The Design of Turns

Alternating, simultaneous, phased, and initiative-driven turn systems and how each changes player decision-making.

Curated by Tronsoft Museum

Exhibit Overview

Alternating, simultaneous, phased, and initiative-driven turn systems and how each changes player decision-making.

Exhibit Focus

  • Historical context and release chronology
  • Core mechanics and interface design
  • Developers, publishers, and platforms
  • Influence on later strategy games
  • Preservation priorities and research questions

Collection and Preservation Plan

This exhibit belongs to Gallery 3: Turn-Based Strategy.

Planned Collection

  • Box art and packaging
  • Manuals and reference cards
  • Maps, scenario material, and screenshots
  • Contemporary advertisements and reviews
  • Developer interviews and design commentary