CUBE MAZE v2.9.1cube and stacked-hex maze roguelike
CUBE MAZE
Choose Cube Maze or Hex Maze. Both support horizontal movement plus Up and Down between levels.
SmallMediumLargeHugeImmense
ESCAPED ALIVE
Choose a direction to explore.
GEOMETRY: CUBE · 3D FLOORS
Move: use an exit button, click a door, or use the keyboard.
MAZE MAP
Click a visited room to set a waypoint and highlight the shortest known route. Drag to pan · wheel/pinch to zoom · +/− zoom · 0 centers · Esc closes
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Room Discovery
Use mouse, touchscreen, or keyboard.
Settings
How to Play
You wake at the centre of a maze that builds itself into view as you
explore. Each room has up to three exits. Somewhere in the outer
wall are gates to the open air — reach one, defeat its guardian,
and step through to win. Drop to 0 health and the maze keeps you.
Two geometries
Cube — a square lattice. Move North / South / East / West, and Up / Down between levels.
Hex Maze — stacked hexagonal floors. Every room can connect East, Southeast, Southwest, West, Northwest, Northeast, Up, and Down. The number of floors equals the selected maze size.
Move — Cube
Arrow keys or W A S D — North / South / West / East
Q climb up · Z descend
Move — Hex
Q NW · E NE · A W · D E · Z SW · C SE
Page Up climb up · Page Down descend
Each doorway crosses one complete side of the current hexagonal room.
Act
G / Enter — pick up treasure, weapons, armor, supplies
1 eat ration · 2 quaff potion · 3 light a torch
Fight
Space attack · X flee to the last room
Creatures have tricks: some poison, drain your life, pierce armor, dodge, or regenerate. Read the tags when a fight starts.
Survive
Your light burns down as you move; in total dark you take damage each step — carry torches.
Poison ticks each step until it fades; a potion cures it. Traps may be hidden. Gear improves the deeper you roam.
Every gate is held by a guardian. Come ready.
Every exit door supports three input methods: click with a mouse, tap on a touchscreen, or use the keyboard shortcut. Press New Maze any time to change geometry or size.