Artificial Intelligence in Strategy Games

Opponent planning, pathfinding, tactical evaluation, diplomacy, difficulty scaling, and simulation shortcuts.

Curated by Tronsoft Museum

Exhibit Overview

Opponent planning, pathfinding, tactical evaluation, diplomacy, difficulty scaling, and simulation shortcuts.

Exhibit Focus

  • Historical context and release chronology
  • Core mechanics and interface design
  • Developers, publishers, and platforms
  • Influence on later strategy games
  • Preservation priorities and research questions

Collection and Preservation Plan

This exhibit belongs to Gallery 8: Strategy Innovation Laboratory.

Planned Collection

  • Box art and packaging
  • Manuals and reference cards
  • Maps, scenario material, and screenshots
  • Contemporary advertisements and reviews
  • Developer interviews and design commentary