⚔ RISK: LORD OF THE RINGS ⚔

TUTORIAL · THE WAR OF THE RING

How to Begin

  1. Launch the game from the Tronsoft Games library.
  2. On the title screen, click NUMBER OF PLAYERS (2–6).
  3. Each player in turn clicks a faction — Free Peoples, Rohan, Gondor, Mordor, Isengard, or the Shadow.
  4. Click MARCH TO WAR. Territories and starting troops are dealt out automatically.
This is a hot-seat game: everyone plays on the same device and passes control at the end of each turn. There is no computer opponent.

The Screen

The left panel lists every faction and its holdings, the region bonuses, and your action buttons. The center is the map of Middle-earth. The right panel shows the current status message, the selected territory, the battle dice, your cards, and the battle log.

Controls

Turn Order

Each turn moves through three phases in order:

  1. Reinforce — you receive new troops equal to your territory count divided by three (minimum three), plus a bonus for every whole region you control. Set a number with the slider and click your territories to place them.
  2. Attack — click BEGIN ATTACK, then wage war (below). Attacking is optional.
  3. Fortify — make one troop movement to strengthen your lines, then click END TURN.

Movement & Fortifying

In the Fortify phase, click one of your territories that has 2+ troops, then click an adjacent friendly territory. A slider lets you choose how many troops to move (at least one must stay behind).

Combat

  1. In the Attack phase, click one of your territories with 2 or more troops.
  2. Click an adjacent enemy territory (its border flashes red).
  3. Dice are rolled: the attacker rolls up to 3 dice, the defender up to 2. Highest dice are compared in pairs; ties go to the defender. Each loss removes one troop.
  4. Reduce a territory to zero troops to conquer it; your attacking dice-count of troops advances into it.
Cards: conquer at least one territory in a turn and you draw a troop card (infantry, cavalry, siege, or a fellowship wildcard). Trade a matching set — three of a kind, one of each, or a fellowship combo — for bonus troops during Reinforce. Every set traded is worth more than the last: 4, 6, 8, 10, 12, then 15.

Winning

You win by conquering every territory on the map. When one faction controls all of Middle-earth, the game declares victory.

Losing

A faction that loses its last territory is eliminated, and the conqueror seizes its cards. Play continues until a single faction remains.

Saving & Restarting

This release does not save games. To start over, use Play Again on the victory screen or reload the game from the library. Closing or refreshing the page ends the current match.

Unofficial, non-commercial fan adaptation · © 2026 Tronsoft Games.
RISK™ Hasbro, Inc. The Lord of the Rings and Middle-earth are trademarks of their respective owners. See LICENSE.txt.