What’s new in Santa Paravia en Fiumaccio v2.3.0
SANTA PARAVIA EN FIUMACCIO - CHANGELOG
Entries from every release are kept, newest first.
VERSION 2.3.0 (October 23, 2026)
ADDED
- Market Exchange (E) compares domestic and foreign grain prices including carriage and remaining foreign quotas.
- Grain purchase plans use sources with lower delivered unit prices first, show exact transaction totals and the resulting treasury, and require an explicit Buy planned grain command.
- Trade-road planner in Works previews the route with the lowest additional construction cost to a selected neighbor, including bridges, annual income and carriage effects.
- Road construction supports the next stretch or an affordable whole route, with legality and affordability checked before building.
- Diplomacy briefings show treaty status, envoy cost and acceptance chance, and battle strength ranges before committing an action.
PLANNING NOTES
- The Exchange can be inspected in any phase; purchases are available only in the human ruler's Market phase.
- Existing Undo trades also restores Exchange purchases in the current market.
- Plans and briefings do not consume random rolls. Grain purchases and road building require explicit commands.
- Trade income and carriage reflect current conditions and pacts; overlapping battle strength ranges do not guarantee an outcome.
COMPATIBILITY
- Rules, balance, scenarios, solo play, Council, minimap and the Renaissance cover remain in place.
- Game identity, save format 2.1 and storage keys are unchanged; existing saves migrate to the current engine version.
VERSION 2.2.0 (October 22, 2026)
ADDED
- Live realm status strip for key figures during play.
- Council overview (Q) with prioritized food/seed reserves, treasury, defense and mood risks, the gap to the next title, and living rulers ranked in the race for the crown.
- Public-works comparisons showing immediate standing returns.
- Domestic grain trade previews for cost/proceeds and remaining treasury; food reserve and safe surplus quantity presets that never execute a trade automatically.
- Clickable, draggable and keyboard-navigable minimap, city centering, and Soil/Domains map views.
FIXED
- Year-end review saves now load correctly when a ruler has completed the year (done phase).
- New Council details honor Larger text; modal focus begins at the heading and returns to the opener.
PLANNING NOTES
- Before Census, Council food planning targets a generous 135% ration, allowing for the grain release cap and seed reserves.
- After Census, the ration is complete and planning switches to seed reserves only.
- Advice describes the current position and is not a guaranteed future harvest; public-works comparisons measure immediate standing, not lifetime value.
COMPATIBILITY
- Existing rules, balance, scenarios, solo edition and v2.1.1 cover remain in place.
- Existing saves retain format 2.1 and the same storage namespace; older-save migration remains available.
VERSION 2.1.1 (October 22, 2026)
ADDED
- New Renaissance cover illustration for Santa Paravia en Fiumaccio.
- Responsive opening cover screen that displays the full portrait artwork.
- Cover actions for New Reign, Continue / Resume Saved Game, Rules, Tutorial, Manual and Sound.
- Cover button in the game header; return to the cover and continue the current reign without clearing it.
CHANGED
- Package version and release metadata updated to 2.1.1.
- Manifest declares the implemented opening-cover and return-to-cover lifecycle.
- Launch guidance, tutorial and artwork credits updated for the new cover.
SAVE COMPATIBILITY
- Game identity, solo play, save format 2.1 and existing storage keys are unchanged.
- Existing 2.1.0 saves remain compatible; earlier-save migration rules still apply.
VERSION 2.1.0 (October 22, 2026)
ADDED
- Solo edition for the Tronsoft Games Package Specification v1.6.7: one human ruler, up to five computer rivals.
- Victory and Defeat shown at the end of every reign; the game ends when your line ends.
- Recorded sound cues in sounds/ with a synthesised fallback, and separate volume sliders for effects and music.
- Portal package: manifest (game_type solo), manual, tutorial, credits, storefront art, screenshots, self-tests and validate.js.
CHANGED
- Setup offers You plus 0-5 computer rulers; the shared-screen human seats are gone.
- Code split into js/engine.js, js/ai.js, js/sound.js and js/game.js with css/game.css; the version beside the title is read from the rules engine.
SAVE COMPATIBILITY
- Saves from 1.0.0-2.0.2 load. In an old shared-screen game the first living human keeps the throne and every other human seat becomes a Prudent computer ruler; you are told when this happens. Storage keys are unchanged.
VERSION 2.0.2 (October 2026)
FIXED
- Selling land just claimed no longer refunds more than it cost.
- Trade routes no longer pay the merchants twice through a relayed road.
- A shrinking town keeps the road that met its old walls.
- Census and tax collection run once a year however often they are asked.
- Seed 0 is a valid seed; bad inputs are refused.
- Human envoys, public works on lost improvements, and computer rulers improving outer hexes first.
- Interface: Enter and Escape behind dialogs, focus held inside open windows, close buttons, phone layouts, and rules text that matches the rules.
VERSION 2.0.1 (October 2026)
FIXED
- Land price arbitrage between hex claims and bulk land.
- Improvements reviving on regained land.
- Market redraw cost and a dead Escape branch.
VERSION 2.0.0 (October 2026)
ADDED
- Trade roads and bridges on the hex map, with trade routes to neighbours.
- Tribute ultimatums from stronger neighbours.
- The Courts of Italy comparison table.
- Optional music.
VERSION 1.9.0 (October 2026)
ADDED
- Favour of the merchants, nobles and clergy, with petitions.
- The Steward's review of each year.
- Seasons on the map.
VERSION 1.8.0 (October 2026)
ADDED
- Hex improvements: vineyard, sheep pasture, village, grange barn and irrigation ditches.
VERSION 1.7.0 (October 2026)
ADDED
- Soil types on every hex drive the harvest.
- Click a border hex to claim it; clear woodland in Works.
VERSION 1.6.0 (October 2026)
CHANGED
- The plan of the realm is now a hex map.
VERSION 1.5.0 (October 2026)
ADDED
- The Astrologer: Monte Carlo projection of chosen policies.
- Guided first years.
- Save slots, export and import; display options.
VERSION 1.4.0 (October 2026)
ADDED
- Mood of the people and riots.
- Grain bought and sold abroad.
- Deeds, the chronicle of a reign and click-to-build on the map.
VERSION 1.3.0 (October 2026)
ADDED
- Edicts.
- Five scenarios.
- Market undo and CSV export of the Annals.
VERSION 1.2.0 (October 2026)
ADDED
- Granary forecast.
- Envoys and pacts.
- Dynasties and the Hall of Fame.
VERSION 1.1.0 (October 2026)
ADDED
- Computer rulers with tempers.
- Tidings and decisions.
- The Steward's counsel and the Annals.
VERSION 1.0.0 (October 2026)
ADDED
- First release: six city-states, the yearly cycle of harvest, market, granary, census, exchequer and works, the ladder of nobility and invading barons.
Entries from every release are kept, newest first.
VERSION 2.3.0 (October 23, 2026)
ADDED
- Market Exchange (E) compares domestic and foreign grain prices including carriage and remaining foreign quotas.
- Grain purchase plans use sources with lower delivered unit prices first, show exact transaction totals and the resulting treasury, and require an explicit Buy planned grain command.
- Trade-road planner in Works previews the route with the lowest additional construction cost to a selected neighbor, including bridges, annual income and carriage effects.
- Road construction supports the next stretch or an affordable whole route, with legality and affordability checked before building.
- Diplomacy briefings show treaty status, envoy cost and acceptance chance, and battle strength ranges before committing an action.
PLANNING NOTES
- The Exchange can be inspected in any phase; purchases are available only in the human ruler's Market phase.
- Existing Undo trades also restores Exchange purchases in the current market.
- Plans and briefings do not consume random rolls. Grain purchases and road building require explicit commands.
- Trade income and carriage reflect current conditions and pacts; overlapping battle strength ranges do not guarantee an outcome.
COMPATIBILITY
- Rules, balance, scenarios, solo play, Council, minimap and the Renaissance cover remain in place.
- Game identity, save format 2.1 and storage keys are unchanged; existing saves migrate to the current engine version.
VERSION 2.2.0 (October 22, 2026)
ADDED
- Live realm status strip for key figures during play.
- Council overview (Q) with prioritized food/seed reserves, treasury, defense and mood risks, the gap to the next title, and living rulers ranked in the race for the crown.
- Public-works comparisons showing immediate standing returns.
- Domestic grain trade previews for cost/proceeds and remaining treasury; food reserve and safe surplus quantity presets that never execute a trade automatically.
- Clickable, draggable and keyboard-navigable minimap, city centering, and Soil/Domains map views.
FIXED
- Year-end review saves now load correctly when a ruler has completed the year (done phase).
- New Council details honor Larger text; modal focus begins at the heading and returns to the opener.
PLANNING NOTES
- Before Census, Council food planning targets a generous 135% ration, allowing for the grain release cap and seed reserves.
- After Census, the ration is complete and planning switches to seed reserves only.
- Advice describes the current position and is not a guaranteed future harvest; public-works comparisons measure immediate standing, not lifetime value.
COMPATIBILITY
- Existing rules, balance, scenarios, solo edition and v2.1.1 cover remain in place.
- Existing saves retain format 2.1 and the same storage namespace; older-save migration remains available.
VERSION 2.1.1 (October 22, 2026)
ADDED
- New Renaissance cover illustration for Santa Paravia en Fiumaccio.
- Responsive opening cover screen that displays the full portrait artwork.
- Cover actions for New Reign, Continue / Resume Saved Game, Rules, Tutorial, Manual and Sound.
- Cover button in the game header; return to the cover and continue the current reign without clearing it.
CHANGED
- Package version and release metadata updated to 2.1.1.
- Manifest declares the implemented opening-cover and return-to-cover lifecycle.
- Launch guidance, tutorial and artwork credits updated for the new cover.
SAVE COMPATIBILITY
- Game identity, solo play, save format 2.1 and existing storage keys are unchanged.
- Existing 2.1.0 saves remain compatible; earlier-save migration rules still apply.
VERSION 2.1.0 (October 22, 2026)
ADDED
- Solo edition for the Tronsoft Games Package Specification v1.6.7: one human ruler, up to five computer rivals.
- Victory and Defeat shown at the end of every reign; the game ends when your line ends.
- Recorded sound cues in sounds/ with a synthesised fallback, and separate volume sliders for effects and music.
- Portal package: manifest (game_type solo), manual, tutorial, credits, storefront art, screenshots, self-tests and validate.js.
CHANGED
- Setup offers You plus 0-5 computer rulers; the shared-screen human seats are gone.
- Code split into js/engine.js, js/ai.js, js/sound.js and js/game.js with css/game.css; the version beside the title is read from the rules engine.
SAVE COMPATIBILITY
- Saves from 1.0.0-2.0.2 load. In an old shared-screen game the first living human keeps the throne and every other human seat becomes a Prudent computer ruler; you are told when this happens. Storage keys are unchanged.
VERSION 2.0.2 (October 2026)
FIXED
- Selling land just claimed no longer refunds more than it cost.
- Trade routes no longer pay the merchants twice through a relayed road.
- A shrinking town keeps the road that met its old walls.
- Census and tax collection run once a year however often they are asked.
- Seed 0 is a valid seed; bad inputs are refused.
- Human envoys, public works on lost improvements, and computer rulers improving outer hexes first.
- Interface: Enter and Escape behind dialogs, focus held inside open windows, close buttons, phone layouts, and rules text that matches the rules.
VERSION 2.0.1 (October 2026)
FIXED
- Land price arbitrage between hex claims and bulk land.
- Improvements reviving on regained land.
- Market redraw cost and a dead Escape branch.
VERSION 2.0.0 (October 2026)
ADDED
- Trade roads and bridges on the hex map, with trade routes to neighbours.
- Tribute ultimatums from stronger neighbours.
- The Courts of Italy comparison table.
- Optional music.
VERSION 1.9.0 (October 2026)
ADDED
- Favour of the merchants, nobles and clergy, with petitions.
- The Steward's review of each year.
- Seasons on the map.
VERSION 1.8.0 (October 2026)
ADDED
- Hex improvements: vineyard, sheep pasture, village, grange barn and irrigation ditches.
VERSION 1.7.0 (October 2026)
ADDED
- Soil types on every hex drive the harvest.
- Click a border hex to claim it; clear woodland in Works.
VERSION 1.6.0 (October 2026)
CHANGED
- The plan of the realm is now a hex map.
VERSION 1.5.0 (October 2026)
ADDED
- The Astrologer: Monte Carlo projection of chosen policies.
- Guided first years.
- Save slots, export and import; display options.
VERSION 1.4.0 (October 2026)
ADDED
- Mood of the people and riots.
- Grain bought and sold abroad.
- Deeds, the chronicle of a reign and click-to-build on the map.
VERSION 1.3.0 (October 2026)
ADDED
- Edicts.
- Five scenarios.
- Market undo and CSV export of the Annals.
VERSION 1.2.0 (October 2026)
ADDED
- Granary forecast.
- Envoys and pacts.
- Dynasties and the Hall of Fame.
VERSION 1.1.0 (October 2026)
ADDED
- Computer rulers with tempers.
- Tidings and decisions.
- The Steward's counsel and the Annals.
VERSION 1.0.0 (October 2026)
ADDED
- First release: six city-states, the yearly cycle of harvest, market, granary, census, exchequer and works, the ladder of nobility and invading barons.
- Genre
- Strategy
- Developer
- Tronsoft Games
- Engine
- Standard
- Version
- 2.3.0

