Ironvoid / tactical starship combat

TURN 1 IMPULSE 1/8 RANGE ENERGY ALLOCATION
Allocate energy to begin.

Ironvoid

FLEET COMBAT TRAINER · SINGLE-HULL DUEL · THE ORION REACH, 2417

Two hulls, one volume of empty space, and a power plant that cannot do everything you want at once. Every turn you decide what your reactor pays for — speed, shields, or a loaded gun — and then live inside that decision for eight impulses. Pick your hull.

Your command

Opposing hull

ENEMY CAPTAIN
DEBRIS FIELD