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Second Commission v2.4.1 — patches/changelog.txt

Version 2.4.1 - Flagship & Contact Tracking: explicit flagships, flagship-led formations, directional uncertainty, contact lifecycle, undo-lock explanations and projected-position intercept plotting. Version 2.4.0 - Tactical Intelligence & Formation Command: ghost contacts, uncertainty zones, projec...

What’s new in this release

Version 2.4.1 - Flagship & Contact Tracking: explicit flagships, flagship-led formations, directional uncertainty, contact lifecycle, undo-lock explanations and projected-position intercept plotting.
Version 2.4.0 - Tactical Intelligence & Formation Command: ghost contacts, uncertainty zones, projected courses, Contact Picture, Hold/Follow/Tight/Screen formations, formation overlays and metadata-based undo.
Version 2.3.1 - Command Reliability & Intelligence: remembered-contact routing, coordinated formation routes, true Fire mode, safe movement undo, contact-age indicators and richer event metadata.
Version 2.3.0 - Fleet Command Workflow: Fastest/Safest/Stealthiest routing, sortable Ready-first orders queue, Next Ready workflow, resizable Running Sheet, keyboard shortcuts, clickable/structured logs and faster damage inspection.
Version 2.2.1 - Tactical UI Consolidation: grouped sidebar, docked Running Sheet, clickable orders queue, status legend, executable waypoint routes, explicit order states and clearer attack estimates.
Version 2.2.0 - Tactical Command & Battle Presentation: operation HUD, command card status, live movement/attack previews, mission progress, map status badges, battle summary, log filters and expanded battle audio.
Version 2.1.1 - Operation Integration & Balance Fix: separate battle clock, suspended campaign economy/time during combat, theater-local forces, consequential Avoid, limited Shadow, automatic withdrawal, functional ROE and mission-specific victory conditions.
Version 2.1.0 - Dynamic Operations & Tactical Battle Generator: playable strategic operations, briefings, intercept/avoid/shadow decisions, reserve commitment, ROE, withdrawal doctrine, reconnaissance, persistent participants/losses, tactical debriefs and strategic consequences.
Version 2.0.0 - Grand Campaign & Strategic AI: adaptive enemy strategy, imperfect intelligence, deception, generated operations, strategic repairs/reinforcements, AI personalities, victory scoring, operational planning and campaign chronicle.
Version 1.9.0 - Weather, Sea State & Environmental Warfare: moving fronts, sea state, wind, dynamic visibility, day/night, storms, aviation limits, environmental ASW, drifting smoke, navigation incidents, collisions, forecasts and night illumination.
Version 1.8.0 - Damage Control, Repair & Ship Systems: component damage, critical hits, fires/flooding, casualties, active damage-control assignments, rescue/towing/scuttling, detailed dockyard repairs, battle scars and ship-loss reports.
Version 1.7.0 - Fleet Personnel, Training & Doctrine: captains, crew quality/morale/fatigue, officer traits, training, promotions, decorations, doctrine development, headquarters staff, command friction and Hall of Honour.
Version 1.6.0 - Strategic Campaign & Theater Warfare: persistent theater map, task-force transfers, reserves, campaign calendar, repair/construction queues, convoy network, merchant pool, base expansion, submarine campaign, theater intelligence/weather, timeline and statistics.
Version 1.5.0 - Naval Aviation, Intelligence & Command: plotting table, command points, admiral traits, doctrines, formations, radio silence, search sectors, uncertain contacts, signals intelligence, carrier deck cycles, aircraft losses, and pre-battle intelligence.
Version 1.4.0 - Campaign, Logistics & Amphibious Warfare: fuel, ammunition, Fleet Oilers, naval bases, blockades, convoys, amphibious strength, coastal defenses, reinforcements, campaign objectives, and persistent fleet condition.
Version 1.3.0 - Tactical Combat & Damage Control: facing and firing arcs, torpedoes, smoke, progressive damage, damage control, finite carrier air groups, battle honours, and tactical AI.
Version 1.2.0 - Fleet Command & Intelligence: named ships, task-force orders, waypoints, intelligence contacts, system damage, veteran crews, and improved AI fleet doctrine.
Version 1.1.0 - Operational Warfare: task forces, formation movement, carrier missions, submarine doctrine, weather, scenario objectives, and expanded after-action reporting.
1.0.2 - 2026-08-16
- Added tactical minimap and click-to-centre navigation.
- Added end-turn confirmation when unordered ships remain.
- Made automatic next-ship selection follow circular fleet order.
- Corrected release metadata for the current usability update.

1.0.1 - 2026-08-16
- Added automatic next-unordered-ship selection after completed ship actions.
- Added mid-turn autosaves after player actions.
- Added descriptive invalid-order feedback.

Second Commission - changelog
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1.0.0 - 2026-08-15
First release. Three seas, eight classes, the ready-reckoner, the yard and the
career ledger. Packaged to Tronsoft Games Package Specification v1.6.2.