
Standard Game · Strategy
Emberward
Two hosts contest five wardstones on a hex ward of ash. Movement is taken season by season, but every hex that changes hands is settled in a real-time arena duel you fight yourself. A tide of light ripples outward from the centre stone and turns one phase each season, so where and when you pick a fight matters as much as which piece you send. Eight units a side, four elementals, seven workings, three wards and a three-season campaign.
About this game
Two hosts contest five wardstones on a hex ward of ash. Movement is taken season by season, but every hex that changes hands is settled in a real-time arena duel you fight yourself. A tide of light ripples outward from the centre stone and turns one phase each season, so where and when you pick a fight matters as much as which piece you send. Eight units a side, four elementals, seven workings, three wards and a three-season campaign.
Screenshots
Community
Discuss the game, report problems, or suggest improvements.
No comments, bug reports, or change requests have been posted yet.

