PANZER BLITZ

TRONSOFT GAMES · QUICK TUTORIAL

Welcome, commander. This five-minute tutorial covers everything you need to fight your first battle. For the full rules, see the in-game Help panel or docs/manual.pdf.

The goal

Each situation sets its own victory condition, shown in the setup dialog and tracked live in the side panel. There are six kinds:

You lose if the opposing side meets its condition, or simply out-scores you when the turn limit is reached. Play continues until the turn limit or until one side achieves an instant win (clearing the objective town, or reaching its exit quota).

Your turn, step by step

1. Pick a unit. Click one of your counters (it has a bright border). Its full stats appear in the side panel.
2. Move or fire. Each unit does one per turn.
Move — blue hexes show where it can go. Click one.
Fire — red hexes show what it can hit. Click a target.
3. Concentrate. When you fire, every eligible unit that can see and reach the target joins in. Line up several guns on the same hex before you shoot to raise the odds.
4. End your turn. Press END TURN. The AI moves, then control returns to you.

Reading a shot

Firing compares your total attack strength to the target's defense to get the odds (e.g. 3:1). Cover shifts the odds toward the defender. A die is rolled: nothing, D dispersed (flipped, recovers next turn), X eliminated. Hit a dispersed unit again and it's destroyed.

Use the right weapon: armor-piercing (AP) kills tanks, high-explosive (HE) kills infantry and guns. Infantry can't hurt heavy armor — don't waste the shot.

Terrain at a glance

Clear — fast, no cover
Woods — slow, cover, blocks sight
Town — strong cover
Hill — high ground, sees far
River — impassable
Ford / Bridge — crossings

Four tips to win your first game

• Start with a Quick Battle — the historical situations are large and deliberately lopsided.
• Defenders: hold cover and high ground and make the enemy come to your guns; stalling past the turn limit is a win.
• Attackers: mass fire to crack one hex, then move in — don't attack piecemeal.
• In exit and breakthrough situations it's a race, not a brawl: load infantry into trucks, pick the lightly held lanes, and keep moving.

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