Tronsoft Games

Wintergewitter

How to play — the relief of Stalingrad, December 1942

Beginning

The opening sheet offers three ways in.

Choose your side and the standard of the opposition — cadet, veteran or ace — before you begin. The German side attacks in most actions; the Soviet side has more of everything and better tanks.

The scale

One hex200 metres
One counterA platoon — three or four vehicles, or about forty men
One turnTwenty minutes
One actionTwo to five hours of a December day, 8 to 16 turns

Controls

PointerDoes
Click a formation in the listActivates it. Every stand in it may then be given an order.
Click one of your standsPicks it out.
Hover any standRaises its card: designation, equipment, armour, guns, state — and, when one of yours is picked out, the shot it would take.
Drag the mapPans.
Wheel or pinchZooms about the pointer.
KeyDoes
MMove the picked stand
FFire with the picked stand
SpaceEnd the activation
EscPut the order down
+ 0Zoom in, out, fit the whole map
Arrow keysPan

Turn order

  1. Reinforcements march on. Batteries are replenished.
  2. Both sides roll for the initiative. The winner activates first.
  3. The sides alternate, activating one formation at a time, until every formation has acted. If one side runs out first, the other finishes the turn alone — so keeping a battalion in hand is worth something.
  4. On activation, suppressed stands in that formation try to rally, then each stand may move, fire, or stand overwatch.
A stand does one thing per turn. It may move and then fire, but firing on the move is much less accurate — a stand that has moved adds two to the number it needs.

Movement

Choose Move and the ground your stand can reach is shaded. Hovering any of it traces the exact route hex by hex and quotes what it costs against the allowance. Hexes ringed in brown may bog a vehicle; hexes ringed in red are covered by an enemy standing overwatch.

GroundCostsAnd
Open steppe1No cover at all
Road½ for vehiclesFast, and exactly where the guns expect you
Snow drift2Vehicles may bog
Scrub2Cover; blocks the view
Village2Heavy cover; blocks the view
Balka (ravine)2Cover, hides what is in it, and may bog a vehicle
Rise2Sees over the flat ground around it
Frozen riverImpassable except at a bridge

Moving next to an enemy stand stops the move dead. Infantry and guns may mount lorries, halftracks or limbers and ride; a gun with no transport does not move at all.

Firing

Choose Fire and every enemy you can engage is ringed. The card tells you the odds before you commit.

  1. Throw dice equal to the stand's rate of fire. Each die of the target number or better is a hit.
  2. The target number starts at 6 and is moved by range band, cover, whether the firer moved, whether it is suppressed, and the quality of the crews.
  3. Against armour, each hit is compared: penetration against the armour that was actually struck. The front arc is the vehicle's forward three hexsides; anything else strikes the flank.
  4. Against troops, hits force a quality check. Failing it removes the stand.
A Pz.III has penetration 6. A T-34 has 8 to the front and 5 to the flank. It cannot be hurt head-on at range — close to short range for the bonus, or get round its side.

Overwatch

A stand that neither moves nor fires may stand overwatch and shoot at the enemy while he moves, before he can reply. It is how a defence is held with too few men, and how an attack is bled without ever taking a turn.

Artillery

Off-board batteries are called by the button in the orders panel, then by clicking the ground. Somebody must be able to see it, and the rounds are not always available. Smoke blocks the view for a turn — the cheapest way to cross open ground in front of a gun line.

When a formation has had enough

A formation that loses two thirds of its stands tests, and if it fails it leaves the field with whatever it has left. Fought-out battalions do not have to be destroyed to be beaten.

Winning an action

Each action lists its objectives and what they are worth. Holding ground counts for three times its face value; wrecking the enemy counts for what the wrecks are worth. The margin between the two sides is read against thresholds calibrated from tens of thousands of machine-played games, so that a historical result — a German tactical win that is not decisive enough — is the median outcome.

ResultMeans
Decisive German victoryBetter than the machine usually manages. Most kilometres.
The Germans hold the fieldThe historical result. Some kilometres.
Neither side can claim the groundFew kilometres.
The Soviets hold, or hold decisivelyThe relief force has lost a day it did not have.

Winning the campaign

The advance ribbon down the right of the map is the whole campaign in one column: the road north from Kotelnikovo, your leading elements climbing it, and 2nd Guards Army as the red shadow coming down to meet you. Ninety-five kilometres puts you across the Myshkova in time.

Between actions you will sometimes be asked to decide something the real commanders decided — whether to commit refitting panzers to save a bridgehead, knowing they will not be fresh tomorrow. What each action costs you carries into the next morning as fewer runners.

A decisive result at Verkhne-Kumsky frees your flank and removes the bridgehead action from the campaign altogether. Losing badly on 15 December can end the drive short of the river.

Losing

The campaign is not lost by having your division destroyed — it is lost by arriving late. Falling short of ninety-five kilometres by the last action means 2nd Guards Army is in position, and the corridor is never opened. That is what happened.

Saving and restarting

The position is saved in your browser as you play, and the opening sheet offers Resume when a saved game exists. Nothing is sent anywhere and nothing is downloaded. Choosing Menu saves and returns to the opening sheet; finishing a campaign clears the save.

Reading a counter

On the counterMeans
Three dots above the boxA platoon — the size of every stand in the game
The symbol insideWhat kind of unit it is (the rules sheet in the game prints the full legend)
Code beneath the boxThe equipment — III, IVF2, T34, PAK
Figures above the boxCompany and platoon
Tick out of one sideThe way a vehicle is facing — its front armour covers that arc
Bar across the boxSuppressed: slower, and shooting badly
Dot in the cornerStanding overwatch

Wintergewitter 1.0.0 — Tronsoft Games — see the manual for the full rules