War of the Ring

The Free Peoples against the Shadow — a quick guide to playing.

How to begin

The game starts as soon as it loads. By default you command the Free Peoples against the Shadow AI, and the board is set for Turn 1. Everything you need is in the control panel on the right; the map fills the rest of the screen.

Controls

Pan mapDrag anywhere on the map.
ZoomScroll the mouse wheel over the map.
Command a regionClick a region node to select it; its command card appears in the panel.
Use a dieClick an Action Die to arm it, then click the action you want to spend it on.
Pass / skipUse Pass to forgo a die when you have nothing useful to do with it.

All actions are driven by on-screen buttons — there are no typed commands.

Turn order

Each turn runs through the same phases:

Movement & the Fellowship

Combat & scoring

Winning conditions

Free Peoples win if…

The Shadow wins if…

Losing conditions

There is no separate "loss" — your opponent's victory is your defeat. For the Free Peoples the sharpest danger is a Ring-bearer corrupted at 12; for the Shadow it is the Ring reaching the Fire before the armies of Mordor can overrun the West.

Saving & restarting

This release does not save games — each session is a fresh war. Press New Game to restart at any time. Because nothing is written to disk or to browser storage, closing the tab simply ends the current game.

War of the Ring — Tronsoft Games. Package Specification v1.1. See README.txt and docs/manual.pdf for more.