Quick-Start Tutorial — v1.0.0
Click [ INITIATE BOARDING PROTOCOL ]. You begin in Fore Airlock with a Plasma Cutter (100 rounds) and Med-Kit.
You have 3 Action Points (AP) per turn. Moving, searching, scanning, and recharging each cost 1 AP. When AP hits zero the turn ends automatically — the END TURN button flashes.
Teal-pulsing sections on the map are reachable. Red-pulsing sections are hostile. Click to move (1 AP). Items are auto-collected on entry.
O2 drains each move and turn. Recharge at airlocks or water reclamation. Repair suit with med-kits, repair parts, or at engineering sections.
WIN: Complete all objectives and activate the beacon before detonation.
LOSE: Core countdown reaches 00:00 or suit integrity reaches zero.