What’s new in this release
VERSION 2.0.0
- Milestone release: tutorial, scenario workshop/import/export, three new scenarios, replay timeline, after-action assessment, accessibility/audio framework, and encyclopedia.
CONQUERED KINGDOMS — VERSION 1.9.0
2026-08-17
- Added five army formations with destination ghost previews.
- Added persistent army objectives and battlefield objective arrows.
- Added ranged overwatch, reserve reactions, disengagement penalties, and commander rally.
- Added unit supply priority and depot capacity/demand reporting.
- Expanded siege assault intelligence, strategic zoom, minimap objective/supply cues, and end-turn command review.
- Advanced save format to v8.
CONQUERED KINGDOMS — VERSION 1.8.0
2026-08-17
- Added Planned Orders mode and Execute Orders resolution.
- Added battlefield order arrows and selected-unit supply-route visualization.
- Added army-wide standing orders, engineer crossing operations, and siege preparation.
- Added context-sensitive right-click commands and five rotating autosaves.
- Expanded army status cards and advanced save format to v7.
CONQUERED KINGDOMS — VERSION 1.7.0
Command and control update
- Persistent Hold, Advance, Assault, Defend, Reserve, and Withdraw orders.
- Multi-point waypoint routes with execute/clear controls.
- Operational overlays for supply, threat, command, objectives, roads, and territory.
- Supply depots that extend the network from supplied ground.
- Engineer support unit and fieldworks/entrenchment defense.
- Expanded siege duration, stores, and surrender-pressure display.
- Turn briefing and persistent notification center.
- Three manual save slots plus quick save/load.
- Small, Normal, Large, and Extra Large interface scaling.
- Save format advanced to version 6.
VERSION 1.6.0
Weather, roads, configurable battles, scenario browsing, stronger strategic AI, and Hall of Victories.
VERSION 1.5.0 — 2026-08-17
Branching campaign, treasury decisions, persistent forces, deployment, secondary objectives, graded victories, commander progression, and after-action chronicles.
VERSION 1.4.0
Army command, fatigue, supply-network, reinforcement, history, and campaign systems.
VERSION 1.3.0
Conquered Kingdoms v1.3.0 — 2026-08-17
- Strategic systems: fog/scouting, last-known intelligence, supply, timed recruitment, named commanders, veterancy, explicit garrisons, surrender demands, AI personalities and scenario briefings.
VERSION 1.2.0
Conquered Kingdoms v1.2.0 — 2026-08-17
- Tactical systems: undo movement, minimap, previous/next unit cycling, zones of control, flanking, morale/retreats, command influence, garrison defence, siege income pressure, and expanded battle statistics.
VERSION 1.1.0
Conquered Kingdoms v1.1.0 — 2026-08-17
Tactical clarity and turn-flow update. See patch_v1.1.0.txt.
CONQUERED KINGDOMS — CHANGELOG
VERSION 1.0.1 — 2026-08-17
First packaged release to Package Specification v1.6.2: split tree, generated
documents and artwork, self-tests, checksums and a shipped self-validator.
Accessibility pass: labelled controls, visible focus, reduced-motion support.
VERSION 1.0.0 — 2026-08-17
Single self-contained file. Three countries, nine designs, the siege slate,
three commanders, local save. Not published as a package.
- Milestone release: tutorial, scenario workshop/import/export, three new scenarios, replay timeline, after-action assessment, accessibility/audio framework, and encyclopedia.
CONQUERED KINGDOMS — VERSION 1.9.0
2026-08-17
- Added five army formations with destination ghost previews.
- Added persistent army objectives and battlefield objective arrows.
- Added ranged overwatch, reserve reactions, disengagement penalties, and commander rally.
- Added unit supply priority and depot capacity/demand reporting.
- Expanded siege assault intelligence, strategic zoom, minimap objective/supply cues, and end-turn command review.
- Advanced save format to v8.
CONQUERED KINGDOMS — VERSION 1.8.0
2026-08-17
- Added Planned Orders mode and Execute Orders resolution.
- Added battlefield order arrows and selected-unit supply-route visualization.
- Added army-wide standing orders, engineer crossing operations, and siege preparation.
- Added context-sensitive right-click commands and five rotating autosaves.
- Expanded army status cards and advanced save format to v7.
CONQUERED KINGDOMS — VERSION 1.7.0
Command and control update
- Persistent Hold, Advance, Assault, Defend, Reserve, and Withdraw orders.
- Multi-point waypoint routes with execute/clear controls.
- Operational overlays for supply, threat, command, objectives, roads, and territory.
- Supply depots that extend the network from supplied ground.
- Engineer support unit and fieldworks/entrenchment defense.
- Expanded siege duration, stores, and surrender-pressure display.
- Turn briefing and persistent notification center.
- Three manual save slots plus quick save/load.
- Small, Normal, Large, and Extra Large interface scaling.
- Save format advanced to version 6.
VERSION 1.6.0
Weather, roads, configurable battles, scenario browsing, stronger strategic AI, and Hall of Victories.
VERSION 1.5.0 — 2026-08-17
Branching campaign, treasury decisions, persistent forces, deployment, secondary objectives, graded victories, commander progression, and after-action chronicles.
VERSION 1.4.0
Army command, fatigue, supply-network, reinforcement, history, and campaign systems.
VERSION 1.3.0
Conquered Kingdoms v1.3.0 — 2026-08-17
- Strategic systems: fog/scouting, last-known intelligence, supply, timed recruitment, named commanders, veterancy, explicit garrisons, surrender demands, AI personalities and scenario briefings.
VERSION 1.2.0
Conquered Kingdoms v1.2.0 — 2026-08-17
- Tactical systems: undo movement, minimap, previous/next unit cycling, zones of control, flanking, morale/retreats, command influence, garrison defence, siege income pressure, and expanded battle statistics.
VERSION 1.1.0
Conquered Kingdoms v1.1.0 — 2026-08-17
Tactical clarity and turn-flow update. See patch_v1.1.0.txt.
CONQUERED KINGDOMS — CHANGELOG
VERSION 1.0.1 — 2026-08-17
First packaged release to Package Specification v1.6.2: split tree, generated
documents and artwork, self-tests, checksums and a shipped self-validator.
Accessibility pass: labelled controls, visible focus, reduced-motion support.
VERSION 1.0.0 — 2026-08-17
Single self-contained file. Three countries, nine designs, the siege slate,
three commanders, local save. Not published as a package.

