Risk: World Domination — Tutorial

Welcome, commander. Your goal is simple: conquer the world. This guide teaches you everything you need to lead your armies to total victory.

How to Begin

  1. Launch the game from the Tronsoft Games library.
  2. On the title screen, enter your commander name.
  3. Choose the number of players — from 3 to 6 total (you plus 2 to 5 AI generals).
  4. Choose the AI difficulty: Novice (passive), Warlord (balanced), or Conqueror (aggressive).
  5. Press Begin Conquest to start.

Controls

The game is played entirely with the mouse (or by touch on a tablet). There are no keyboard commands.

ActionHow
Select / act on a territoryClick it
Choose attack diceUse the drop-down before attacking
Move armies (fortify)Use the on-screen slider, then confirm
Trade cardsClick 3 cards, then press Trade Cards
Finish your turnPress End Turn

A small popup appears near the top of the screen whenever an action can't be completed, explaining exactly why and what to do instead.

Setup

Before the main game, all territories are handed out:

1. Claim Phase

Players take turns claiming territories. On your turn, click any unclaimed (empty) territory to place your first army there. This continues until all 42 territories are owned.

2. Initial Reinforcement

Once every territory is claimed, players take turns placing their remaining starting armies, one at a time, onto territories they already own.

Turn Order

Play passes from one general to the next around the table. Each of your turns has three phases in order:

Phase 1 — Reinforce

You receive new armies:

Click your territories to place each army. You must place them all before moving on.

Phase 2 — Attack

Click one of your territories (it must have at least 2 armies), then click an adjacent enemy territory to attack. Attackable targets glow red.

Phase 3 — Fortify

Press Fortify, click a source territory, then a connected destination you own, and use the slider to move armies. This ends your turn.

Movement

Armies move in two ways:

Note: Alaska and Kamchatka are connected across the edge of the map — a dashed line marks this route.

Combat

Battles are decided by dice:

Cards: Capture at least one territory during your turn and you draw a card. Collect a set of three — three of a kind, one of each type, or any set containing a Wild — and trade them during Reinforce for bonus armies. Each trade is worth more than the last.

Winning Conditions

You win by world domination: eliminate every rival general by capturing all of their territories. When you take a general's final territory, they are eliminated and you seize any cards they held. The last commander standing rules the world.

Losing Conditions

You are eliminated if an opponent captures your last remaining territory. The game continues among the survivors until only one remains.

Saving and Restarting

This release does not save games between sessions — each game is played in a single sitting. To start a new game at any time, reload the game from the Tronsoft Games library. When a game ends, a Play Again button lets you begin a fresh campaign immediately.


Risk: World Domination — Tronsoft Games © 2026