Ultima: Britannian Chronicles - Walkthrough

This is a spoiler-light route for a first successful journey.

1. Begin in Britannia

Start a new journey, learn the six-direction hex movement keys, and travel toward Britain. Use Enter or F to interact.

2. Britain

Visit the Quest Board, Armory, Healer, and Mage Guild. Accept an early combat quest and learn at least one spell if you can afford it.

3. Build the Avatar

Attributes improve through use. Fight to improve STR and END, explore for PER, cast spells for INT, trade and talk for CHA, and move or flee for AGI.

4. Explore the cities

Seek Britain, Moonglow, Trinsic, and Vesper. The Pilgrimage of Virtue rewards broad exploration.

5. Dungeons

Dungeon floors preserve their state. Search for keys to open locked doors, collect treasure, and use stairs to descend. Save before long expeditions.

6. Survival

Camp on open ground when safe. Healing, supplies, potions, and sensible retreat are often more valuable than one extra battle.

7. Saving

Press S or click SAVE. The game also autosaves. Continue Journey restores the latest stored state.

v1.7 Tactical Combat

During combat use 4 or DEFEND to reduce the next incoming strike and recover a small amount of AP. Use 5 or INSPECT to study the enemy without consuming a combat turn; it reveals HP, attack, defense, threat level, and tactical advice. Flee is now shortcut 6.

Achievements

Press H or choose AWARDS to view persistent achievements. Exploration, quests, combat victories, wealth, and dungeon depth can unlock rewards.

v1.10 Main Campaign

  1. Call of the Avatar: complete any two ordinary regional quests. Return trips are not required for the campaign beyond actually completing those quests.
  2. Shadow Beneath Britannia: descend to at least dungeon level 3 and defeat five enemies while inside dungeons. Progress persists across dungeon visits.
  3. Wyrm of the Realm: find and defeat a Dragon. Strong equipment, potions, Defend, and Inspect are recommended.

Completing the final chapter marks Britannia Saved. Side quests, mapping, achievements, Codex completion, and dungeon exploration remain playable afterward.

Town Reputation

Speak with each town's named NPC to hear local rumors. Completing quests for a town increases reputation from Stranger through Known and Trusted to Revered. Higher reputation reduces prices for local services.

8. Build Local Reputation

After completing an ordinary town quest, return and speak with the settlement's NPCs. Reaching KNOWN reputation unlocks a second local contract: the Northern Watch in Britain, Lycaeum Reserves in Moonglow, Trial of the Road in Trinsic, or Below the Old Shaft in Vesper. Reputation also unlocks special local equipment and supply offers.

Full-Viewport Route Travel (v1.25.0)

The main Britannia map fills the gameplay viewport. Short-click or tap a passable destination hex to plot a route. The Avatar moves deliberately one hex at a time. Each step completes before the next begins, and normal encounter checks run along the way. If combat begins, the remaining route is cancelled at that hex.

Map controls: short click/tap selects travel, drag pans, mouse wheel or the +/- controls zoom, CENTER recenters, and STOP cancels the current route. Keyboard hex movement remains available as a fallback.

v1.25 Controls and Accessibility

Click or tap a world hex to travel. In dungeons, click or tap a visible floor hex to path toward it. Dungeon encounters open a Fight/Retreat popup and use the same full combat screen as overworld encounters.

Use the right-sidebar Audio and Speech buttons to toggle procedural sound and text-to-speech. Voice cycles through browser-installed voices; Read Info speaks the current location and objective.