TALK — CHANGELOG

1.1.0 (2026-09-04)
- Added a persistent seven-week round-robin season for all eight clubs.
- Added a responsive league hub with the next fixture, complete schedule, results, standings, recent form and champion.
- Added situation-aware coaching reads with three one-click recommendations on offense and defense.
- Added visible 1–9 call labels and R-to-repeat for faster play calling.
- Polished the scoreboard, panels, play cards and mobile layouts.
- Added league-schedule, standings, save round-trip, coaching-validity and season-interface regression tests.

1.0.3 (2026-09-03)
- Unified route lines, player markers and football movement under one play-geometry model.
- Corrected Counter direction and Shotgun/Trips running-back selection.
- Added distinct animation outcomes for sacks, incompletions, interceptions and fumbles.
- Fixed quitting during a snap so the next game's controls cannot remain locked.
- Added automated animation, cancellation, formation and reduced-motion regression tests.

1.0.2 (2026-09-03)
- Animated offensive and defensive player markers during each standard snap.
- Routes now draw progressively while the ball travels along the play path.
- The field-position marker and gain arrow move with the result of the play.
- Added a subtle chalkboard highlight during animation and preserved reduced-motion support.

1.0.1 (2026-09-03)
- Rebuilt the opening cover page around the game's coaching and chalkboard identity.
- Added a cinematic stadium background, clearer game setup, matchup preview and visible version label.
- Refreshed the portal cover artwork.

1.0.0 (2026-09-03)
- Initial Tronsoft Games release. Packaged to Specification v1.6.2.
Genre
Game
Developer
Tronsoft Games
Engine
Standard
Version
1.1.1

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