What’s new in The Sundered Weave v1.7.2
THE SUNDERED WEAVE — CHANGE HISTORY
1.7.2
One cursor at a time: while the arrow keys walk the cursor the system
pointer is hidden over the cloth, and the first movement of the mouse
brings it back.
1.7.1
The wizard count on the charter sheet offers as many wizards as there are
names, so the broad, vast and boundless weaves can be played as offered.
The order key gives its order to the cursor, not to the pointer. Home goes
through the same door as any other choosing. A warlike temper no longer
outbuilds its own treasury.
1.7.0
One cursor, one reading. The floating card that followed the pointer is
gone; what the cursor stands on is read in the left-hand column.
1.6.0
Choosing a hex centres it on the drawn cloth as well as in the window, and
the map scrolls to it rather than jumping.
1.5.0
The map scrolls to the cursor. Arrow keys walk a cursor over the weave.
1.4.0
The cloth rolls under the eye so no hex is stranded at a seam.
1.3.0
The glass comes in closer, and the eye follows what is chosen.
1.2.0
Both planes wrap in both directions. Larger weaves: broad, vast and
boundless, the last of them 68 x 46 with eight wizards.
1.1.0
The Weave of Words: truces, pacts, gifts, tribute, declared war, and
promises that can be broken and are remembered.
1.0.0
First release. The power loom, two planes, the charter of thirteen picks,
five realms, forty-six spells, tactical battles, and three ways to win.
1.7.2
One cursor at a time: while the arrow keys walk the cursor the system
pointer is hidden over the cloth, and the first movement of the mouse
brings it back.
1.7.1
The wizard count on the charter sheet offers as many wizards as there are
names, so the broad, vast and boundless weaves can be played as offered.
The order key gives its order to the cursor, not to the pointer. Home goes
through the same door as any other choosing. A warlike temper no longer
outbuilds its own treasury.
1.7.0
One cursor, one reading. The floating card that followed the pointer is
gone; what the cursor stands on is read in the left-hand column.
1.6.0
Choosing a hex centres it on the drawn cloth as well as in the window, and
the map scrolls to it rather than jumping.
1.5.0
The map scrolls to the cursor. Arrow keys walk a cursor over the weave.
1.4.0
The cloth rolls under the eye so no hex is stranded at a seam.
1.3.0
The glass comes in closer, and the eye follows what is chosen.
1.2.0
Both planes wrap in both directions. Larger weaves: broad, vast and
boundless, the last of them 68 x 46 with eight wizards.
1.1.0
The Weave of Words: truces, pacts, gifts, tribute, declared war, and
promises that can be broken and are remembered.
1.0.0
First release. The power loom, two planes, the charter of thirteen picks,
five realms, forty-six spells, tactical battles, and three ways to win.
- Genre
- Game
- Developer
- Tronsoft Games
- Engine
- Standard
- Version
- 1.7.2

