Iron Dividend v1.6.0 — Version 1.6.0 - Challenge scenarios and alternate strategy release.
Version 1.6.0 - Challenge scenarios and alternate strategy release.
Read ArticleTronsoft Games
Complete Tronsoft release history for the website, games, TIFE, and development tools.
Version 1.6.0 - Challenge scenarios and alternate strategy release.
Read ArticleVersion 1.26.0 - Consolidated the command interface and documentation; introduced backward-compatible save schema v2; upgraded machine commander recovery, maintenance, fatigue, ammunition, command-link and sector-pressure decisions.
Read ArticleVersion 1.2.0 - Added live situation panel with force, loss, contact, objective and artillery status; selectable 1x/2x/4x pulse playback; keyboard-shortcut overlay; unit center and clear-route controls; preserved v1.1.0 sidebars, pan/zoom and cover art.
Read ArticleVersion 1.1.0 - Command interface enhancement. Added left information sidebar; retained right order/control sidebar; improved battlefield navigation guidance and responsive behavior; added version beside title.
Read ArticleVersion 1.7.0 - Added fire traces, impact flashes, floating outcomes, and reduced-motion support.
Read ArticleVersion 1.7.0 - Optional procedural battlefield audio.
Read ArticlePARCHEESI — CHANGELOG Version 1.22.0 — September 13, 2026 Added a compact Focus Play dock with status, dice, rolling, and selectable move values so Board Focus mode remains fully playable without sidebars. Version 1.21.0 — September 13, 2026 Added an active-player board frame and turn-...
Read Article2.1.0 - Next-target cycling and T/F engagement shortcuts. 2.0.0 - Manual weapon and ammunition choice. 1.9.0 - Movement planning. 1.8.0 - Fire-control lines. 1.7.0 - Enemy-contact board. 1.6.0 - Guarded phase commitment. 1.5.3 - Restored cover. 1.5.0 - Deterministic undo. 1.4.0 - Situation board. 1....
Read ArticleVersion 1.8.0 - September 13, 2026 - Added the combat Order Ledger. Version 1.7.0 - September 13, 2026 - Added nearest-refuge and affordability planning. Version 1.6.0 - September 13, 2026 - Added cleared-site survey marks and map key. Version 1.5.0 - September 13, 2026 - Added accessible display pr...
Read ArticleVersion 1.0.2 - New illustrated cover artwork.
Read ArticleVersion 1.0.1 - New command-cover interface and three-column tactical layout.
Read ArticleVersion 1.0.1 - September 13, 2026 - New polished cover and title-screen treatment. Gameplay and save format remain unchanged. Version 1.0.0 - July 29, 2026 - Initial release with the nine-place wound system, rank-and-reach combat, procedural country and seal-sites, and the complete campaign.
Read Article1.5.1 - New hand-painted Tobruk cover artwork. 1.5.0 - Deterministic one-step undo for player orders. 1.4.0 - Added a left-side situation board with objective and force information. 1.3.0 - A card under the pointer. 1.2.0 - Fixed boards. 1.1.0 - Sound. 1.0.0 - First release.
Read ArticleVersion 1.13.0 (2026-09-08) - Match-length enhancement. Version 1.12.0 (2026-09-08) - Resume Center enhancement. Version 1.11.0 (2026-09-08) - Strategy Coach enhancement. Version 1.10.0 (2026-09-08) - Dice statistics enhancement. Version 1.9.0 (2026-09-07) - Quick-reference and match-history enhance...
Read Article1.5.0 - Deterministic one-step undo for player orders. 1.4.0 - Added a left-side situation board with live objective control, force readiness, clickable objective focus, camera controls, and next-ready-unit cycling. 1.3.0 - A card under the pointer for any counter or report. 1.2.0 - The ground is pr...
Read Article1.22.0 - Darkened loaded-cargo colors for accessibility. 1.21.0 - Added reproducible survey seeds. 1.20.0 - Added an interactive loaded-car cargo manifest. 1.19.0 - Added confirmed cargo unloading controls. 1.18.0 - Added filterable and exportable operations history. 1.17.0 - Added interactive Chart...
Read Article1.21.0 - Added reproducible survey seeds. 1.20.0 - Added an interactive loaded-car cargo manifest. 1.19.0 - Added confirmed cargo unloading controls. 1.18.0 - Added filterable and exportable operations history. 1.17.0 - Added interactive Charter Race standings. 1.16.0 - Added an optional end-turn fr...
Read ArticleVersion 1.31.2 - Complete save-integrity validation and safe portable wrapper settings. Version 1.31.1 - Save recovery, strict import validation, responsive marker table and current manual. Version 1.31.0 - Operational-marker feasibility and tactical outlook. Version 1.30.0 - Reserve arrival forecas...
Read ArticleGROUNDBREAK Changelog VERSION 1.17.0 - September 13, 2026 Added Live Closing Field to Settlement Watch. Every projected office is now listed by rank and final fortune, with the player highlighted and each rival's exact lead or deficit shown relative to the player. The field updates with the certifi...
Read ArticleAFRIKA KORPS — CHANGE HISTORY v1.37.0 Added a live reserve advisor with legal reinforcement-route previews. v1.36.0 Added a persistent front-line pressure overlay with live combat ratios. v1.35.0 Added live, map-linked front-line pressure intelligence for both armies. v1.34.0 Added live, map-l...
Read ArticleVersion 1.12.0 - Exact supply traces and corrected isolation aging. Version 1.11.0 - Exact movement-route preview. Version 1.10.0 - Selective end-of-week Orders Review. Version 1.9.0 - Strategic Objectives board and overlay. Version 1.8.0 - Actionable Order Queue with map recall. Version 1.7.0 - For...
Read ArticleGO CHANGELOG VERSION 1.30.0 — September 12, 2026 - Added a non-destructive outcome preview for the selected tactical response. - Reported exact captured-stone totals for Capture responses. - Reported resulting group liberties for Save responses. - Included counter-captures made while saving a gro...
Read ArticleGROUNDBREAK Changelog VERSION 1.0.4 - September 12, 2026 First Tronsoft Games release, packaged to Specification 1.6.2. Original tile-and-share design: 110 lots, six syndicates, the assay strip and the transfer slate. Three measured difficulties. Keep and resume. House layout adopted: information l...
Read Article1.4.0 (2026-09-11): Next Ready cycling, remaining-ready count and end-turn readiness review; no gameplay or save-format change. 1.3.0 (2026-09-11): live command-status panel, objective navigation and situation-aware tactical estimate; no gameplay or save-format change. 1.2.0 (2026-09-11): responsive...
Read ArticleVersion 1.1.1 - New Eastern Front campaign cover. Version 1.1.0 - Sound added, optional throughout. Version 1.0.0 - Initial release.
Read ArticleAFRIKA KORPS — CHANGE HISTORY v1.6.0 Added a live, map-linked strategic-objectives ladder. v1.5.0 Added portable campaign files and verified save-slot deletion. v1.4.1 Added an operational reinforcement forecast for both armies. v1.4.0 Added an interactive live campaign minimap. v1.3.1 A...
Read ArticleAFRIKA KORPS — CHANGE HISTORY v1.2.1 Replaced the portal cover asset to match the new command-map cover page. v1.2.0 Rebuilt the cover as a classic operational command-map presentation. v1.1.1 Polished cover navigation, focus behavior, and background loading. v1.1.0 New illustrated cover p...
Read ArticleAFRIKA KORPS — CHANGE HISTORY v1.2.0 Rebuilt the cover as a classic operational command-map presentation. v1.1.1 Polished cover navigation, focus behavior, and background loading. v1.1.0 New illustrated cover page with campaign actions and accessible HTML title treatment. v1.0.0 — first ...
Read ArticleTHE MAGIC CANDLE - CHANGELOG v1.4.1 (September 9, 2026) * The title card is narrower and the artwork is repositioned at desktop widths, so the story text no longer crowds the candle. + The selected candle length now has a strong visible state and exposes its selection with aria-pressed. * Cov...
Read ArticleTHE RUST SOVEREIGNS — CHANGELOG Version 1.20.0 — September 9, 2026 - Replaced the former procedural pylon screen with a cinematic Surface and Undercity cover. - Added a stronger title hierarchy, doctrine color rail, feature summary, and clearer main actions. - Added responsive layouts for...
Read ArticleAFRIKA KORPS — CHANGE HISTORY v1.1.1 Polished cover navigation, focus behavior, and background loading. v1.1.0 New illustrated cover page with campaign actions and accessible HTML title treatment. v1.0.0 — first release. See patches/patch_v1.0.0.txt.
Read ArticleTHE MAGIC CANDLE - CHANGELOG v1.3.0 (September 7, 2026) + Battle by key: S strike, M move, H hold, R run, F let them fight it out, space to step a foe's turn. Escape drops a chosen action before it is aimed. The battle buttons name their keys, and the sheet keys stay inert while a battle is on. ...
Read ArticleTHE RUST SOVEREIGNS — CHANGELOG v1.9.0 — September 6, 2026 - BREADCRUMBS. With a stack selected, moving the pointer over the map lays out the road it would take — every step it will spend movement on, with the destination marked larger. The path is worked out with the same search the marc...
Read ArticleGO CHANGELOG VERSION 1.21.0 — September 9, 2026 - Added a dedicated left sidebar for live game information. - Moved the full control collection into a labeled right sidebar. - Kept the Go board centered between both sidebars on wide screens. - Added live turn, phase, move, board, capture, clock, ...
Read ArticleAFRIKA KORPS — CHANGE HISTORY v1.0.0 — first release. See patches/patch_v1.0.0.txt.
Read ArticleVersion 1.13.0 (2026-09-08) - Match-length enhancement. Version 1.12.0 (2026-09-08) - Resume Center enhancement. Version 1.11.0 (2026-09-08) - Strategy Coach enhancement. Version 1.10.0 (2026-09-08) - Dice statistics enhancement. Version 1.9.0 (2026-09-07) - Quick-reference and match-history enhance...
Read ArticleGO CHANGELOG VERSION 1.16.0 — September 8, 2026 - Added initial and current scoring-margin displays. - Added the size and direction of the margin shift caused by scoring decisions. - Added leader-change and leader-stability explanations. - Updated the comparison after marking, undoing, or redoing...
Read ArticleTHE RUST SOVEREIGNS — CHANGELOG v1.9.0 — September 6, 2026 - BREADCRUMBS. With a stack selected, moving the pointer over the map lays out the road it would take — every step it will spend movement on, with the destination marked larger. The path is worked out with the same search the marc...
Read ArticleTHE MAGIC CANDLE - CHANGELOG v1.1.6 (September 6, 2026) + Camp until rested (Rest until fit underground): keeps watch night after night until every companion is near full hits and energy, the rations run out, an encounter finds the camp, or seven nights have gone - and says which. Offered only wh...
Read ArticleTHE MAGIC CANDLE - CHANGELOG v1.0.5 (September 6, 2026) + The quest sheet (button under The rite, in town and on the road): every verse, component and sage with its status, where it is, the travel time from where you stand, and a Travel there button that leaves town if need be and sets off by the...
Read ArticleTHE MAGIC CANDLE - CHANGELOG v1.0.2 (September 6, 2026) + Click-to-travel: click any reachable hex or place and the company walks there by the quickest road, one hex at a time, stopping for encounters, arrival at a place, exhaustion or the candle. A Stop here button (Route band) halts the walk; a...
Read ArticleTHE SUNDERED WEAVE — CHANGE HISTORY 1.7.2 One cursor at a time: while the arrow keys walk the cursor the system pointer is hidden over the cloth, and the first movement of the mouse brings it back. 1.7.1 The wizard count on the charter sheet offers as many wizards as there are names, s...
Read ArticleONE ON ONE - CHANGELOG VERSION 1.1.0 - September 3, 2026 - Packaged to Tronsoft Games Package Specification v1.6.2. - Local WAV sound cues with synthesized fallback; volume slider. - Setup choices stored under tronsoft_one_on_one_prefs. - Screen-reader status line; artwork, screenshots, manual, tut...
Read ArticleCHALK TALK — CHANGELOG 1.1.0 (2026-09-04) - Added a persistent seven-week round-robin season for all eight clubs. - Added a responsive league hub with the next fixture, complete schedule, results, standings, recent form and champion. - Added situation-aware coaching reads with three one-click rec...
Read ArticleCHALK TALK — CHANGELOG 1.0.3 (2026-09-03) - Unified route lines, player markers and football movement under one play-geometry model. - Corrected Counter direction and Shotgun/Trips running-back selection. - Added distinct animation outcomes for sacks, incompletions, interceptions and fumbles. - F...
Read ArticleCHALK TALK — CHANGELOG 1.0.1 (2026-09-03) - Rebuilt the opening cover page around the game's coaching and chalkboard identity. - Added a cinematic stadium background, clearer game setup, matchup preview and visible version label. - Refreshed the portal cover artwork. 1.0.0 (2026-09-03) - Initial...
Read ArticleCHAMPIONSHIP BOXING - CHANGELOG 1.0.0 - 2026-09-03 Initial Tronsoft Games release (Package Specification v1.6.2). See patches/patch_v1.0.0.txt. Development history before packaging: single-file builds of 2026-09-01 (game), 2026-09-02 (people and personas; articulated boxers).
Read ArticleMERIDIAN GAMES — CHANGELOG 1.0.0 — 2026-09-03 Initial release. See patch_v1.0.0.txt.
Read ArticleNINETY FEET — CHANGELOG 1.0.0 (2026-09-03) - Initial Tronsoft Games release. See patches/patch_v1.0.0.txt.
Read ArticleMEAN 18 — CHANGE HISTORY 1.0.1 — 2026-09-03 - Fixed the empty putt path that could stop the game at the edge of a hazard. - Packaged to Specification v1.6.2; reduced-motion and screen-reader support. 1.0.0 — 2026-09-01 - Initial single-file release: eighteen holes, three-click swing, four bu...
Read ArticleCHALK TALK — CHANGELOG 1.0.0 (2026-09-03) - Initial Tronsoft Games release. Packaged to Specification v1.6.2.
Read ArticleVersion 1.1.3 - Moved Suggest Outfit into a highlighted callout directly above the Goods table at Halloway Landing so the loadout helper is visible immediately.
Read ArticleVersion 1.1.2 - Added Use suggested outfit at Halloway Landing. It replaces current purchases with a balanced load tailored to the selected trade and year, keeps emergency cash, and leaves wagon room for hunted meat and supplies found along the road.
Read ArticleIRONMASK - CHANGELOG VERSION 1.0.4 - September 2, 2026 Placed the current game version beside the Ironmask title in both the persistent header and opening screen, so it is visible without opening documentation or inspecting the package manifest. VERSION 1.0.3 - September 2, 2026 Ad...
Read ArticleIRONMASK - CHANGELOG VERSION 1.0.3 - September 2, 2026 Added an eye marker to every surviving Vane company whose exact rank Corvel has discovered. The marker uses Corvel's actual Dossier view, so combat reveals, long Outrider runs and deductions all count. The information sidebar no...
Read ArticleIRONMASK - CHANGELOG VERSION 1.0.2 - September 2, 2026 Rebuilt the field as a three-column desktop layout with information on the left, the board in the center and controls on the right. Deployment now lives with the other controls. On smaller screens, the sidebars stack beneath the...
Read ArticleIRONMASK - CHANGELOG VERSION 1.0.0 - September 1, 2026 Initial Tronsoft Games release. Ten by ten hidden-rank duel with the Dossier deduction system, three machine tempers, deployment by hand or by the staff, local save and resume, keyboard play and a responsive layout. Packaged to ...
Read ArticleVersion 1.1.1 - Hunting no longer inherits travel-pace fatigue or team wear; road-only breakdown, mire, lost-road and guide events no longer fire while resting or hunting; laying over at a stop now returns correctly after a prompted event; the Market hunter uses less powder as described; the Schoolm...
Read ArticleVersion 2.0.2 - Map Stability Fix: locked the ship map against flex shrinking so selecting crew, changing loadouts, and redrawing action panels no longer make the map progressively smaller. Version 2.0.1 - Finalization: tutorial wiring, Ironman restrictions, supply-cache completion, Queen finale, dy...
Read ArticleVersion 3.4.8 includes a new game update.
Read ArticleVersion 3.4.7 includes a new game update.
Read ArticleVersion 3.4.6 includes a new game update.
Read ArticleVersion 3.4.5 includes a new game update.
Read ArticleVersion 3.4.4 includes a new game update.
Read ArticleVersion 3.4.3 includes a new game update.
Read ArticleVersion 3.4.1 includes a new game update.
Read ArticleVersion 3.3.3 includes a new game update.
Read ArticleVersion 3.3.2 includes a new game update.
Read ArticleVersion 3.3.1 includes a new game update.
Read ArticleVersion 1.0.7 includes a new game update.
Read ArticleVersion 2.3.1 includes a new game update.
Read ArticleVersion 2.3.0 includes a new game update.
Read ArticleVersion 1.0.6 includes a new game update.
Read ArticleTronsoft Interactive Fiction Engine v3.1.6 Initial Tronsoft Games package release.
Read ArticleVersion 1.0.5 includes a new game update.
Read ArticleVersion 1.0.4 includes a new game update.
Read ArticleVersion 1.0.3 includes a new game update.
Read ArticleVersion 1.0.2 includes a new game update.
Read ArticleVersion 1.0.1 includes a new game update.
Read Article1.4.5 - Suppression & Morale: burst/grenade suppression, four morale states, AP and accuracy effects, Rally action, leader-assisted recovery, and AI morale behavior. v1.4.1 — Grenade Solutions - Added live grenade impact and blast-radius preview. - Shows throw reach, scatter risk, visible hostiles...
Read ArticleBREACH 2 — CHANGELOG VERSION 1.2.1 — August 19, 2026 Added the review pass and its self-test; probed every refusal the rules can produce; removed two unread state fields and one unread constant; namespaced the storage keys to the package slug; split the station’s conduct into its own script; ...
Read Articlev1.26.0 - 2026-08-19. Command Center redesign: consolidates seventeen previously stacked status and planning systems into four switchable groups—Situation, Operations, Intelligence, and Forces—while preserving every existing tool. A compact operational summary strip surfaces critical threats, li...
Read ArticleCHANGELOG — BSM PANDORA v1.0.0 (2026-07-13) Initial Tronsoft Games release. Full solitaire implementation of BSM Pandora from ARES Magazine #6. Includes all planets, creatures, crew, tools, and bots from the original game with authentic ARES hex map imagery. v1.1.0 (2026-08-05) Added hov...
Read ArticleVersion 3.1.12 includes a new game update.
Read Articlev2.6.4 - Restored the painted cover art that v2.6.3 replaced. The replacement had been made against a 600x900 dimension the package declared for itself; the specification asks only for a path, so the painting had never been out of spec. - Repainted the version cartouche: the art read v2.4.1 whil...
Read ArticleVersion 2.1.2 - Documentation and presentation pass. The rulebook is regenerated from the game's own constants and now covers the operating desk, the rival operating styles, the trackage-rights economy and the Operations Center; it had been stamped Version 1.0.0 and described none of them. Store des...
Read ArticleVersion 2.4.1 - Flagship & Contact Tracking: explicit flagships, flagship-led formations, directional uncertainty, contact lifecycle, undo-lock explanations and projected-position intercept plotting. Version 2.4.0 - Tactical Intelligence & Formation Command: ghost contacts, uncertainty zones, projec...
Read Articlev2.6.3 - Cached the settled table in an offscreen surface. Every card carries a blurred drop shadow, the most expensive thing a 2D canvas does, and all of them were redrawn on every animation frame: the table ran at about 9 frames a second, so the cards were never shown at the speed they were ...
Read ArticleVersion 2.0.0 - Competitive Railroad Companies: rival railroads now use distinct corporate strategies; company standings rank operating value; company cards expose cash, locomotive, location, network, freight and access-fee performance; shared-track payments are tracked as access income and expense;...
Read ArticleVERSION 2.0.0 - Milestone release: tutorial, scenario workshop/import/export, three new scenarios, replay timeline, after-action assessment, accessibility/audio framework, and encyclopedia. CONQUERED KINGDOMS — VERSION 1.9.0 2026-08-17 - Added five army formations with destination ghost previews....
Read Articlev2.6.2 - Moved the public integration API back inside the engine closure; every one of its functions referenced closure-private state from outside it, and two threw on load. - Removed window.startGame = window.SJLaunchGame, which made the launcher call itself. - Published currentGame, legalMoves, ...
Read ArticleTHE PURE WARGAME — CHANGELOG 1.0.0 — 2026-08-16 First release. Six actions, the drop plot, assembly, the ammunition dole, the alarm ladder, indirect fire, air support, relief columns and air-landing reinforcement. Par for every action fitted by measurement at the reference difficulty.
Read ArticleCONQUERED KINGDOMS — CHANGELOG VERSION 1.0.1 — 2026-08-17 First packaged release to Package Specification v1.6.2: split tree, generated documents and artwork, self-tests, checksums and a shipped self-validator. Accessibility pass: labelled controls, visible focus, reduced-motion support. ...
Read ArticleWYRMWARD — CHANGE HISTORY VERSION 1.3.0 — 2026-08-16 Five hidden things to find. They are not listed here, and the tutorial does not name them either; the manual mentions only that the ward keeps a few of its own secrets. VERSION 1.2.0 — 2026-08-16 Packaged to Tronsoft Package Specification ...
Read Articlev2.6.1 - Changed the initial collection progress placeholder from Learned to Explored. - Refreshed RELEASE.txt and PUBLISH.txt for the v2.6 stable release. - Promoted the v2.6 UX refinement work to the stable baseline. - No solitaire-rule or save-format changes. v2.6.0 - Renamed the player-facing L...
Read Articlev2.4.1 cover refresh - Replaced the game cover artwork with the new Solitaire's Journey v2.4.1 cover. - No gameplay changes. v2.4.1 - Fixed opening-screen Continue to use the game's existing saved-hand resume pathway. - Opening recommendations now read the correct saved-game field, book.resume.id. ...
Read Articlev2.6.0 — Combat Event System - Rules/AI emit authoritative tactical movement, fire, door and blast events. - Tactical playback sequences events instead of reconstructing the station turn afterward. - Exact shooter-to-target lines and MISS/HIT/SUPPRESSED/KILL result labels. - Cell-by-cell movement ...
Read ArticleVersion 4.9.1 - Interplanetary Politics Integration.
Read ArticleVersion 2.0.1 - Finalization: tutorial wiring, Ironman restrictions, supply-cache completion, Queen finale, dynamic turn limits, downloadable JSON reports, and full Custom Mission configuration. Version 2.0.0 - Definitive Edition: five difficulty presets, Procedural Skirmish, Custom Mission and Tuto...
Read ArticleBREACH — CHANGE HISTORY ======================= VERSION 1.1.0 — 2026-08-16 First published release. Five taskings, campaign play, service jackets, situation sidebar, station schematic, in-game rules sheet, procedural art and synthesised audio. PRE-RELEASE 1.0.0 — rules engine, five taskings,...
Read ArticleSOLITAIRE'S JOURNEY — CHANGELOG v1.0.0 — August 16, 2026 Initial Tronsoft Games release.
Read Article1.26.1 - 2026-08-15 - Improved animated Avatar walking figure. 1.26.0 - 2026-08-15 - Persistent town sessions, popup NPC dialogue, and selectable Spellbook. 1.25.0 - 2026-08-15 - Integrated standalone v1.25.0 with unified dungeon combat, visible dungeon floors, encounter/death popups, audio, and t...
Read Article1.26.0 - 2026-08-15 - Persistent town sessions, popup NPC dialogue, and selectable Spellbook. 1.25.0 - 2026-08-15 - Integrated standalone v1.25.0 with unified dungeon combat, visible dungeon floors, encounter/death popups, audio, and text-to-speech. 1.23.7 - 2026-08-15 - Made unexplored Britannia ...
Read ArticleA retro-inspired single-player Britannian RPG with full-viewport hex exploration, click/tap route travel that advances one hex at a time and stops for encounters, twelve named town NPCs, reputation-gated contracts, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter campaign.
Read ArticleA retro-inspired single-player Britannian RPG with full-viewport hex exploration, click/tap route travel that advances one hex at a time and stops for encounters, twelve named town NPCs, reputation-gated contracts, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter campaign.
Read ArticleFarhold — an original game of star empires, played on a photographic survey plate ruled in hexes that wraps in both directions. One sun is yours. Every other light in the reach is a point on the plate: you know where it is, not what stands under it. Send a probe, or push your scanners further, and the annotation appears beside it — climate, yield, and whoever is already there. Distance is counted in hexes and nothing else: a drive rating is hexes a turn, a scanner mark is hexes read clear, and a course is a run of hexes you can see before you commit to it. The plate wraps top to bottom and side to side, so there is no back door and no safe corner: every house is somebody's neighbour in every direction. Rule the plate to order if the presets do not suit. Every light is printed in the colour of its class, so the plate says at a glance where life will take, and resting the pointer on a squadron reads out what is aboard it. Each world you hold makes one stream of output, and the whole game is the argument over where it goes: into works, into the climate, into the yards, into the laboratories, or into the reserve. Research runs in six branches, and a hull carries the gunnery and structure marks it was laid down with for the rest of its life, so a fleet built cheap and early is still cheap and early ten turns later. Two to four houses begin the same way at opposite ends of the reach, and none of them intend to share it. The reach falls to the last house standing, to whoever holds twice the second house and 38% of the whole for 4 turns running, or to the ledger at the last turn. Players: 1 (against 1 to 3 machine houses) Play length: 25 to 90 minutes, set by the survey length you choose (60 / 100 / 150 turns) Genre: 4X strategy, empire building, turn-based Controls: pointer or touch, with keyboard panning, zoom and end-of-turn
Read ArticleA retro-inspired single-player Britannian RPG with full-viewport hex exploration, click/tap route travel that advances one hex at a time and stops for encounters, twelve named town NPCs, reputation-gated contracts, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter campaign.
Read ArticleA retro-inspired single-player Britannian RPG with full-viewport hex exploration, click/tap route travel that advances one hex at a time and stops for encounters, twelve named town NPCs, reputation-gated contracts, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter campaign.
Read ArticleA retro-inspired single-player Britannian RPG with full-viewport hex exploration, click/tap route travel that advances one hex at a time and stops for encounters, twelve named town NPCs, reputation-gated contracts, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter campaign.
Read ArticleA retro-inspired single-player Britannian RPG with full-viewport hex exploration, click/tap route travel that advances one hex at a time and stops for encounters, twelve named town NPCs, reputation-gated contracts, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter campaign.
Read ArticleA turn-based naval strategy game for the browser. Harbours pay every turn you hold them and gunnery is printed on a ready-reckoner rather than rolled, so every action you open is a decision and not a gamble.
Read ArticleA retro-inspired single-player Britannian RPG with full-viewport hex exploration, click/tap route travel that advances one hex at a time and stops for encounters, twelve named town NPCs, reputation-gated contracts, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter campaign.
Read ArticleA retro-inspired single-player Britannian RPG with full-viewport hex exploration, click/tap route travel that advances one hex at a time and stops for encounters, twelve named town NPCs, reputation-gated contracts, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter campaign.
Read ArticleA retro-inspired single-player Britannian RPG with full-viewport hex exploration, click/tap route travel that advances one hex at a time and stops for encounters, twelve named town NPCs, reputation-gated contracts, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter campaign.
Read ArticleA retro-inspired single-player Britannian RPG with full-viewport hex exploration, click/tap route travel that advances one hex at a time and stops for encounters, twelve named town NPCs, reputation-gated contracts, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter campaign.
Read ArticleA retro-inspired single-player Britannian RPG with full-viewport hex exploration, click/tap route travel that advances one hex at a time and stops for encounters, twelve named town NPCs, reputation-gated contracts, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter campaign.
Read ArticleA retro-inspired single-player Britannian RPG with full-viewport hex exploration, click/tap route travel that advances one hex at a time and stops for encounters, twelve named town NPCs, reputation-gated contracts, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter campaign.
Read ArticleBARBARIAN KINGS A multi-king game of fantasy conquest for the continent of Allaven. Two to five kings contend for a broken continent. Govern provinces, tax them for gold, and raise armies from the old races of the land: ferocious Barbarians, wood-archer Elves, immovable Dwarves, cheap Orc hordes, thundering Knights, amphibious Warfrogs, winged Flying Men, skyborne Airships, and sea-ruling Fleets. Movement is simultaneous. You and every rival king write orders in secret, then all armies march at once. When hostile hosts meet they may fight -- resolved by comparing strengths, rolling the die, and reading the Combat Results Table -- or pass in wary silence. Kings and their wizards weave spells that scatter armies, raise the dead, freeze the seas, blight rival lands, and turn the tide of battle. Alliances are made and broken at will; the computer kings gang up on whoever leads. Win by mastering most of Allaven, or by casting down every rival crown. PLAYERS AND LENGTH You against 1-4 AI kings (2-5 seats). A short chronicle (16 turns) plays in about 20 minutes; standard (24 turns) in 30-45 minutes; long (36 turns) in about an hour. Save anytime and finish the war later. FEATURES - Simultaneous-movement strategy on an original hex map of Allaven - Ten races with distinct strengths, costs, and terrain - A full spell system: strategic magic and battle magic - Combat Results Table with terrain and sorcery modifiers - Competent AI kings with diplomacy, validated across 1,000+ games - Save and restore: three manual save slots plus per-turn autosave, with exact-moment restoration (even future die rolls are preserved) - 2-5 players (you versus the AI), three chronicle lengths - Pan/zoom map, in-game ledger, campaign chronicle, printable rules manual An unaffiliated fan homage to Greg Costikyan's 1980 Ares design. All code, map, art, and rules text are original works of Tronsoft Games.
Read ArticleBARBARIAN KINGS A multi-king game of fantasy conquest for the continent of Allaven. Two to five kings contend for a broken continent. Govern provinces, tax them for gold, and raise armies from the old races of the land: ferocious Barbarians, wood-archer Elves, immovable Dwarves, cheap Orc hordes, thundering Knights, amphibious Warfrogs, winged Flying Men, skyborne Airships, and sea-ruling Fleets. Movement is simultaneous. You and every rival king write orders in secret, then all armies march at once. When hostile hosts meet they may fight -- resolved by comparing strengths, rolling the die, and reading the Combat Results Table -- or pass in wary silence. Kings and their wizards weave spells that scatter armies, raise the dead, freeze the seas, blight rival lands, and turn the tide of battle. Alliances are made and broken at will; the computer kings gang up on whoever leads. Win by mastering most of Allaven, or by casting down every rival crown. PLAYERS AND LENGTH You against 1-4 AI kings (2-5 seats). A short chronicle (16 turns) plays in about 20 minutes; standard (24 turns) in 30-45 minutes; long (36 turns) in about an hour. Save anytime and finish the war later. FEATURES - Simultaneous-movement strategy on an original hex map of Allaven - Ten races with distinct strengths, costs, and terrain - A full spell system: strategic magic and battle magic - Combat Results Table with terrain and sorcery modifiers - Competent AI kings with diplomacy, validated across 1,000+ games - Save and restore: three manual save slots plus per-turn autosave, with exact-moment restoration (even future die rolls are preserved) - 2-5 players (you versus the AI), three chronicle lengths - Pan/zoom map, in-game ledger, campaign chronicle, printable rules manual An unaffiliated fan homage to Greg Costikyan's 1980 Ares design. All code, map, art, and rules text are original works of Tronsoft Games.
Read ArticleA retro-inspired single-player Britannian RPG with full-viewport hex exploration, click/tap route travel that advances one hex at a time and stops for encounters, twelve named town NPCs, reputation-gated contracts, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter campaign.
Read ArticleBARBARIAN KINGS A multi-king game of fantasy conquest for the continent of Allaven. Two to five kings contend for a broken continent. Govern provinces, tax them for gold, and raise armies from the old races of the land: ferocious Barbarians, wood-archer Elves, immovable Dwarves, cheap Orc hordes, thundering Knights, amphibious Warfrogs, winged Flying Men, skyborne Airships, and sea-ruling Fleets. Movement is simultaneous. You and every rival king write orders in secret, then all armies march at once. When hostile hosts meet they may fight -- resolved by comparing strengths, rolling the die, and reading the Combat Results Table -- or pass in wary silence. Kings and their wizards weave spells that scatter armies, raise the dead, freeze the seas, blight rival lands, and turn the tide of battle. Alliances are made and broken at will; the computer kings gang up on whoever leads. Win by mastering most of Allaven, or by casting down every rival crown. PLAYERS AND LENGTH You against 1-4 AI kings (2-5 seats). A short chronicle (16 turns) plays in about 20 minutes; standard (24 turns) in 30-45 minutes; long (36 turns) in about an hour. Save anytime and finish the war later. FEATURES - Simultaneous-movement strategy on an original hex map of Allaven - Ten races with distinct strengths, costs, and terrain - A full spell system: strategic magic and battle magic - Combat Results Table with terrain and sorcery modifiers - Competent AI kings with diplomacy, validated across 1,000+ games - Save and restore: three manual save slots plus per-turn autosave, with exact-moment restoration (even future die rolls are preserved) - 2-5 players (you versus the AI), three chronicle lengths - Pan/zoom map, in-game ledger, campaign chronicle, printable rules manual An unaffiliated fan homage to Greg Costikyan's 1980 Ares design. All code, map, art, and rules text are original works of Tronsoft Games.
Read ArticleA retro-inspired single-player Britannian RPG with hex exploration, twelve named town NPCs, dialogue choices, reputation-gated local contracts and stock, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter main campaign.
Read ArticleA fixed order slate against an army twice its size. Combined arms on hexes, with artillery plotted a turn ahead onto ground you can see.
Read ArticleA hex-and-counter wargame of the Waterloo campaign of 16-18 June 1815. Fight Quatre Bras, Ligny, Wavre and La Belle Alliance separately, or play the full campaign with all four battlefields joined into one connected board linked by the roads the armies actually marched along.
Read ArticlePANZER BLITZ (Tronsoft Games edition) Eastern Front tactical armored combat, hex by hex. Command German or Soviet combined-arms forces across the three classic geomorphic boards, recreated here in an original tile style, and fight the situations that defined the grandfather of all tactical wargames. Fire is resolved on odds against a Combat Results Table. Terrain gives cover and blocks line of sight; hills let you see and shoot over intervening ground; artillery drops indirect fire through spotters. Units disperse before they die, transports haul infantry forward, and stacking rewards concentration -- mass your fire and you win the firefight. TWENTY-SIX SCENARIOS - The canonical situations #1-#7, #12, #14, #45, #51, #52 and #1A -- rear-area raids that hunt command posts, mobile actions and breakthroughs across two or three boards, town and depot fights, and a meeting engagement decided by who holds the central board. - The 28-3 series #28-3/1..6 and the 1941 PanzerBlitz intro -- Tula, Kharkov, the 1942 delaying action, Kursk, the breakthrough to Kharkov and the drive on Kustrin, on their own multi-board configurations. - Two quick battles for a fast game. Deployment is automatic within each situation's setup zones, so you drop straight into the fight. Play the Wehrmacht or the Red Army against a heuristic AI validated across thousands of headless games. An unaffiliated fan homage inspired by the 1970 Avalon Hill classic. All code, art, and map renderings are original. See docs/credits.txt.
Read ArticleA hex-and-counter wargame of the Waterloo campaign of 16-18 June 1815. Fight Quatre Bras, Ligny, Wavre and La Belle Alliance separately, or play the full campaign with all four battlefields joined into one connected board linked by the roads the armies actually marched along.
Read ArticleA fixed order slate against an army twice its size. Combined arms on hexes, with artillery plotted a turn ahead onto ground you can see.
Read ArticleAn original TIFE cave exploration adventure. Recover survey markers CC-17, CC-18, and CC-19 from progressively deeper cavern stations.
Read ArticleAn original TIFE cave exploration adventure. Recover survey markers CC-17, CC-18, and CC-19 from progressively deeper cavern stations.
Read ArticleAn original TIFE cave exploration adventure. Recover survey markers CC-17, CC-18, and CC-19 from progressively deeper cavern stations.
Read ArticleAn original TIFE cave exploration adventure. Recover survey markers CC-17, CC-18, and CC-19 from progressively deeper cavern stations. Startup screen displays the live TIFE engine and story versions.
Read ArticleALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read ArticleALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read ArticleALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read ArticleALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read ArticleALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read ArticleAn original TIFE cave exploration adventure. Recover survey markers CC-17, CC-18, and CC-19 from progressively deeper cavern stations.
Read ArticleAn original TIFE cave exploration adventure. Recover survey markers CC-17, CC-18, and CC-19 from progressively deeper cavern stations.
Read ArticleAn original cave exploration adventure and reference game for the Tronsoft Interactive Fiction Engine.
Read ArticleALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read ArticleALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read ArticleALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read ArticleALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read ArticleALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read ArticleALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read ArticleALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read ArticleALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read ArticleALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read ArticleALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read ArticleALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read ArticleALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read ArticleALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read ArticleALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read ArticleALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read ArticleALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read ArticleALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read ArticleALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read ArticleALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read ArticleALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read ArticleALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read ArticleALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read ArticleWorld-conquest strategy using the approved illustrated world map as the playable background, with all 42 interactive unit markers aligned to the map, detailed hover popups, tactical combat, AI opponents, cards, fortification, alternate victory objectives, and validated save/resume.
Read ArticleWorld-conquest strategy using the approved illustrated world map as the playable background, with all 42 interactive unit markers aligned to the map, detailed hover popups, tactical combat, AI opponents, cards, fortification, alternate victory objectives, and validated save/resume.
Read ArticleWorld-conquest strategy using an expanded cover-derived playable world map aligned to all 42 territory markers, with corrected unit positions, adjacency routes, Alaska-Kamchatka wraparound, tactical combat, AI opponents, cards, fortification, alternate victory objectives, and validated save/resume.
Read ArticleWorld-conquest strategy using the approved cover artwork as the playable world-map background, with 42 interactive territories, corrected unit markers, adjacency routes, Alaska-Kamchatka wraparound, tactical combat, AI opponents, cards, fortification, alternate victory objectives, and validated save/resume.
Read ArticleWorld-conquest strategy with a restored recognizable geographic world map, corrected 42-territory unit markers, adjacency routes, Alaska-Kamchatka wraparound, tactical combat, AI opponents, cards, fortification, alternate victory objectives, and validated save/resume.
Read ArticleWorld-conquest strategy with a rebuilt geographically organized 42-territory game map, corrected territory markers and adjacency routes, tactical combat, AI opponents, cards, fortification, alternate victory objectives, and validated save/resume.
Read ArticleCommand the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.
Read ArticleCommand the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.
Read ArticleCommand the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.
Read ArticleCommand the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.
Read ArticleCommand the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.
Read ArticleCommand the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.
Read ArticleCommand the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.
Read ArticleCommand the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.
Read ArticleCommand the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.
Read ArticleCommand the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.
Read ArticleCommand the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.
Read ArticleCommand the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.
Read ArticleCommand the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.
Read ArticleCommand the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.
Read ArticleCommand the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.
Read ArticleCommand the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.
Read ArticleCommand the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.
Read ArticleCommand the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.
Read ArticleCommand the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.
Read ArticleCommand the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.
Read ArticleA retro-inspired single-player Britannian RPG with hex exploration, named NPCs and town reputation, quests, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter main campaign.
Read ArticleClassic world-conquest strategy with corrected two-stage territory setup, tactical battle preview, Blitz combat, post-conquest army transfer, strategic AI, cards, single-turn fortification, alternate victory objectives, and validated local save/resume.
Read ArticleA Middle-earth territory-conquest strategy game for 2-6 factions with human and computer players, cards, Risk-style combat, save/resume, and a zoomable campaign map.
Read ArticleA Middle-earth territory-conquest strategy game for 2-6 factions with human and computer players, cards, Risk-style combat, save/resume, and a zoomable campaign map.
Read ArticleA Middle-earth territory-conquest strategy game for 2-6 factions with human and computer players, cards, Risk-style combat, save/resume, and a zoomable campaign map.
Read ArticleA Middle-earth territory-conquest strategy game for 2-6 factions with human and computer players, cards, Risk-style combat, save/resume, and a zoomable campaign map.
Read ArticleA Middle-earth territory-conquest strategy game for 2-6 factions with human and computer players, cards, Risk-style combat, save/resume, and a zoomable campaign map.
Read ArticleTron's Craps 2.0 is a full browser-based casino craps table with configurable limits and odds, Strategy Trainer, Table Advisor, Active Wagers ledger, per-bet working controls, Quick Bets, session management, roll analytics, and enhanced table controls. Version 2.0 adds a live session trend meter, Take Down All for removable wagers, and expanded keyboard-first betting-mode control.
Read ArticleCommand the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.
Read ArticleCommand the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.
Read ArticleTron's Craps 2.0 is a full browser-based casino craps table with configurable limits and odds, Strategy Trainer, Table Advisor, Active Wagers ledger, per-bet working controls, Quick Bets, session management, roll analytics, and enhanced table controls. Version 2.0 adds a live session trend meter, Take Down All for removable wagers, and expanded keyboard-first betting-mode control.
Read ArticleTron's Craps 2.0 is a full browser-based casino craps table with configurable limits and odds, Strategy Trainer, Table Advisor, Active Wagers ledger, per-bet working controls, Quick Bets, session management, roll analytics, and enhanced table controls. Version 2.0 adds a live session trend meter, Take Down All for removable wagers, and expanded keyboard-first betting-mode control.
Read ArticleCommand the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.
Read ArticleBARBARIAN KINGS A multi-king game of fantasy conquest for the continent of Allaven. Two to five kings contend for a broken continent. Govern provinces, tax them for gold, and raise armies from the old races of the land: ferocious Barbarians, wood-archer Elves, immovable Dwarves, cheap Orc hordes, thundering Knights, amphibious Warfrogs, winged Flying Men, skyborne Airships, and sea-ruling Fleets. Movement is simultaneous. You and every rival king write orders in secret, then all armies march at once. When hostile hosts meet they may fight -- resolved by comparing strengths, rolling the die, and reading the Combat Results Table -- or pass in wary silence. Kings and their wizards weave spells that scatter armies, raise the dead, freeze the seas, blight rival lands, and turn the tide of battle. Alliances are made and broken at will; the computer kings gang up on whoever leads. Win by mastering most of Allaven, or by casting down every rival crown. PLAYERS AND LENGTH You against 1-4 AI kings (2-5 seats). A short chronicle (16 turns) plays in about 20 minutes; standard (24 turns) in 30-45 minutes; long (36 turns) in about an hour. Save anytime and finish the war later. FEATURES - Simultaneous-movement strategy on an original hex map of Allaven - Ten races with distinct strengths, costs, and terrain - A full spell system: strategic magic and battle magic - Combat Results Table with terrain and sorcery modifiers - Competent AI kings with diplomacy, validated across 1,000+ games - Save and restore: three manual save slots plus per-turn autosave, with exact-moment restoration (even future die rolls are preserved) - 2-5 players (you versus the AI), three chronicle lengths - Pan/zoom map, in-game ledger, campaign chronicle, printable rules manual An unaffiliated fan homage to Greg Costikyan's 1980 Ares design. All code, map, art, and rules text are original works of Tronsoft Games.
Read ArticleA retro-inspired single-player Britannian RPG with hex exploration, named NPCs and town reputation, quests, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter main campaign.
Read ArticleA retro-inspired single-player Britannian RPG with hex exploration, named NPCs and town reputation, quests, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter main campaign.
Read ArticleA modern, single-player LCARS bridge remake of the classic Super Star Trek. Version 1.1 adds LCARS command panels, Cadet/Captain/Admiral difficulty, local save/resume, tactical target highlighting, combat effects, maneuvering Klingon AI, mission scoring and summary statistics, short- and long-range navigation, phasers, homing photon torpedoes, shields, damage control, boarding parties, and starbase resupply. Version 1.1.1 updates the package to the native Tronsoft v1.6.2 package profile. v1.2 adds live scoring, tactical analysis, a computer status report, and more adaptive Klingon maneuvering. v1.3 adds target locking, focused phaser fire, Klingon ship classes, critical hits, and adaptive combat behavior. v1.4 adds battle-station power presets, live target telemetry, combat streak scoring, and expanded battle statistics. v1.5 adds optional Starfleet secondary missions, distress objectives, mission deadlines, strategic diversion choices, and bonus scoring. v1.6 adds Captain rank progression, service decorations, and an in-mission Captain's Service Record. v1.7 adds a persistent Starfleet career record with victories, career score, decorations, mission history, and long-term command grades. v1.8 adds selectable Explorer, Tactical, and Science command doctrines that change Enterprise starting capabilities and career mission history. v1.9 adds selectable senior bridge officers whose tactical, engineering, science, or medical specialties alter combat, repairs, scanning, boarding, casualties, and career records. v2.0 adds dynamic space weather and anomalies including ion storms, nebulae, subspace rifts, and comet fields that alter navigation, combat, sensors, and ship systems.
Read ArticleCommand the U.S.S. Enterprise across a 100x100 quadrant galaxy against five hostile alien races — Klingons, Romulans, Borg, Ferengi, and Dominion. Features six missions from Recruit to Admiral difficulty, boarding party mechanics, emergency repair, probe reconnaissance, torpedo spread fire, emergency tug, persistent score history, and an LCARS starship interface.
Read ArticleA retro-inspired single-player Britannian RPG with hex exploration, named NPCs and town reputation, quests, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter main campaign.
Read ArticleA retro-inspired single-player Britannian RPG with hex exploration, named NPCs and town reputation, quests, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter main campaign.
Read ArticleA retro-inspired single-player Britannian RPG with hex exploration, named NPCs and town reputation, quests, tactical combat, persistent dungeons, equipment progression, achievements, Codex discovery, waypoints, and a three-chapter main campaign.
Read ArticleBARBARIAN KINGS A multi-king game of fantasy conquest for the continent of Allaven. Two to five kings contend for a broken continent. Govern provinces, tax them for gold, and raise armies from the old races of the land: ferocious Barbarians, wood-archer Elves, immovable Dwarves, cheap Orc hordes, thundering Knights, amphibious Warfrogs, winged Flying Men, skyborne Airships, and sea-ruling Fleets. Movement is simultaneous. You and every rival king write orders in secret, then all armies march at once. When hostile hosts meet they may fight -- resolved by comparing strengths, rolling the die, and reading the Combat Results Table -- or pass in wary silence. Kings and their wizards weave spells that scatter armies, raise the dead, freeze the seas, blight rival lands, and turn the tide of battle. Alliances are made and broken at will; the computer kings gang up on whoever leads. Win by mastering most of Allaven, or by casting down every rival crown. PLAYERS AND LENGTH You against 1-4 AI kings (2-5 seats). A short chronicle (16 turns) plays in about 20 minutes; standard (24 turns) in 30-45 minutes; long (36 turns) in about an hour. Save anytime and finish the war later. FEATURES - Simultaneous-movement strategy on an original hex map of Allaven - Ten races with distinct strengths, costs, and terrain - A full spell system: strategic magic and battle magic - Combat Results Table with terrain and sorcery modifiers - Competent AI kings with diplomacy, validated across 1,000+ games - Save and restore: three manual save slots plus per-turn autosave, with exact-moment restoration (even future die rolls are preserved) - 2-5 players (you versus the AI), three chronicle lengths - Pan/zoom map, in-game ledger, campaign chronicle, printable rules manual An unaffiliated fan homage to Greg Costikyan's 1980 Ares design. All code, map, art, and rules text are original works of Tronsoft Games.
Read ArticleFarhold — an original game of star empires, played on a photographic survey plate ruled in hexes that wraps in both directions. One sun is yours. Every other light in the reach is a point on the plate: you know where it is, not what stands under it. Send a probe, or push your scanners further, and the annotation appears beside it — climate, yield, and whoever is already there. Distance is counted in hexes and nothing else: a drive rating is hexes a turn, a scanner mark is hexes read clear, and a course is a run of hexes you can see before you commit to it. The plate wraps top to bottom and side to side, so there is no back door and no safe corner: every house is somebody's neighbour in every direction. Rule the plate to order if the presets do not suit. Every light is printed in the colour of its class, so the plate says at a glance where life will take, and resting the pointer on a squadron reads out what is aboard it. Each world you hold makes one stream of output, and the whole game is the argument over where it goes: into works, into the climate, into the yards, into the laboratories, or into the reserve. Research runs in six branches, and a hull carries the gunnery and structure marks it was laid down with for the rest of its life, so a fleet built cheap and early is still cheap and early ten turns later. Two to four houses begin the same way at opposite ends of the reach, and none of them intend to share it. The reach falls to the last house standing, to whoever holds twice the second house and 38% of the whole for 4 turns running, or to the ledger at the last turn. Players: 1 (against 1 to 3 machine houses) Play length: 25 to 90 minutes, set by the survey length you choose (60 / 100 / 150 turns) Genre: 4X strategy, empire building, turn-based Controls: pointer or touch, with keyboard panning, zoom and end-of-turn
Read ArticleA procedural HTML5 roguelike that expands Hunt the Wumpus into a campaign of exploration, tracking, tactical combat, equipment, hazards, and living cave AI.
Read ArticleTwo commands draw a purse, requisition from the same catalogue, deploy on identical ground, and fight over objectives that pay their worth at the end of every half-turn. What you bought at the requisition board decides how the affair goes: armour that cannot be stopped by anything the other side owns, a gun line that cannot take ground, or something in between.
Read ArticleA turn-based hex-grid grand-strategy wargame with fog of war, production, logistics, roads, supply, combined arms, naval and air forces, scenario tools, and theater-planning AI. Version 2.1.6 updates the distribution to the Tronsoft Games Package Specification v1.5 profile and installs new storefront cover artwork while preserving the v2.1.5 movement-flow rules.
Read ArticleFarhold — an original game of star empires, played on a photographic survey plate ruled in hexes that wraps in both directions. One sun is yours. Every other light in the reach is a point on the plate: you know where it is, not what stands under it. Send a probe, or push your scanners further, and the annotation appears beside it — climate, yield, and whoever is already there. Distance is counted in hexes and nothing else: a drive rating is hexes a turn, a scanner mark is hexes read clear, and a course is a run of hexes you can see before you commit to it. The plate wraps top to bottom and side to side, so there is no back door and no safe corner: every house is somebody's neighbour in every direction. Rule the plate to order if the presets do not suit. Every light is printed in the colour of its class, so the plate says at a glance where life will take, and resting the pointer on a squadron reads out what is aboard it. Each world you hold makes one stream of output, and the whole game is the argument over where it goes: into works, into the climate, into the yards, into the laboratories, or into the reserve. Research runs in six branches, and a hull carries the gunnery and structure marks it was laid down with for the rest of its life, so a fleet built cheap and early is still cheap and early ten turns later. Two to four houses begin the same way at opposite ends of the reach, and none of them intend to share it. The reach falls to the last house standing, to whoever holds twice the second house and 38% of the whole for 4 turns running, or to the ledger at the last turn. Players: 1 (against 1 to 3 machine houses) Play length: 25 to 90 minutes, set by the survey length you choose (60 / 100 / 150 turns) Genre: 4X strategy, empire building, turn-based Controls: pointer or touch, with keyboard panning, zoom and end-of-turn
Read ArticleA tactical wargame at individual-vehicle scale, with a battle builder. One counter is one tank, one gun or one section; a turn is one minute; and the points you hold back are what let you fire in the enemy’s minute.
Read ArticleA tactical wargame at individual-vehicle scale, with a battle builder. One counter is one tank, one gun or one section; a turn is one minute; and the points you hold back are what let you fire in the enemy’s minute.
Read ArticleA tactical wargame at individual-vehicle scale, with a battle builder. One counter is one tank, one gun or one section; a turn is one minute; and the points you hold back are what let you fire in the enemy’s minute.
Read ArticleA tactical wargame at individual-vehicle scale, with a battle builder. One counter is one tank, one gun or one section; a turn is one minute; and the points you hold back are what let you fire in the enemy’s minute.
Read ArticleA tactical wargame at individual-vehicle scale, with a battle builder. One counter is one tank, one gun or one section; a turn is one minute; and the points you hold back are what let you fire in the enemy’s minute.
Read ArticleRoom ID Update: every visible chamber on the map now displays its room number to match the Movement panel.
Read ArticleTwo commands draw a purse, requisition from the same catalogue, deploy on identical ground, and fight over objectives that pay their worth at the end of every half-turn. What you bought at the requisition board decides how the affair goes: armour that cannot be stopped by anything the other side owns, a gun line that cannot take ground, or something in between.
Read ArticleOutpost Exit Fix: adds a dedicated Leave Outpost handler that closes the modal, refreshes movement controls, redraws the map, and returns control to exploration.
Read ArticleMap Interaction Fix: replaces mixed mouse/click state with unified pointer controls for reliable click-to-move, drag-to-pan, and wheel zoom.
Read ArticlePerformance Update: faster response through cached graph distances, fewer autosaves, lighter ecology updates, capped logs, and reduced UI work.
Read ArticleReliable Movement & Layout Fix: true left-side expedition log and explicit adjacent-room movement buttons independent of canvas clicking.
Read ArticleLayout & Movement Clarity: moves the expedition log to a dedicated left column and clarifies one-click movement to connected green chambers.
Read ArticleUI Cleanup Release: removes stale deleted-title helpers and diagnostics while preserving the verified single launcher, one-click movement, zoom/pan, compact responsive interface, and Tronsoft Spec 1.4 structure.
Read ArticleResponsive Hotfix: removed the competing duplicate title startup layer, restored direct one-click adjacent movement, and compacted the gameplay interface.
Read ArticleUI & Movement Fix: restored reliable adjacent movement and compacted the interface to prioritize the cave map.
Read ArticleRelease Candidate Fix with deterministic seeded Daily Cave, authentic 20-room Classic mode, fullscreen, in-game dialogs, dedicated AI decisions, delete-save control, and real gameplay screenshot.
Read ArticleA turn-based hex-grid strategy wargame. Version 2.1.5 refines unit activation flow so units remain selected while movement remains, adds Done / Next Unit behavior, and fixes advance-into-city capture after combat while retaining v2.1 theater-planning AI and stabilization fixes.
Read ArticleA turn-based hex-grid strategy wargame. Version 2.1.3 fixes Army/unit selection by separating normal clicks from map-drag pointer capture, while retaining the v2.1 theater-planning AI and v2.1.2 stabilization fixes.
Read ArticleA turn-based hex-grid strategy wargame. Version 2.1.2 stabilizes the v2.1 theater-planning AI by correcting reserve supply scoring and ensuring player-facing road and bombardment statistics count only Player 0 actions.
Read ArticleTwo commands draw a purse, requisition from the same catalogue, deploy on identical ground, and fight over objectives that pay their worth at the end of every half-turn. What you bought at the requisition board decides how the affair goes: armour that cannot be stopped by anything the other side owns, a gun line that cannot take ground, or something in between.
Read ArticleAn asymmetric strategy recreation of the struggle for Middle-earth. Command the Free Peoples or the Shadow across a strategic map of thirty-plus regions: marshal armies, bring nations to war, hunt the Ring-bearer, and race between four paths to victory. Play either side against a heuristic AI, or watch the two AIs contest the War of the Ring end to end.
Read ArticleAn asymmetric strategy recreation of the struggle for Middle-earth. Command the Free Peoples or the Shadow across a strategic map of thirty-plus regions: marshal armies, bring nations to war, hunt the Ring-bearer, and race between four paths to victory. Play either side against a heuristic AI, or watch the two AIs contest the War of the Ring end to end.
Read ArticleAn asymmetric strategy recreation of the struggle for Middle-earth. Command the Free Peoples or the Shadow across a strategic map of thirty-plus regions: marshal armies, bring nations to war, hunt the Ring-bearer, and race between four paths to victory. Play either side against a heuristic AI, or watch the two AIs contest the War of the Ring end to end.
Read ArticleWestern Front tactical wargame featuring 16 situations, Campaign Command, persistent operational resources, command and supply, overwatch, weather, smoke, entrenchment, enhanced AI, victory forecasting and battle replay.
Read ArticleWestern Front tactical wargame featuring 16 situations, Campaign Command, persistent operational resources, command and supply, overwatch, weather, smoke, entrenchment, enhanced AI, victory forecasting and battle replay.
Read ArticleWestern Front tactical wargame featuring 16 situations, Campaign Command, persistent operational resources, command and supply, overwatch, weather, smoke, entrenchment, enhanced AI, victory forecasting and battle replay.
Read ArticleWestern Front tactical wargame featuring 16 situations, Campaign Command, persistent operational resources, command and supply, overwatch, weather, smoke, entrenchment, enhanced AI, victory forecasting and battle replay.
Read ArticleWestern Front tactical wargame featuring 16 situations, Campaign Command, persistent operational resources, command and supply, overwatch, weather, smoke, entrenchment, enhanced AI, victory forecasting and battle replay.
Read ArticleWestern Front tactical wargame featuring 16 situations, Campaign Command, persistent operational resources, command and supply, overwatch, weather, smoke, entrenchment, enhanced AI, victory forecasting and battle replay.
Read ArticleWestern Front tactical wargame featuring 16 situations, Campaign Command, persistent operational resources, command and supply, overwatch, weather, smoke, entrenchment, enhanced AI, victory forecasting and battle replay.
Read ArticleWestern Front tactical wargame featuring 16 situations, Campaign Command, persistent operational resources, command and supply, overwatch, weather, smoke, entrenchment, enhanced AI, victory forecasting and battle replay.
Read ArticleA derelict space passenger liner investigation game combining Space Hulk tension, Nemesis threat escalation, and Dead Space atmosphere. Board the ICV Meridian Star — missing 847 days — and escape before the fusion core detonates.
Read ArticleA derelict space passenger liner investigation game combining Space Hulk tension, Nemesis threat escalation, and Dead Space atmosphere. Board the ICV Meridian Star — missing 847 days — and escape before the fusion core detonates.
Read ArticleCommand humanity's first deep-space exploration vessel across four alien worlds. Manage a four-specialist crew, ship systems, fuel, research, and resources in a single-player sci-fi campaign.
Read ArticleA faithful browser-based dungeon crawl. Command a band of up to four heroes into the dungeon of the Warlock Lord: explore room by room through fog of war, battle his monstrous minions with the classic combat-dice system, gather treasure, disarm traps, and cast spells. Slay the Warlock Lord, then flee to the Iron Gate to escape and win.
Read ArticleCommand humanity's first deep-space exploration vessel across four alien worlds. Manage a four-specialist crew, ship systems, fuel, research, and resources in a single-player sci-fi campaign.
Read ArticleClassic Tic Tac Toe with minimax AI, Coach Mode, post-round move analysis, achievements, themes, statistics, replay, and local saving.
Read ArticleClassic Go with local and AI play, Chinese/Japanese scoring, handicap, clocks/byo-yomi, SGF, saves, replay branching, teaching tools, post-game review, score timeline, influence/group analysis, puzzles, lessons, themes, statistics, and AI personalities.
Read ArticleAn independent browser recreation of the space-age real estate game on the original 91-space board: buy planets and moons, manage hydron fuel, survive Red Shift cards and optional laser duels, and be the last ship flying.
Read ArticleA turn-based hex-grid strategy wargame. Version 1.6 turns Empire into a reusable scenario platform with JSON scenarios, an integrated editor, last-known intelligence, battle reports, turn briefings, expanded task-force commands, fighter recon/patrol, and campaign Hall of Fame.
Read ArticleTronsoft Checkers with AI, replay, analysis, achievements, statistics, accessibility, and portable saves.
Read ArticleAn asymmetric strategy recreation of the struggle for Middle-earth. Command the Free Peoples or the Shadow across a strategic map of thirty-plus regions: marshal armies, bring nations to war, hunt the Ring-bearer, and race between four paths to victory. Play either side against a heuristic AI, or watch the two AIs contest the War of the Ring end to end.
Read ArticleWestern Front tactical wargame featuring 16 situations, Campaign Command, persistent operational resources, command and supply, overwatch, weather, smoke, entrenchment, enhanced AI, victory forecasting and battle replay.
Read ArticleTronsoft Checkers with AI, replay, analysis, achievements, statistics, accessibility, and portable saves.
Read ArticleTronsoft Checkers with AI, replay, analysis, achievements, statistics, accessibility, and portable saves.
Read ArticleA derelict space passenger liner investigation game combining Space Hulk tension, Nemesis threat escalation, and Dead Space atmosphere. Board the ICV Meridian Star — missing 847 days — and escape before the fusion core detonates.
Read ArticleTronsoft Checkers with AI, replay, analysis, achievements, statistics, accessibility, and portable saves.
Read ArticleA single-player, turn-based hex strategy game of world conquest set on a seamless wrap-around globe. Capture cities to build armies, choose what each city produces, and wipe out one to four rival empires. Grown from a hand-drawn 2003 hex map.
Read ArticleYou are the last heir of a fallen house, shipwrecked on a foreign shore. Cross a dangerous procedural kingdom to claim the Ivory Throne within 100 days. Version 1.3.0 adds Inventory 2.0, named procedural locations, expanded side quests, enhanced camping, and Dungeon 2.0.
Read ArticleClassic full-rules chess with local two-player play, four AI difficulty levels, AI vs AI, increment clocks, expanded opening recognition, rigorous FEN/PGN tools, move review, game statistics, themes, a replayable local completed-game library, sound, and local resume.
Read ArticleA tournament-ready Othello strategy and training game with Human vs Human, Human vs AI, AI vs AI, five AI personalities, exact endgame solving, opening-book play, puzzles, clocks, post-game analysis, and coaching.
Read ArticleCube Maze with reproducible seeded mazes, save/resume, map waypoints and shortest known routes, persistent exploration memory, map and log filters, multi-floor navigation aids, accessibility options, turn-based combat, survival systems, and synthesized audio.
Read ArticleA wargame of the North Atlantic in May 1941. You never see the enemy: you see a chinagraph cross on a hex chart, the time the report was made, and a field of hexes that grows every watch you fail to find her again. Search, contact and pursuit under fog of war, for one player against a machine commander, on a fixed board built from real coastlines.
Read ArticleFarhold — an original game of star empires, played on a photographic survey plate ruled in hexes that wraps in both directions. One sun is yours. Every other light in the reach is a point on the plate: you know where it is, not what stands under it. Send a probe, or push your scanners further, and the annotation appears beside it — climate, yield, and whoever is already there. Distance is counted in hexes and nothing else: a drive rating is hexes a turn, a scanner mark is hexes read clear, and a course is a run of hexes you can see before you commit to it. The plate wraps top to bottom and side to side, so there is no back door and no safe corner: every house is somebody's neighbour in every direction. Rule the plate to order if the presets do not suit. Every light is printed in the colour of its class, so the plate says at a glance where life will take, and resting the pointer on a squadron reads out what is aboard it. Each world you hold makes one stream of output, and the whole game is the argument over where it goes: into works, into the climate, into the yards, into the laboratories, or into the reserve. Research runs in six branches, and a hull carries the gunnery and structure marks it was laid down with for the rest of its life, so a fleet built cheap and early is still cheap and early ten turns later. Two to four houses begin the same way at opposite ends of the reach, and none of them intend to share it. The reach falls to the last house standing, to whoever holds twice the second house and 38% of the whole for 4 turns running, or to the ledger at the last turn. Players: 1 (against 1 to 3 machine houses) Play length: 25 to 90 minutes, set by the survey length you choose (60 / 100 / 150 turns) Genre: 4X strategy, empire building, turn-based Controls: pointer or touch, with keyboard panning, zoom and end-of-turn
Read ArticleA 4X game of charters, hulls and a sky that runs out of ore. Write a people from a point budget, design every warship slot by slot from components your scholars have opened, and sow a procedurally ruled sky before a neighbour does. Seasons resolve simultaneously: nobody moves second. Three scenarios, a branching campaign, four commander tempers at three skills, and a crust that never refills.
Read ArticleGALAXY v3.2.1 - Operational Warfare refinement with combat-effective doctrines, class-aware reinforcements, functional military infrastructure, intelligence-ranged front estimates, real planning routes, and compact military controls.
Read ArticleA 4X game of charters, hulls and a sky that runs out of ore. Write a people from a point budget, design every warship slot by slot from components your scholars have opened, and sow a procedurally ruled sky before a neighbour does. Seasons resolve simultaneously: nobody moves second. Three scenarios, a branching campaign, four commander tempers at three skills, and a crust that never refills.
Read ArticleGalactic Age maintenance release with stable map camera behavior across interface and layout changes, while retaining strategic eras, victory paths, fleet automation, task forces, war objectives, economy management and megaprojects.
Read ArticleGalactic Age maintenance release with corrected terrain and strategic-supply overlay rendering, while retaining strategic eras, victory paths, fleet automation, task forces, war objectives, economy management and megaprojects.
Read ArticleGalactic Age milestone with strategic eras, multiple victory paths, fleet automation, task forces, war objectives, strategic supply, galactic terrain, economy management, megaprojects and a unified Command Sidebar.
Read ArticleBritannia is at peace and needs no champion of arms. It needs someone who lives the eight virtues. Every virtue is scored from how you behave: what you give, what you spare, what you take, whether you keep your word. Raise each to full, be elevated at its shrine, gather the Bell, Book and Candle, learn the Word of Passage at three altars deep underground, and answer the Codex at the bottom of the Great Stygian Abyss.
Read ArticleCube Maze with stacked Cube and Hex geometries, wall-aligned animated doors, interactive 2D/3D maps, turn-based combat, survival systems, and synthesized audio.
Read ArticleA turn-based game of star empires: explore an unknown sky, settle what will hold people, build and re-engine a fleet, learn four sciences, and take what your rivals hold. The plate is ruled in hexes and a course is a run of hexes you can count before you commit.
Read ArticleCube Maze with stacked Cube and Hex geometries, wall-aligned animated doors, interactive 2D/3D maps, turn-based combat, survival systems, and synthesized audio.
Read ArticleA squad-level tactical wargame of infantry, leaders and morale on the Eastern Front. Fire seldom kills; it pins men down and breaks them, and only an officer gets them up again. Three actions are fought hex by hex over four printed geomorphic boards, with an umpire’s slip written up for every volley — every weapon, every modifier by name, the dice and the verdict — filled in before you give the order to fire.
Read ArticleTwo superpowers fight for a continent that never existed. Move, fight, then exploit: armour that breaks the line pours through it in a phase of its own. Play on the printed mapboard of 1865 hexes and 63 towns, or have a fresh, provably even continent raised for the campaign.
Read ArticleGrand-strategic war in Europe from 1939 to 1945. Six great powers and seventeen minor countries contest a hex mapboard of Europe, North Africa and the Near East across twenty-three seasons. Each power keeps a single pool of Basic Resource Points, and that one pool pays for offensives, declarations of war, diplomacy, rail movement and construction alike, so every season is a decision about what not to spend it on. Fronts are opened by purchase rather than by wish: only an offensive releases movement points. Supply is blocked by enemy formations rather than by the zones they project, capitals must be stormed rather than walked into, and a finite counter mix means losses genuinely hurt.
Read Article1.3.0 - A card under the pointer for any counter or report. 1.2.0 - The ground is printed rather than generated: three fixed boards from the real features of the fighting, objectives as named places, par re-measured. 1.1.0 - Added sound and a Sound button. 1.0.0 - First release: three actions, the l...
Read ArticleA weekly campaign of the Eastern Front at army and corps level, in which rail gauge, weather and rations decide as much as the firing line.
Read ArticleA 35-chapter interactive adaptation of Mark Twain's The Adventures of Tom Sawyer for the Tronsoft Interactive Fiction Engine.
Read ArticleA complete chapter-by-chapter TIFE adaptation of Mark Twain's public-domain novel, built on the native Tronsoft Interactive Fiction Engine package structure.
Read ArticleA complete 35-chapter TIFE interactive-fiction adaptation of Mark Twain’s The Adventures of Tom Sawyer, featuring chapter objectives, intermissions, time progression, NPC schedules, side activities, journal entries, achievements, and persistent saves.
Read ArticleTIFE 3.1.0 interactive-novel adaptation of The Adventures of Tom Sawyer with 35 playable chapters, strict required-objective chapter gating, intermissions, time progression, side activities, journal, achievements, NPC schedules, reputation, trading currency, and persistent saves.
Read ArticleTIFE 3.1.0 interactive-novel adaptation of The Adventures of Tom Sawyer with 35 playable chapters, strict required-objective chapter gating, intermissions, time progression, side activities, journal, achievements, NPC schedules, reputation, trading currency, and persistent saves.
Read ArticleTIFE 3.0 interactive-novel adaptation of The Adventures of Tom Sawyer with 35 playable chapters, three required actions per chapter, intermissions, time progression, side activities, journal, achievements, NPC schedules, reputation, trading currency, and persistent saves.
Read ArticleA chapter-by-chapter TIFE adaptation of Mark Twain's public-domain novel The Adventures of Tom Sawyer, with one playable location for each of its 35 chapters.
Read ArticleA complete TIFE interactive-fiction adaptation of Mark Twain's public-domain novel The Adventures of Tom Sawyer.
Read ArticleTyphoon of Steel v1.0.1 is now available on Tronsoft Games.
Read ArticleMech Brigade v1.0.0 is now available on Tronsoft Games.
Read ArticleAfter the Fall: Milestone 9 Sprint 11 v2.8.0 is now available on Tronsoft Games.
Read ArticleAfter the Fall: Milestone 8 Sprint 10 v2.7.0 is now available on Tronsoft Games.
Read ArticleAfter the Fall: Milestone 6 Sprint 7 v2.5.0 is now available on Tronsoft Games.
Read ArticleBattles of Destiny v2.0.0 is now available on Tronsoft Games.
Read ArticleThe Perfect General v1.0.2 is now available on Tronsoft Games.
Read ArticleThe Lost Admiral v1.0.0 is now available on Tronsoft Games.
Read ArticleLost Admiral Html5 1 v1.0.0 is now available on Tronsoft Games.
Read ArticleTHE SABLE CASTE v1.0.0 is now available on Tronsoft Games.
Read ArticleBad Blood v1.0.1 is now available on Tronsoft Games.
Read ArticleVoyage of the BSM Pandora v1.1.0 is now available on Tronsoft Games.
Read ArticleTHE GRAVE OF BELLS v1.0.0 is now available on Tronsoft Games.
Read ArticleBonegrass v1.0.0 is now available on Tronsoft Games.
Read ArticleTalonfall v1.0.0 is now available on Tronsoft Games.
Read ArticleTarnsman of Gor v1.0.0 is now available on Tronsoft Games.
Read ArticleTronsoft Interactive Fiction Engine v2.3.1 is now available on Tronsoft Games.
Read ArticleKestrel Road v1.1.0 is now available on Tronsoft Games.
Read ArticleNightsown v1.0.0 is now available on Tronsoft Games.
Read ArticleEmberward v1.0.0 is now available on Tronsoft Games.
Read ArticleBad Blood Html5 1 v1.0.0 is now available on Tronsoft Games.
Read ArticleBad Blood Html5 v1.0.0 is now available on Tronsoft Games.
Read ArticleLine of Departure v1.0.0 is now available on Tronsoft Games.
Read ArticleFarhold v3.6.0 is now available on Tronsoft Games.
Read ArticleFarhold v3.5.0 is now available on Tronsoft Games.
Read ArticleAfter the Fall: Milestone 5 Sprint 6 v2.4.5 is now available on Tronsoft Games.
Read ArticleAfter the Fall: Milestone 5 Sprint 5 v2.4.4 is now available on Tronsoft Games.
Read ArticleAfter the Fall: Milestone 5 Sprint 4 v2.4.3 is now available on Tronsoft Games.
Read ArticleAfter the Fall: Milestone 5 Sprint 2 v2.4.1 is now available on Tronsoft Games.
Read ArticleAfter the Fall: Milestone 5 Sprint 1 v2.4.0 is now available on Tronsoft Games.
Read ArticleAfter the Fall: Milestone 4 v2.3.0 is now available on Tronsoft Games.
Read ArticleAfter the Fall v2.2.0 — Milestone 3 v2.2.0 is now available on Tronsoft Games.
Read ArticleAfter the Fall - Milestone 2 v2.1.0 is now available on Tronsoft Games.
Read ArticleTWE: After the Fall v2.0.0 is now available on Tronsoft Games.
Read ArticleTWE: After the Fall v1.1.2 is now available on Tronsoft Games.
Read ArticleTWE: After the Fall v1.1.1 is now available on Tronsoft Games.
Read ArticleTWE: After the Fall v1.1.0 is now available on Tronsoft Games.
Read ArticleTWE: After the Fall v1.0.3 is now available on Tronsoft Games.
Read ArticleTWE: After the Fall v1.0.2 is now available on Tronsoft Games.
Read ArticleTWE: After the Fall v1.0.0 is now available on Tronsoft Games.
Read ArticleLittle Wars v1.0.0 is now available on Tronsoft Games.
Read ArticleFree Kriegsspiel v2.0.0 is now available on Tronsoft Games.
Read ArticleHellwig's Wargame v1.0.0 is now available on Tronsoft Games.
Read ArticleKriegsspiel v1.0.0 is now available on Tronsoft Games.
Read ArticleQuest for Glory II: Trial by Fire v2.0.1 is now available on Tronsoft Games.
Read ArticleSteel Fury v1.0.1 is now available on Tronsoft Games.
Read ArticleSteel Fury v1.0.0 is now available on Tronsoft Games.
Read ArticleKestrel Road v1.0.0 is now available on Tronsoft Games.
Read ArticleWintergewitter v1.0.0 is now available on Tronsoft Games.
Read ArticleDracula v1.0.0 is now available on Tronsoft Games.
Read ArticleArcology Genesis v1.0.0 is now available on Tronsoft Games.
Read ArticleArcology Titan v1.0.1 is now available on Tronsoft Games.
Read ArticleArcology Europa v1.0.1 is now available on Tronsoft Games.
Read ArticleArcology Europa v1.0.0 is now available on Tronsoft Games.
Read ArticleArcology Asteroid v1.0.0 is now available on Tronsoft Games.
Read ArticleArcology Luna v1.0.0 is now available on Tronsoft Games.
Read ArticleThe Three Musketeers v1.0.0 is now available on Tronsoft Games.
Read ArticleTarzan of the Apes v1.0.0 is now available on Tronsoft Games.
Read ArticleThe Lost World v1.0.0 is now available on Tronsoft Games.
Read ArticleFive Weeks in a Balloon v1.0.0 is now available on Tronsoft Games.
Read ArticleArcology Mars v1.1.0 is now available on Tronsoft Games.
Read ArticleArcology Mars v1.0.0 is now available on Tronsoft Games.
Read ArticleConan - The Hour of the Dragon v1.0.1 is now available on Tronsoft Games.
Read ArticleConan - Red Nails v1.0.0 is now available on Tronsoft Games.
Read ArticleConan - The Hour of the Dragon v1.0.0 is now available on Tronsoft Games.
Read ArticleConan - Queen of the Black Coast v1.0.0 is now available on Tronsoft Games.
Read ArticleConan - The Tower of the Elephant v1.0.0 is now available on Tronsoft Games.
Read ArticleTronsoft Interactive Fiction Engine v2.3.0 is now available on Tronsoft Games.
Read ArticleThe Warlord of Mars v1.0.0 is now available on Tronsoft Games.
Read ArticleRobin Hood: Outlaws of Sherwood v1.0.0 is now available on Tronsoft Games.
Read ArticleShe: A History of Adventure v1.0.0 is now available on Tronsoft Games.
Read ArticleThe Count of Monte Cristo v2.0.0 is now available on Tronsoft Games.
Read ArticleThe Gods of Mars v1.0.0 is now available on Tronsoft Games.
Read ArticleThe Count of Monte Cristo v1.0.0 is now available on Tronsoft Games.
Read ArticlePhantasie III v1.0.0 is now available on Tronsoft Games.
Read ArticleEmpire Builder v1.4.0 is now available on Tronsoft Games.
Read ArticleFlarelight v1.0.0 is now available on Tronsoft Games.
Read ArticleCube Maze v2.6.7 is now available on Tronsoft Games.
Read ArticleCube Maze v2.6.6 is now available on Tronsoft Games.
Read ArticleCube Maze v2.6.5 is now available on Tronsoft Games.
Read ArticleCube Maze v2.6.3 is now available on Tronsoft Games.
Read ArticleCube Maze v2.6.2 is now available on Tronsoft Games.
Read ArticleCube Maze v2.6.1 is now available on Tronsoft Games.
Read ArticleCube Maze v2.6.0 is now available on Tronsoft Games.
Read ArticleCube Maze v2.5.8 is now available on Tronsoft Games.
Read ArticleCube Maze v2.5.7 is now available on Tronsoft Games.
Read ArticleCube Maze v2.5.6 is now available on Tronsoft Games.
Read ArticleCube Maze v2.5.5 is now available on Tronsoft Games.
Read ArticleCube Maze v2.5.4 is now available on Tronsoft Games.
Read ArticleCube Maze v2.5.3 is now available on Tronsoft Games.
Read ArticleCube Maze v2.5.2 is now available on Tronsoft Games.
Read ArticleCube Maze v2.5.1 is now available on Tronsoft Games.
Read ArticleCube Maze v2.5.0 is now available on Tronsoft Games.
Read ArticleCube Maze v2.4.16 is now available on Tronsoft Games.
Read ArticleCube Maze v2.4.15 is now available on Tronsoft Games.
Read ArticleCube Maze v2.4.14 is now available on Tronsoft Games.
Read ArticleCube Maze v2.4.13 is now available on Tronsoft Games.
Read ArticleCube Maze v2.4.12 is now available on Tronsoft Games.
Read ArticleCube Maze v2.4.11 is now available on Tronsoft Games.
Read ArticleCube Maze v2.4.10 is now available on Tronsoft Games.
Read ArticleCube Maze v2.4.9 is now available on Tronsoft Games.
Read ArticleCube Maze v2.4.8 is now available on Tronsoft Games.
Read ArticleCube Maze v2.4.7 is now available on Tronsoft Games.
Read ArticleCube Maze v2.4.6 is now available on Tronsoft Games.
Read ArticleCube Maze v2.4.5 is now available on Tronsoft Games.
Read ArticleCube Maze v2.4.4 is now available on Tronsoft Games.
Read ArticleCube Maze v2.4.3 is now available on Tronsoft Games.
Read ArticleCube Maze v2.4.1 is now available on Tronsoft Games.
Read ArticleCube Maze v2.4.0 is now available on Tronsoft Games.
Read ArticleCube Maze v2.3.0 is now available on Tronsoft Games.
Read ArticleCube Maze v2.2.4 is now available on Tronsoft Games.
Read ArticleCube Maze v2.2.3 is now available on Tronsoft Games.
Read ArticleCube Maze v2.2.2 is now available on Tronsoft Games.
Read ArticleCube Maze v2.2.1 is now available on Tronsoft Games.
Read ArticleCube Maze v2.2.0 is now available on Tronsoft Games.
Read ArticleCube Maze v2.1.0 is now available on Tronsoft Games.
Read ArticleCube Maze v2.0.0 is now available on Tronsoft Games.
Read ArticleEmpire Builder v1.3.2 is now available on Tronsoft Games.
Read ArticleA Princess of Mars v1.0.0 is now available on Tronsoft Games.
Read ArticleEmpire Builder v1.3.1 is now available on Tronsoft Games.
Read ArticleThe Gods of Mars v1.0.1 is now available on Tronsoft Games.
Read ArticleEmpire Builder v1.3.0 is now available on Tronsoft Games.
Read ArticleEmpire Builder v1.2.1 is now available on Tronsoft Games.
Read ArticleEmpire Builder v1.2.0 is now available on Tronsoft Games.
Read ArticleThe Chessmen of Mars v1.0.0 is now available on Tronsoft Games.
Read ArticlePrincess Of Mars Project v1.0.0 is now available on Tronsoft Games.
Read ArticleEmpire Builder v1.1.1 is now available on Tronsoft Games.
Read ArticleArcology Mars V0 3 v1.0.0 is now available on Tronsoft Games.
Read ArticleEmpire Builder v1.1.0 is now available on Tronsoft Games.
Read ArticleCube Maze v1.8.0 is now available on Tronsoft Games.
Read ArticleCube Maze v1.7.1 is now available on Tronsoft Games.
Read ArticleCube Maze v1.7.0 is now available on Tronsoft Games.
Read ArticleCube Maze v1.6.0 is now available on Tronsoft Games.
Read ArticleCube Maze v1.3.0 is now available on Tronsoft Games.
Read ArticleEmpire Builder v1.0.1 is now available on Tronsoft Games.
Read ArticleCube Maze v1.2.0 is now available on Tronsoft Games.
Read ArticleEmpire Builder v1.0.0 is now available on Tronsoft Games.
Read ArticleMartian Rails v1.0.0 is now available on Tronsoft Games.
Read ArticleTharsis Line v1.0.2 is now available on Tronsoft Games.
Read ArticleKampfgruppe v1.0.0 is now available on Tronsoft Games.
Read ArticleLegends of Kharos v1.0.0 is now available on Tronsoft Games.
Read ArticleTharsis Line v1.0.0 is now available on Tronsoft Games.
Read ArticleIron Continent v1.0.2 is now available on Tronsoft Games.
Read ArticleIron Continent v1.0.1 is now available on Tronsoft Games.
Read ArticleRealms of Aetherfall: Isles of Kharos v3.0.0 is now available on Tronsoft Games.
Read ArticleIron Continent v1.0.0 is now available on Tronsoft Games.
Read ArticleBritish Rails v1.0.0 is now available on Tronsoft Games.
Read ArticleIronway v1.0.1 is now available on Tronsoft Games.
Read ArticleIronway v1.0.0 is now available on Tronsoft Games.
Read ArticleRealms of Aetherfall v2.1.0 is now available on Tronsoft Games.
Read ArticleHollowtide v1.0.0 is now available on Tronsoft Games.
Read ArticleIron Dividend v1.0.0 is now available on Tronsoft Games.
Read ArticlePanzergruppe Guderian v1.0.1 is now available on Tronsoft Games.
Read ArticleDeadfall v1.0.0 is now available on Tronsoft Games.
Read ArticleThe Quiet Wheel v1.0.0 is now available on Tronsoft Games.
Read ArticleKing Solomon's Mines v1.0.0 is now available on Tronsoft Games.
Read ArticleTreasure Island: The Black Reef v1.1.0 is now available on Tronsoft Games.
Read ArticleTreasure Island: The Black Reef v1.0.0 is now available on Tronsoft Games.
Read ArticlePanzergruppe Guderian v1.0.0 is now available on Tronsoft Games.
Read ArticleSpace Salvager v1.0.0 is now available on Tronsoft Games.
Read ArticleThe Fountain of Youth: The Lost Meridian v1.1.0 is now available on Tronsoft Games.
Read ArticleThe Fountain of Youth: The Lost Meridian v1.0.0 is now available on Tronsoft Games.
Read ArticleThe Ember Sigil v1.0.1 is now available on Tronsoft Games.
Read ArticleMaster of the World v1.0.0 is now available on Tronsoft Games.
Read ArticleUltima IV: Quest of the Avatar v1.0.3 is now available on Tronsoft Games.
Read ArticleCinderfall 2210 v1.0.0 is now available on Tronsoft Games.
Read ArticleUltima IV: Quest of the Avatar v1.0.2 is now available on Tronsoft Games.
Read ArticleUltima IV: Quest of the Avatar v1.0.1 is now available on Tronsoft Games.
Read ArticleBattle of the Bulge v1.0.1 is now available on Tronsoft Games.
Read ArticleUltima IV: Quest of the Avatar v1.0.0 is now available on Tronsoft Games.
Read ArticleFrom the Earth to the Moon v1.0.0 is now available on Tronsoft Games.
Read ArticleBattle Of The Bulge Code Layer v1.0.0 is now available on Tronsoft Games.
Read ArticleThe Mysterious Island v1.0.0 is now available on Tronsoft Games.
Read ArticleAround the World in Eighty Days v1.0.0 is now available on Tronsoft Games.
Read ArticleThe Arab-Israeli Wars v1.0.0 is now available on Tronsoft Games.
Read ArticleJourney to the Center of the Earth v1.0.0 is now available on Tronsoft Games.
Read ArticleThe Island of Doctor Moreau v1.0.0 is now available on Tronsoft Games.
Read ArticleThe Art of War v1.0.0 is now available on Tronsoft Games.
Read ArticleThe First Men in the Moon v1.0.1 is now available on Tronsoft Games.
Read ArticleIronvoid v1.0.0 is now available on Tronsoft Games.
Read ArticleThe First Men in the Moon v1.0.0 is now available on Tronsoft Games.
Read ArticleThe Invisible Man v1.0.0 is now available on Tronsoft Games.
Read ArticleThe Time Machine v1.0.0 is now available on Tronsoft Games.
Read ArticleThe War of the Worlds v1.0.0 is now available on Tronsoft Games.
Read ArticleTwenty Thousand Leagues Under the Sea v1.0.0 is now available on Tronsoft Games.
Read ArticleExplore an underground world, solve environmental puzzles, and recover the missing survey marker using the shared Tronsoft Interactive Fiction Engine 3.1.0 runtime.
Read ArticleChrome Sirens of Ganymede v2.1.3 is now available on Tronsoft Games.
Read ArticleUltima III: Exodus v1.0.0 is now available on Tronsoft Games.
Read ArticleColossal Cave Expedition v2.1.3 is now available on Tronsoft Games.
Read ArticleColossal Cave Expedition v2.1.2 is now available on Tronsoft Games.
Read ArticleColossal Cave Expedition v2.1.1 is now available on Tronsoft Games.
Read ArticleColossal Cave Expedition v2.1.0 is now available on Tronsoft Games.
Read ArticleColossal Cave Expedition v2.0.1 is now available on Tronsoft Games.
Read ArticleColossal Cave Expedition v2.0.0 is now available on Tronsoft Games.
Read ArticleChrome Sirens of Ganymede v2.0.0 is now available on Tronsoft Games.
Read ArticleStranded v1.0.0 is now available on Tronsoft Games.
Read ArticleUltima II: The Revenge of the Enchantress v1.0.0 is now available on Tronsoft Games.
Read ArticleUltima I: The First Age of Darkness v2.0.0 is now available on Tronsoft Games.
Read ArticleTronsoft Card Classics v1.2.0 is now available on Tronsoft Games.
Read ArticleStrange Seas v1.1.0 is now available on Tronsoft Games.
Read ArticleTronsoft Card Classics v1.1.2 is now available on Tronsoft Games.
Read ArticleStrange Seas v1.0.0 is now available on Tronsoft Games.
Read ArticleTronsoft Card Classics v1.1.1 is now available on Tronsoft Games.
Read ArticleTronsoft Card Classics v1.1.0 is now available on Tronsoft Games.
Read ArticleTron's Empire v1.0.0 is now available on Tronsoft Games.
Read ArticleTronsoft Card Classics v1.0.0 is now available on Tronsoft Games.
Read ArticleGalactic Imperialism v1.0.0 is now available on Tronsoft Games.
Read ArticleChrome Sirens of Ganymede v1.0.0 is now available on Tronsoft Games.
Read ArticleThe Sunless Crown v1.0.0 is now available on Tronsoft Games.
Read ArticleThe Sunken Throne v1.0.1 is now available on Tronsoft Games.
Read ArticleThe Sunken Throne v1.0.0 is now available on Tronsoft Games.
Read ArticleCube Maze v1.1.0 is now available on Tronsoft Games.
Read ArticleParcheesi v1.0.0 is now available on Tronsoft Games.
Read ArticleZORK I v1.1.0 is now available on Tronsoft Games.
Read ArticleStarfall Valley v1.0.2 is now available on Tronsoft Games.
Read ArticleCrownfall v0.5.0 is now available on Tronsoft Games.
Read ArticleOthello v1.0.0 is now available on Tronsoft Games.
Read ArticleBlackmarl Deep v1.0.0 is now available on Tronsoft Games.
Read ArticleStarfall Valley v1.0.0 is now available on Tronsoft Games.
Read ArticleWreck of the BSM Pandora v1.0.0 is now available on Tronsoft Games.
Read ArticleVoyage of the BSM Pandora v1.0.0 is now available on Tronsoft Games.
Read ArticlePanzer Blitz v2.4.0 is now available on Tronsoft Games.
Read ArticleNapoleon's Last Battles v1.0.0 is now available on Tronsoft Games.
Read ArticleColossal Cave v1.0.0 is now available on Tronsoft Games.
Read ArticleBSM Pandora v1.0.0 is now available on Tronsoft Games.
Read ArticleSuper Star Trek — Grand Scale Edition v1.0.2 is now available on Tronsoft Games.
Read ArticleBarbarian Prince v1.0.0 is now available on Tronsoft Games.
Read ArticleTron's Star Trek v1.0.0 is now available on Tronsoft Games.
Read ArticleTron's Craps v1.0.0 is now available on Tronsoft Games.
Read ArticleCube Maze v1.0.0 is now available on Tronsoft Games.
Read ArticleRisk: Lord of the Rings v1.0.0 is now available on Tronsoft Games.
Read ArticleColossal Cave — TIFE Edition v1.0 is now available on Tronsoft Games.
Read ArticleBarbarian Kings v1.1.0 is now available on Tronsoft Games.
Read ArticleBarbarian Kings v1.0.0 is now available on Tronsoft Games.
Read ArticleAlbion: Land of Faerie v1.0.0 is now available on Tronsoft Games.
Read ArticleNeon Shadows v1.1.0 is now available on Tronsoft Games.
Read ArticleNeon Shadows v1.0.0 is now available on Tronsoft Games.
Read ArticleHeroQuest: The Trial of the Iron Gate v1.0.0 is now available on Tronsoft Games.
Read ArticlePanzer Blitz v2.1.0 is now available on Tronsoft Games.
Read ArticlePanzer Blitz v2.0.0 is now available on Tronsoft Games.
Read ArticleZORK I — The Great Underground Empire v1.0.0 is now available on Tronsoft Games.
Read ArticleISS Vanguard v1.0.0 is now available on Tronsoft Games.
Read ArticleTic Tac Toe v1.0.0 is now available on Tronsoft Games.
Read ArticleGo v1.0.0 is now available on Tronsoft Games.
Read ArticleCheckers v1.0.0 is now available on Tronsoft Games.
Read ArticleChess v1.0.0 is now available on Tronsoft Games.
Read ArticleSolarQuest v1.0.0 is now available on Tronsoft Games.
Read ArticlePanzer Blitz v1.0.0 is now available on Tronsoft Games.
Read ArticleZork I: The Great Underground Empire v1.2.0 is now available on Tronsoft Games.
Read ArticleUltima: Britannian Chronicles v1.0.0 is now available on Tronsoft Games.
Read Article
Sign in without leaving the page.