Imperialism

Industrial-age grand strategy built around economics, diplomacy, and state development.

Curated by Tronsoft Museum

Overview and Release Context

Industrial-age grand strategy built around economics, diplomacy, and state development.

1997 | Windows and Macintosh | Developer: Frog City Software | Publisher: SSI

Gameplay and Design

Players develop transportation, industries, resources, armies, navies, trade, and diplomatic relationships. Economic capacity is the foundation of military and political power.

Topics to Explore

  • Rules, interface, and player decision-making
  • Historical or fictional setting
  • Platforms, versions, and technical constraints
  • Designers, developers, and publishing context
  • Links to related SSI titles

Historical Significance and Legacy

Imperialism is remembered for integrating production, trade, and diplomacy into a coherent strategic model rather than treating economics as a secondary resource system.

Artifacts and Preservation

The planned collection for Imperialism includes packaging, manuals, reference cards, disks or disk images, screenshots, maps, advertisements, reviews, patches, and development commentary where legally available.