Board Wargame Roots

How hex grids, combat results tables, zones of control, and historical scenarios moved from tabletop design into software.

Curated by Tronsoft Museum

Exhibit Overview

How hex grids, combat results tables, zones of control, and historical scenarios moved from tabletop design into software.

Exhibit Focus

  • Historical context and release chronology
  • Core mechanics and interface design
  • Developers, publishers, and platforms
  • Influence on later strategy games
  • Preservation priorities and research questions

Collection and Preservation Plan

This exhibit belongs to Gallery 1: Origins and Early Computer Strategy.

Planned Collection

  • Box art and packaging
  • Manuals and reference cards
  • Maps, scenario material, and screenshots
  • Contemporary advertisements and reviews
  • Developer interviews and design commentary