The Design of Turns
Alternating, simultaneous, phased, and initiative-driven turn systems and how each changes player decision-making.
Curated by Tronsoft Museum
Exhibit Overview
Alternating, simultaneous, phased, and initiative-driven turn systems and how each changes player decision-making.
Exhibit Focus
- Historical context and release chronology
- Core mechanics and interface design
- Developers, publishers, and platforms
- Influence on later strategy games
- Preservation priorities and research questions
Collection and Preservation Plan
This exhibit belongs to Gallery 3: Turn-Based Strategy.
Planned Collection
- Box art and packaging
- Manuals and reference cards
- Maps, scenario material, and screenshots
- Contemporary advertisements and reviews
- Developer interviews and design commentary
