Tronsoft Interactive Game Museum
Explore the history, design, technology, documentation, media, and preservation of classic computer and video games.
Featured Exhibits
Curated by Tronsoft Museum
Featured Pool of Radiance The first Gold Box computer role-playing game and the beginning of SSI’s major AD&D era.Curated by Tronsoft Museum
Featured Strategic Simulations Inc. From a 1979 wargame startup to a defining strategy and computer-role-playing publisher.Curated by Tronsoft Museum
Featured Computer Bismarck A foundational commercial computer wargame centered on the 1941 hunt for the German battleship Bismarck.Curated by Tronsoft Museum
Featured Panzer General The accessible campaign wargame that became SSI’s greatest mainstream strategy success.Curated by Tronsoft Museum
Featured Steel Panthers A landmark tactical wargame focused on armored and combined-arms combat.Curated by Tronsoft Museum
Featured Adventure Games Wing Colossal Cave, Zork, Infocom, Sierra, LucasArts, and the evolution of interactive storytelling.Curated by Tronsoft Museum
Featured Strategy Games Wing Empire, Civilization, SSI, Panzer General, Age of Empires, and the systems behind strategic play.Curated by Tronsoft Museum
Featured Origins of the Computer RPG From tabletop rules and university mainframes to Ultima, Wizardry, modern open worlds, moral choice, and persistent online worlds.Curated by Tronsoft Museum
All Exhibits
Readiness 100%
Company-gallery Pool of Radiance The first Gold Box computer role-playing game and the beginning of SSI’s major AD&D era.Readiness 90%
Company-gallery Strategic Simulations Inc. From a 1979 wargame startup to a defining strategy and computer-role-playing publisher.Readiness 90%
Company-gallery Computer Bismarck A foundational commercial computer wargame centered on the 1941 hunt for the German battleship Bismarck.Readiness 90%
Company-gallery Panzer General The accessible campaign wargame that became SSI’s greatest mainstream strategy success.Readiness 90%
Company-gallery Steel Panthers A landmark tactical wargame focused on armored and combined-arms combat.Readiness 90%
Wing Adventure Games Wing Colossal Cave, Zork, Infocom, Sierra, LucasArts, and the evolution of interactive storytelling.Readiness 80%
Wing Strategy Games Wing Empire, Civilization, SSI, Panzer General, Age of Empires, and the systems behind strategic play.Readiness 95%
History Origins of the Computer RPG From tabletop rules and university mainframes to Ultima, Wizardry, modern open worlds, moral choice, and persistent online worlds.Readiness 100%
Technology Armored Combat Armor, guns, range, facing abstractions, and tactical employment.Readiness 100%
Technology Artillery and Fire Support Indirect fire, suppression, preparation, and battlefield timing.Readiness 100%
System Building a Kampfgruppe Organizing an effective improvised battle group.Readiness 100%
Technology Combined-Arms Doctrine How armor, infantry, artillery, reconnaissance, and engineers support one another.Readiness 100%
System Command and Control Headquarters, cohesion, orders, and battlefield coordination.Readiness 100%
Document Development History How Gary Grigsby and SSI created a reusable Eastern Front battlefield system.Readiness 100%
System Force Preservation Winning campaigns without destroying the formation that must fight the next battle.Readiness 100%
Artifact Infantry and Weapons Encyclopedia Squads, machine guns, anti-tank weapons, engineers, and supporting arms.Readiness 100%
Technology Infantry Combat The role of infantry in towns, woods, defensive positions, and assaults.Readiness 100%
Preservation Legacy and Influence Kampfgruppe's place in the evolution of computer wargames.Readiness 100%
System Line of Sight and Reconnaissance Detection, observation, concealment, and uncertainty.Readiness 100%
System Morale and Experience Why veteran units behave differently from newly formed units.Readiness 100%
Press Period Reception How reviewers and wargamers evaluated Kampfgruppe in the mid-1980s.Readiness 100%
Preservation Preservation Archive A structured plan for preserving the game and its historical context.Readiness 100%
System Repair and Recovery Maintaining armored strength during extended operations.Readiness 100%
Document Scenario Construction Workshop A museum guide to designing balanced Kampfgruppe engagements.Readiness 100%
System Scenarios and Battle Generation How the game creates varied engagements rather than one fixed campaign.Readiness 100%
Person SSI and Gary Grigsby The publisher-designer partnership behind Kampfgruppe.Readiness 100%
System Supply and Logistics Fuel, ammunition, movement, and the operational limits behind combat power.Readiness 100%
Artifact Terrain Encyclopedia How roads, woods, towns, rivers, hills, mud, and snow shape operations.Readiness 100%
Timeline The Eastern Front in 1944 Military context for the forces and situations represented in the game.Readiness 100%
Artifact Vehicle Encyclopedia Representative armored and support vehicles modeled by the game.Readiness 100%
Company-gallery Allied General The Allied perspective on the Panzer General campaign formula.Readiness 90%
Company-gallery Battlegroup A Western Front counterpart that extended the Kampfgruppe design tradition.Readiness 90%
Company-gallery Champions of Krynn The Gold Box engine enters the Dragonlance setting.Readiness 90%
Company-gallery Computer Ambush Man-to-man tactical combat with unusually detailed planning and resolution.Readiness 90%
Company-gallery Computer Napoleonics Operational and tactical Napoleonic warfare adapted to the home computer.Readiness 90%
Company-gallery Curse of the Azure Bonds A Gold Box sequel built around magical bonds and a continuing adventuring party.Readiness 90%
Company-gallery Dark Sun: Shattered Lands A more open-ended AD&D computer RPG set in the harsh world of Athas.Readiness 90%
Company-gallery Eye of the Beholder Real-time first-person dungeon exploration under the SSI AD&D banner.Readiness 90%
Company-gallery Fantasy General A fantasy adaptation of the General-series campaign system.Readiness 90%
Company-gallery Imperialism Industrial-age grand strategy built around economics, diplomacy, and state development.Readiness 90%
Company-gallery Imperialism II: Age of Exploration A preindustrial grand strategy game of exploration, trade, colonization, and European rivalry.Readiness 90%
Company-gallery Joel Billings and the Founding of SSI The entrepreneur who believed personal computers could support serious wargames.Readiness 90%
Company-gallery Mech Brigade Cold War armored warfare at the tactical-operational level.Readiness 90%
Company-gallery Pacific General Operational strategy across the Pacific War.Readiness 90%
Company-gallery Pools of Darkness The epic conclusion to the original Pool of Radiance sequence.Readiness 90%
Company-gallery Secret of the Silver Blades A high-level Gold Box adventure with extensive dungeon exploration.Readiness 90%
Company-gallery SSI Preservation Archive A curatorial framework for preserving SSI boxes, disks, manuals, maps, catalogs, patches, and oral histories.Readiness 90%
Company-gallery Star General Science-fiction conquest using the General-series lineage.Readiness 90%
Company-gallery Steel Panthers II: Modern Battles The Steel Panthers tactical system extended into postwar and modern conflict.Readiness 90%
Company-gallery Steel Panthers III: Brigade Command Larger-scale command in the Steel Panthers series.Readiness 90%
Company-gallery Torpedo Fire A naval combat simulation built around submarine and surface-ship engagements.Readiness 90%
Company-gallery War in Russia A vast Eastern Front campaign simulation covering strategy, production, and operations.Readiness 90%
Company-gallery Wargame Construction Set A toolkit that let players build and share their own wargame scenarios.Readiness 90%
Company-gallery Wargame Construction Set II: Tanks! A more specialized construction system for armored warfare.Readiness 90%
Company-gallery Warship Tactical surface naval warfare in the Pacific.Readiness 90%
Strategy-gallery Age of Empires Historical eras, economy, technology advancement, formations, and accessible empire building in real time.Readiness 80%
Strategy-gallery Artificial Intelligence in Strategy Games Opponent planning, pathfinding, tactical evaluation, diplomacy, difficulty scaling, and simulation shortcuts.Readiness 80%
Strategy-gallery Board Wargame Roots How hex grids, combat results tables, zones of control, and historical scenarios moved from tabletop design into software.Readiness 80%
Strategy-gallery Boxes, Manuals, and Reference Cards Physical packaging, documentation, maps, charts, keyboard overlays, and printed learning systems.Readiness 80%
Strategy-gallery Civilization Series Technology trees, governments, wonders, diplomacy, and the one-more-turn structure of historical 4X design.Readiness 80%
Strategy-gallery Close Combat Real-time tactical command, morale, suppression, terrain, and historically grounded small-unit combat.Readiness 80%
Strategy-gallery Command & Conquer Asymmetric factions, live-action storytelling, fast interface design, and competitive real-time warfare.Readiness 80%
Strategy-gallery Crusader Kings Dynastic politics, relationships, succession, personality, and emergent medieval narratives.Readiness 80%
Strategy-gallery Dune II and the RTS Template The interface and systems that established the recognizable real-time strategy formula.Readiness 80%
Strategy-gallery Early Mainframe Strategy Experiments on university and military computers that established strategic simulation, hidden information, and computer-controlled opposition.Readiness 80%
Strategy-gallery Empire and the Birth of a Genre The development, versions, and influence of Empire as a foundational computer strategy game.Readiness 80%
Strategy-gallery Empire Collection Versions, descendants, multiplayer traditions, production systems, and the continuing legacy of Empire.Readiness 80%
Strategy-gallery Europa Universalis Statecraft, colonization, diplomacy, trade, warfare, and centuries-long historical simulation.Readiness 80%
Strategy-gallery Fog of War Hidden information, scouting, uncertainty, intelligence gathering, and the limits of battlefield knowledge.Readiness 80%
Strategy-gallery Gary Grigsby and Operational Wargaming Campaign scale, logistics, unit detail, and the evolution of operational computer wargames.Readiness 80%
Strategy-gallery Hearts of Iron Industrial mobilization, logistics, research, alliances, fronts, and global warfare.Readiness 80%
Strategy-gallery Heroes of Might and Magic Adventure maps, army composition, resources, heroes, towns, and campaign structure.Readiness 80%
Strategy-gallery Master of Orion Galactic exploration, species design, diplomacy, ship construction, and space 4X conventions.Readiness 80%
Strategy-gallery Multiplayer and Network Preservation Protocols, matchmaking services, LAN support, server emulation, and documenting online play.Readiness 80%
Strategy-gallery Scenario and Mod Preservation User-created scenarios, editors, mod formats, patches, and community knowledge.Readiness 80%
Strategy-gallery Sid Meiers Alpha Centauri Faction ideology, social engineering, ecological systems, narrative events, and speculative strategy.Readiness 80%
Strategy-gallery SSI Collection Wargames, Gold Box crossovers, construction sets, manuals, catalogs, and publisher history.Readiness 80%
Strategy-gallery Strategic Simulations Inc. SSIs founding, publishing model, landmark releases, and role in bringing detailed wargames to home computers.Readiness 80%
Strategy-gallery Technology Trees Research structures that pace progress, define strategic identity, and connect economy to military power.Readiness 80%
Strategy-gallery The Design of Turns Alternating, simultaneous, phased, and initiative-driven turn systems and how each changes player decision-making.Readiness 80%
Strategy-gallery Total War Series Turn-based campaign management combined with real-time mass battles and historical spectacle.Readiness 80%
Strategy-gallery X-COM and Tactical Decision-Making Action points, destructible battlefields, persistent soldiers, research, and strategic consequences.Readiness 80%
Heritage Apple II Heritage Wing Hardware, software, publishers, education, and games from a foundational home computer.Readiness 70%
Heritage Commodore 64 Heritage Wing SID music, sprites, demo culture, publishers, and an enormous game library.Readiness 70%
Heritage DOS Gaming Hall VGA, Sound Blaster, shareware, CD-ROMs, and the rise of PC gaming.Readiness 70%
Wing Indie Games Gallery Independent creators, digital distribution, crowdfunding, early access, and bold experimentation.Readiness 70%
Wing Online Worlds Wing MUDs, Ultima Online, EverQuest, World of Warcraft, and persistent communities.Readiness 75%
Wing Simulation Wing SimCity, Flight Simulator, Railroad Tycoon, The Sims, and the art of modeling complex systems.Readiness 75%
Wing Space Games Wing Elite, Wing Commander, Star Control, Freelancer, Starfield, and generations of space exploration.Readiness 75%
