Total War Series

Turn-based campaign management combined with real-time mass battles and historical spectacle.

Curated by Tronsoft Museum

Exhibit Overview

Turn-based campaign management combined with real-time mass battles and historical spectacle.

Exhibit Focus

  • Historical context and release chronology
  • Core mechanics and interface design
  • Developers, publishers, and platforms
  • Influence on later strategy games
  • Preservation priorities and research questions

Collection and Preservation Plan

This exhibit belongs to Gallery 9: Featured Strategy Series.

Planned Collection

  • Box art and packaging
  • Manuals and reference cards
  • Maps, scenario material, and screenshots
  • Contemporary advertisements and reviews
  • Developer interviews and design commentary

Game Facts

Game or series: Total War Series

Developer and publisher context: Creative Assembly

Gameplay and Systems

Turn-based campaign management paired with real-time battles involving formations, terrain, morale, missiles, cavalry, siege warfare, and large armies.

What to Examine

  • Map and interface organization
  • Economic and production systems
  • Artificial intelligence and hidden information
  • Campaign structure and replayability
  • How player decisions create long-term consequences

Historical Significance

Total War’s two-layer structure made empire management and cinematic tactical battles mutually reinforcing. The series expanded from Japan and medieval Europe into Rome, gunpowder eras, fantasy, and China.