Click BEGIN THE QUEST, then create your character: pick a Name, Race, Class, and Sex. Each choice adjusts your starting STR/AGI/STA and maximum HP. Press EMBARK to enter 1423 B.C., where the tale begins.
The overworld is a map of Earth's continents on a pointy-top hex grid, so you move in six directions:
| Key | Dir | Key | Dir |
|---|---|---|---|
| W | NW | E | NE |
| A | W | D | E |
| Z | SW | X | SE |
Arrow keys also move (Up=NW, Down=SW, Left=W, Right=E), or click a hex to step toward it. The map wraps east-west.
Glowing purple Time Doors are the heart of the game. Step onto one and press ENTER to travel between the five ages of Earth:
| Era | What waits there |
|---|---|
| 1423 B.C. | Your starting age; Lord British and the Bronze-Age towns |
| 1990 A.D. | The rocket Launch Complex and the Force Field Ring |
| Pangaea | A single fused supercontinent, ruled by great lizards |
| The Aftermath | A scorched, dead Earth - and Pirates Harbour |
| The Time of Legends | The origin of time; Castle Shadowguard and Minax |
Press ENTER at a town to go inside. Walk into a person to talk (townsfolk give rumours) or trade (shopkeepers). Leave by the south gate.
Enter a dungeon and the view becomes first person:
| Key | Action |
|---|---|
| W | Step forward |
| X | Step back |
| A / D | Turn left / right |
Follow the stairs down. Reach the deepest level to conquer the dungeon and claim its treasure. The minimap (top-right) fills in as you explore. ESC climbs out.
Wandering monsters trigger a battle popup: Space to strike, R to flee, C to spend a Strange Coin (Negate) to freeze a foe. In the wilds, press C to camp and slowly recover HP - but beware ambushes.
In 1990 A.D. (or the Aftermath), press ENTER at a Launch Complex or Pirates Harbour to board a rocket, then Hyperjump to any of the nine worlds. Press ENTER to land, ESC to launch again. The outposts sell rare arms - and Planet X holds Castle Barataria, home of Father Antos.
Good fortune, Stranger. Set the timeline right.