Torpedo Fire
A naval combat simulation built around submarine and surface-ship engagements.
Curated by Tronsoft Museum
Overview and Release Context
A naval combat simulation built around submarine and surface-ship engagements.
1981 | Apple II and other platforms | SSI
Gameplay and Design
Players calculate approach geometry, target movement, firing solutions, and weapon employment. The computer handles complex resolution while preserving the uncertainty of naval detection and attack.
Topics to Explore
- Rules, interface, and player decision-making
- Historical or fictional setting
- Platforms, versions, and technical constraints
- Designers, developers, and publishing context
- Links to related SSI titles
Historical Significance and Legacy
The game showed how computers could support mathematically intensive simulation and helped define naval warfare as a recurring SSI specialty.
Artifacts and Preservation
The planned collection for Torpedo Fire includes packaging, manuals, reference cards, disks or disk images, screenshots, maps, advertisements, reviews, patches, and development commentary where legally available.
