Board Wargame Roots
How hex grids, combat results tables, zones of control, and historical scenarios moved from tabletop design into software.
Curated by Tronsoft Museum
Exhibit Overview
How hex grids, combat results tables, zones of control, and historical scenarios moved from tabletop design into software.
Exhibit Focus
- Historical context and release chronology
- Core mechanics and interface design
- Developers, publishers, and platforms
- Influence on later strategy games
- Preservation priorities and research questions
Collection and Preservation Plan
This exhibit belongs to Gallery 1: Origins and Early Computer Strategy.
Planned Collection
- Box art and packaging
- Manuals and reference cards
- Maps, scenario material, and screenshots
- Contemporary advertisements and reviews
- Developer interviews and design commentary
