Click BEGIN JOURNEY. A 48×48 hex world generates and you appear near Castle Britannia as the Avatar. Most of the map is dark — fog of war hides unexplored hexes. Move to reveal the world.
The world uses pointy-top hex tiles with six directions:
| Key | Dir | Key | Dir |
|---|---|---|---|
| Q | Northwest | W | Northeast |
| A | West | D | East |
| Z | Southwest | C | Southeast |
| Click any hex to pathfind and walk there automatically. Click the minimap (lower-left) for long-distance travel. | |||
| Key | Action |
|---|---|
| F | Interact — enter town, dungeon, or castle |
| R | Make camp on open ground (rest/heal) |
| P | Cycle equipped spell |
| Space | Open/close Quest Log |
| T | Open/close S.P.E.C.I.A.L. attribute panel |
Walk to a town tile (⌂) and press F. Quest board buttons marked [!] have available quests. [...] = in progress, [*] = ready to turn in, [✓] = complete.
| Key | Action | Notes |
|---|---|---|
| 1 | Attack | STR damage; LCK crits (1.8×) |
| 2 | Spell | Equipped spell at AP cost; INT scales power |
| 3 | Item | Uses one Heal Potion |
| 4 | Flee | AGI-based escape chance |
Press T to view. All stats start at 5, cap at 10, and grow through use:
| Stat | Raised by | Effect |
|---|---|---|
| STR | Melee attacks, armory, smithy | Damage dealt |
| PER | Exploring, library | Sight radius; fewer encounters |
| END | Taking hits, resting | Max HP; damage absorption |
| CHA | Trading, talking, quests | Shop discounts |
| INT | Spells, library, Mage Guild | Spell power; max AP |
| AGI | Moving, fleeing | Flee success rate |
| LCK | Combat wins, chests | Crit chance; loot bonus |
Visit a Mage Guild in any town. Moonglow has the full 8-spell catalog. Spells require minimum INT. Press P to cycle your equipped spell. Use 2 in combat to cast it.
| Spell | AP | INT | Effect |
|---|---|---|---|
| IN LOR | 3 | 1 | Enemy DEF −2 |
| AN NOX | 4 | 2 | Restore 8% HP |
| VAS FLAM | 8 | 3 | INT×3+d8 fire damage |
| IN MANI | 10 | 4 | Restore 15%+ HP |
| AN SANCT | 9 | 5 | Strip armor + INT×2+d6 |
| KAL XEN | 12 | 6 | INT×2+d10 spirit strike |
| VAS LOR XEN | 15 | 7 | INT×4+d12 radiance |
| AN TYM | 20 | 9 | INT×5+d15 + stun |
Walk to a dungeon tile (✶) and press F. Same hex keys inside. Bump into enemies to fight. Levels are saved when you leave.
| Glyph | Meaning |
|---|---|
| > | Stair down — descend |
| < | Stair up — ascend / exit |
| $ | Chest — item + GP |
| k | Key — pick up |
| + | Locked door — needs key |
Press R on grass, road, forest, or desert. Choose REST (free, partial) or SLEEP (10 GP, full recovery). Long sleep has a 20% ambush risk.
Win: Complete all 8 quests and raise all S.P.E.C.I.A.L. to 10.
Lose: Reduced to 0 HP → respawn at Castle Britannia at 50% HP. No permanent death.
Reset: Refresh the browser page (no save system in v1.0.0).