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Battle of the Bulge v1.26.0 — v1.26.0 - 2026-08-19. Command Center redesign: consolidates seventeen previously stacked status and planning s

v1.26.0 - 2026-08-19. Command Center redesign: consolidates seventeen previously stacked status and planning systems into four switchable groups—Situation, Operations, Intelligence, and Forces—while preserving every existing tool. A compact operational summary strip surfaces critical threats, li...

What’s new in Battle of the Bulge v1.26.0

v1.26.0 - 2026-08-19. Command Center redesign: consolidates seventeen previously stacked status and planning systems into four switchable groups—Situation, Operations, Intelligence, and Forces—while preserving every existing tool. A compact operational summary strip surfaces critical threats, line gaps, legal attacks, worn formations, and withdrawal recommendations with one-click jumps to the relevant group. The new Battle of the Bulge cover art is also installed as the package cover. No movement, combat, AI, scenario, or save-format rules changed. v1.25.0 - 2026-08-19. Withdrawal-and-recovery upgrade: adds a live advisory panel that identifies formations that should Hold, Watch, Rest, or Withdraw based on remaining steps, supply state, enemy proximity, movement remaining, interdiction, and recent attack commitment. Flagged formations can be selected and centered with one click. Recommendations never move units automatically and do not alter movement, combat, AI, scenario, or save rules. v1.24.0 - 2026-08-19. Combat-readiness upgrade: adds a live Combat Readiness panel that evaluates friendly formations using remaining steps, supply state, attack commitment, movement remaining, interdiction, and congestion. Formations are classified Ready, Worn, Fragile, or Spent and can be selected/centered with one click. The readiness score is advisory only and does not alter movement, combat, AI, scenario, or save rules. v1.23.0 - 2026-08-19. Mobility-efficiency upgrade: adds a live Mobility Efficiency panel that evaluates friendly formations using movement spent, remaining movement, supply state, interdiction, traffic, road access, and blown crossings. Formations are classified Good, Degraded, or Poor and can be selected/centered with one click. The analysis is advisory only and does not alter movement costs, combat, AI, scenarios, or save rules. v1.22.0 - 2026-08-19. Objective-priority upgrade: adds a ranked Objective Priority panel that scores enemy-held victory objectives using VP value, estimated arrival time, defending strength, nearby friendly combat power, road access, and west-bank significance. Objectives are classified Top, High, Medium, or Low and can be centered with one click. The scoring is advisory only and does not alter movement, combat, AI, scenario, or save rules. v1.21.0 - 2026-08-19. Objective-forecast upgrade: adds a campaign-time Objective Forecast panel that estimates how many turns the nearest friendly formation would need to reach each enemy-held victory objective using current formation position and movement allowance. Objectives are classified Reachable, Tight, or Late relative to the remaining scenario turns, with nearest formation, distance, defending steps, and VP value shown. The estimate is advisory only and does not predict enemy movement, combat delays, traffic, or future weather. No movement, combat, AI, scenario, or save-format changes. v1.20.0 - 2026-08-19. Breakthrough-watch upgrade: adds a live Breakthrough Watch panel that flags both offensive opportunities and defensive dangers using local adjacent combat power, defender strength, road access, victory-objective value, west-bank significance, and enemy movement reach. Flagged hexes can be centered with one click. The system is advisory only and does not alter movement, combat, supply, ZOC, AI, scenarios, or save rules. v1.19.0 - 2026-08-19. Sector-pressure upgrade: adds a North/Center/South operational balance panel that compares local friendly and enemy formation strength, supply health, and victory-objective control, classifying sectors as Advantage, Contested, or Under pressure. Each sector can be centered with one click for rapid inspection. The estimate is informational only and does not alter movement, combat, supply, ZOC, AI, scenario, or save rules. v1.18.0 - 2026-08-19. Line-gap analysis upgrade: adds a live Line Gaps panel that detects empty hexes bordered by at least two friendly positions and close to enemy formations. It prioritizes gaps using enemy distance, enemy adjacency, road-corridor importance, nearby friendly separation, and victory-objective value, with one-click map centering for inspection. The analysis is advisory only and does not alter movement, combat, ZOC, supply, AI, scenario, or save rules. v1.17.0 - 2026-08-19. Front-cohesion command upgrade: adds a live Front Cohesion panel that ranks friendly formations by exposure using enemy proximity, distance to supporting friendly formations, supply state, and remaining movement. Critical and warning formations can be selected and centered with one click. This is an informational command aid only and does not alter movement, combat, ZOC, supply, AI, scenario, or save rules. v1.16.0 - 2026-08-19. Offensive planning upgrade: adds an Attack Planner during the human Combat phase. It scans all adjacent enemy stacks, assembles every eligible adjacent attacker, evaluates the resulting CRT column and exact defender-gives-ground / attacker-setback probabilities, ranks available attacks with objective hexes emphasized, and loads any legal plan into the fire slip with one click for final adjustment. Also fixes the Combat Odds overlay so its adjacent-attacker helper correctly evaluates each target hex instead of accidentally reusing only the currently selected target. No combat-resolution, AI, scenario, or save-format changes. v1.15.0 - 2026-08-19. Reserve Finder upgrade: adds a defensive reserve-planning panel that identifies friendly formations able to reach threatened friendly positions using their remaining movement under current terrain, road, bridge, weather, supply, fuel and ZOC conditions. Threatened positions can be cycled and centered; candidate reserves are ranked by movement cost and can be selected with one click. The aid never moves units automatically and does not predict AI intent. No combat-resolution, AI, scenario, or save-format changes. v1.14.0 - 2026-08-19. Defensive triage upgrade: adds a live Threat Alerts panel that uses the Enemy Reach calculation to identify friendly formations and held victory objectives inside opposing movement reach, ranks alerts by convergence severity, and provides one-click selection/centering for exposed formations and objectives. Threat counts indicate how many enemy formations can reach a hex under current conditions and do not predict AI intent. No combat-resolution, AI, scenario, or save-format changes. v1.13.0 - 2026-08-19. Enemy-reach planning upgrade: optional Enemy Reach overlay shades every hex that one or more opposing formations could reach on a fresh movement phase using the current position, weather, supply, fuel, terrain, road, bridge and ZOC rules; darker hexes and small counts identify converging threats. No combat-resolution, AI, scenario, or save-format changes. v1.12.0 - 2026-08-19. Combat-opportunities upgrade: optional Combat Odds overlay highlights enemy stacks attackable in the current Combat phase, labels each with the best available CRT column using all eligible adjacent formations, and click-to-assembles the attack. No combat-resolution, AI, scenario, or save-format changes. v1.11.0 - 2026-08-19. Combat-risk intelligence upgrade: the fire slip now shows exact d10 outcome probabilities for the selected CRT column, grouped into defender-gives-ground, exchange, and attacker-setback chances, plus individual result percentages. No combat-resolution, AI, scenario, or save-format changes. v1.10.0 - 2026-08-19. Combat-planning upgrade: optional Enemy ZOC map overlay shows the active side where opposing zones of control constrain movement; combat targets gain Select all adjacent and Clear attackers controls, with A selecting every eligible adjacent formation. No combat-resolution, AI, scenario, or save-format changes. v1.9.0 - 2026-08-19. Supply-line trace upgrade: selected supplied formations can display their actual ground supply route to a valid source, including route length, supply cost and source identification; S toggles the trace. Air-supplied and cut-off formations are handled explicitly. No combat, AI, scenario, or save-format changes. v1.8.0 - 2026-08-19. Movement Undo upgrade: Undo Move button and U shortcut reverse recent human movement in the current Movement or Exploitation phase, restoring position, movement expenditure, traffic, German fuel, destination control, captured fuel state and movement log effects. Undo history clears on phase advance and is not saved. No combat, AI, scenario, or save-format changes. v1.7.0 - 2026-08-19. Order-of-battle command upgrade: expandable German and Allied formation navigator shows on-map, pending and lost formations, remaining steps, formations ready for orders, supply state and strength bars; clicking an active formation selects and centers it. No rules or save-format changes. v1.6.0 - 2026-08-19. Operational forecast upgrade: expandable next-turn intelligence shows current and upcoming weather status, Allied air availability, German fuel releases, and scheduled German/Allied reinforcements grouped by formation and entry area. Future random weather remains hidden as Variable. No rules or save-format changes. v1.5.0 - 2026-08-19. Force-balance intelligence upgrade: live German/Allied battlefield-strength cards show attack and defence power, remaining steps, losses, supply percentage, armored formations, reinforcements awaiting arrival, and the current attack-strength ratio. No rules or save-format changes. v1.4.0 - 2026-08-19. Operational-picture upgrade: live Victory & Objectives panel with score-source breakdown, next-victory threshold, objective ownership ledger and click-to-center objective navigation, plus visible version labeling. No rules or save-format changes. v1.3.0 - 2026-08-19. Command-control upgrade: live phase readiness dashboard, supplied-formation count, Next Ready, Center Unit and Fit Map controls, plus C/F keyboard shortcuts. No rules or save-format changes. v1.2.0 - 2026-08-19. Battlefield intelligence upgrade: hover hex intelligence now reports terrain, objectives, roads, interdiction, forces and movement cost; selected formations gain Previous/Next navigation with P/N keyboard shortcuts. No rules or save-format changes. v1.1.0 - 2026-08-19. Usability upgrade: detailed selected-unit panel, movement-cost highlighting, optional objective/road/supply map overlays, richer combat-factor preview, clearer three-step phase guidance, and tutorial victory-table correction. Rules and save format remain compatible. v1.0.1 - 2026-07-25. Specification v1.4 conformance pass: manifest rebuilt to the Section 9 schema, permissions object added, banner converted to JPG, loading image added, documentation completed against Sections 13 to 15. No rules changes; saves remain compatible. v1.0.0 - first release: the full campaign plus four short scenarios, 182 counters on a 806-hex map, a computer opponent at three skill levels, and save and resume.
Genre
Strategy
Developer
Tronsoft Games
Engine
Standard
Version
1.26.0

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