W R E C K O F T H E BSM PANDORA
"Day 1, 0400 hours. Biological Survey Module Pandora — quarantine initiated. Three Gepidus-class organisms confirmed in Deck C Science pods. RISOR access to Deck B restricted. All crew report to emergency stations."
Ares Magazine #6 · SPI 1980 · Solitaire Survival
Command your crew across 3 decks, 21 pods, 9 tubes and the RISOR shaft. Eliminate the alien infestation.
Actual game counters, map layout & tables from the original.
MISSION SCENARIO
Exterminate the Infestation
Restore the Pandora
Rescue Survivors
Survive Until Rescue
Destroy every alien bioform before the Pandora is lost.
MODE
Single Mission
Procedural Skirmish
Custom Mission
Tutorial Operation
DIFFICULTY
Cadet
Standard
Veteran
Nightmare
Pandora
IRONMAN
▶ START DEFINITIVE OPERATION
▶ NORMAL — 4 Crew
▶ HARD — 3 Crew / More Aliens
★ CAMPAIGN — NORMAL
★ CAMPAIGN — HARD
▶ CONTINUE SAVED MISSION
SELECT CREW · MOVE THROUGH TUBES · REACT · REPAIR · SURVIVE 20 TURNS
Ship Status
Stats
Hull Integrity 100%
Pods Infested 0
Aliens Active 0
Crew Alive 4
Aliens Killed 0
Mission Objective
Ship Systems
Alien Ecology
Supplies
WeapKit charges 6
MedKit uses 4
CompKit repairs 3
Stungun charges 3
Storbombs 2
BSM PANDORA — DECK LAYOUT (A/B/C · 21 PODS · TUBES · RISORS)
SELECT CREW → CHOOSE ACTION → CLICK HIGHLIGHTED MAP SPACE
TACTICAL TIMELINE STEP NORMAL FAST
Crew Manifest
SINGLE MISSION
Selected Loadout
Fire Teams
Alpha: unassigned Bravo: unassigned
A Assign Alpha
B Assign Bravo
⇢ Move Fire Team
× Clear Team
Actions — 3 left
Tactical Orders
⌖ Cycle Crew Order
⌕ Search / Resolve Contacts
TACTICAL AWARENESS
THREAT MAP
SHIP OVERLAY
CLEAR OVERLAY
ALIEN INTEL
SERVICE RECORDS
EXPORT REPORT
DEFINITIVE SYSTEMS READY
Movement
→ Move Through Tube/RISOR
Step 2 — Reaction Phase
⚡ WeapKit: Fire at Alien
⊙ Stungun: Stun Alien
💥 Storbomb: Area Attack
◎ Overwatch / Reaction Fire
≋ Suppressive Fire
Step 3 — Acquisition
✚ MedKit: Heal Crew
⚙ CompKit: Repair System
★ Mission Action
⌘ Pandora Command Console
Select a compartment on the map for Command Console operations.
Reference: §8.6 Reaction Table (Aggression 1–3)
Agg React 1 2 3 4 5
1 Flee 10 9 (8) (7) (6)
Move 11 11 11 11 11
Kill 12 12 12 12 12
2 Flee 9 8 (7) (6) (5)
Move 10 10 10 9 9
Kill 12 12 12 12 11
3 Flee 8 7 6 (6) (5)
Move 9 9 9 9 8
Kill 12 12 12 11 11
Reference: §9.9 Impair Table
Die +0 +1 +2 +3 +4 +5
1 — — — — 1 1
2 — — — — 1 1
3 — — 1 1 1 2
4 — 1 1 1 2 2
5 1 1 1 2 2 3
6 1 1 2 2 3 3