ZORK I — TUTORIAL

The Great Underground Empire · Tronsoft Games · Version 1.1.0

How to begin

Launch the game from the Tronsoft Games library. You begin in an open field west of a white house. Type a command at the > prompt and press Enter, or click the buttons around the screen if you would rather not type.

A good opening: OPEN MAILBOX, then READ LEAFLET, then explore. The house is boarded at the front — try the back.

The screen

The display reads top to bottom, and the story always comes first.

AreaWhat it holds
Status barGame title, your current location, the turn count and the clock
LOCATION paneRoom name, a short summary, and a button for every exit
STORY paneThe narrative and your command prompt
PLAYER paneYour meters — score, treasures banked, light and carried items — and your inventory
Context actionsBands of ready-made commands, directly beneath the story
Quick rowMap, Journal, Inventory, Save and Settings

Controls

Play by typing, by clicking, or by mixing the two. Every button has a typed equivalent, shown as a tooltip when you hover it.

InputEffect
Type at the promptEnter any command, then Enter
/ Recall previous commands
Exit buttonsTravel in that direction
Context-action buttonsSend a complete command such as Open Mailbox
Quick rowOpen the map, journal, inventory, saves or settings

Context-action bands

The bands beneath the story are the heart of click-play. Each button is a complete composed commandGo North, Attack Troll with Sword, Put Emerald in Case — not a verb waiting for a target.

BandContents
MovementEvery exit from the room you are standing in
ObjectsWhat you can see here: examine, take, open, use
CharactersTalk to anyone present, and ask them about topics
InventoryContextual actions for what you carry, such as Turn On Lamp, Light Candles or Tie Rope to Railing
The bands are rebuilt from the state of the world after every turn, and a band with nothing useful in it is hidden. In the dark, the Objects and Characters bands vanish entirely — you cannot act on what you cannot see.

Talking to people

Three characters will answer you: the troll, the thief and the cyclops. Use TALK TO THIEF, or ask about something specific with ASK THIEF ABOUT EGG. The Characters band offers both as buttons whenever someone is present, and everything said is kept in the Talk Log tab of the Journal.

Settings

The Settings dialog offers a green or amber phosphor theme, four text sizes, and quick access to Help, About, Hint and Restart. Your theme and text size are remembered between sessions.

Essential commands

CommandWhat it does
LOOKDescribe the room again
EXAMINE <thing>Inspect something closely (also X)
TAKE / DROP <thing>Pick up or put down an object
INVENTORYList what you are carrying (also I)
NORTH SOUTH EAST WEST UP DOWNTravel (also N S E W U D, and NE NW SE SW)
ENTER / CLIMBGo into or up something
OPEN / CLOSE <thing>Operate doors, containers and windows
MOVE <thing>Push or shift something aside
TURN ON LAMP / TURN OFF LAMPControl your light source
ATTACK <foe> WITH <weapon>Fight
SAY <word>Speak a word aloud — some places listen
PUT <treasure> IN CASEBank a treasure for points
HELP / HINTCommand list / graded hints for where you are

The parser is forgiving. It accepts synonyms, corrects near-misses (TAKE SWROD → “Did you mean the sword?”), examines a bare object name, and suggests what actually works if you try a verb it doesn’t know.

Turn order

ZORK I is turn-based and waits for you indefinitely. One command is one turn. The move counter advances on actions that change the world; looking things up (HELP, QUESTS, SCORE) costs nothing. There is no timer and no real-time pressure — think as long as you like.

Movement and mapping

The world is 48 rooms connected by compass directions plus UP, DOWN, IN and OUT. The left panel always lists the exits from your current room, and the right panel shows a regional map and your treasure count. Some passages are one-way: once the trap door slams behind you, you must find another way home.

Light is life. Most underground rooms are pitch dark. Entering one without a light gives a warning; moving again in the dark ends the adventure in the jaws of a grue. Take the brass lamp from the living room and TURN ON LAMP before you descend. The ivory torch also lights your way — and is itself a treasure.

Combat

Combat is puzzle-like, not statistical. There are two fights, and each needs the right tool: a troll blocks the passages east and west (the elvish sword settles it), and a thief guards his hoard (the nasty knife from the attic). The cyclops cannot be fought at all — he must be frightened away by a name he remembers from an old story.

Scoring

The maximum score is 237, made up of:

Type SCORE at any time. The top bar shows your score, the maximum, and your move count; the quest panel tracks how many treasures you have banked.

Winning

Recover all fifteen treasures and PUT each one IN CASE in the living room (OPEN CASE first). When the last treasure is banked, a hidden panel reveals a map to a stone barrow. Travel to West of House, go SOUTHWEST, and ENTER the barrow to win with a perfect score.

Losing

You can die by walking in the dark, or by pressing the blue button in the maintenance room and flooding it. Death ends the story; type RESTART to begin again or RESTORE to return to a save. There are no unwinnable states caused by lost objects — the thief’s hoard can always be recovered.

Saving and restarting

SAVESave to the slot named “quick”
SAVE <name>Save to a named slot
RESTORE / RESTORE <name>Reload a save
SAVESOpen the save manager (create, restore, delete)
RESTARTBegin the adventure again
TRANSCRIPTReview or download your session log

The Save button in the quick row opens the save manager, where you can create, restore and delete named slots. Saves live in your own browser under the key tronsoft_zork_i_saves, with theme and text size under tronsoft_zork_i_theme and tronsoft_zork_i_textsize. They are local to your machine and are never transmitted anywhere.

If you get stuck

Type HINT. Hints are graded: the first nudges, the second points, the third tells you outright. They are chosen from where you are standing and what you have already achieved, so ask again after you move.

© 2026 Tronsoft Games. See LICENSE.txt and docs/credits.txt.