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Panzergruppe Guderian v1.3.1 — PANZERGRUPPE GUDERIAN - CHANGELOG

PANZERGRUPPE GUDERIAN - CHANGELOG VERSION 1.3.1 - 2026-10-08 - Save and control reliability * Validate complete save state after migration and before replacing the current battle. Invalid imports and loads preserve the game, autosave, undo history, pause state and AI timer. * Autosave human com...

What’s new in Panzergruppe Guderian v1.3.1

PANZERGRUPPE GUDERIAN - CHANGELOG

VERSION 1.3.1 - 2026-10-08 - Save and control reliability
* Validate complete save state after migration and before replacing the current battle. Invalid imports and loads preserve the game, autosave, undo history, pause state and AI timer.
* Autosave human combat immediately, including results without an advance option and pending advances. Autosave AI actions during a phase as well.
* Keep game shortcuts away from native controls such as the Objectives heading, buttons and text fields. Map shortcuts continue to work on the battlefield.
* Escape from title-screen Rules returns to the title screen, consistently with Back; Resume battle safely restarts the AI.
+ Developer regression suites cover malformed saves, save formats 1/2/3, full short and campaign games, combat saves, pending advances, native keyboard controls and AI resume.
Saves: format 3 retained; valid formats 1 and 2 are migrated before validation.

VERSION 1.3.0 - 2026-10-08 - Cover and battlefield command tools
+ New Panzergruppe Guderian: Smolensk 1941 cover in the package and on a responsive opening screen; the complete artwork remains visible.
+ Clickable/tappable battlefield overview with visible stacks, objective cities and a camera rectangle. Arrow keys pan while the overview is focused; Enter fits the map. Unidentified enemy stacks are omitted.
+ Expandable objective navigator with ownership, victory values and map jump buttons.
+ Command briefing explains the phase and shows movement or target counts, weather restrictions and supply alerts.
+ Find supply trouble cycles through your out-of-supply divisions, prioritizing isolated formations.
+ Resume battle returns from setup without resetting the battle or undo history.
* Next unit now cycles between stacks without becoming stuck on a two-unit stack.
* Moves, undo, refit and declined advances now update the autosave. Starting, loading and importing reset transient animation, pause, confirmation and undo state.
* Opening dialogs isolate background controls and keep keyboard focus inside the dialog.
* Fixed the patch-notes reference and rebuilt package checksums.
Saves: format 3 retained; earlier formats continue to migrate. Combat rules and AI unchanged.
Documentation: the bundled manual remains the core rules reference; the updated tutorial and in-game rules explain the new interface.

VERSION 1.2.1 - 2026-10-07 - Portal package (Specification v1.6.2)
+ Packaged for the Tronsoft Games Portal to Package Specification v1.6.2: manifest, storefront art, screenshots, manual, tutorial, credits, licence, self-tests and a self-validator.
+ Keyboard play: the number keys move a hex cursor (8 north, 2 south, 7/9 north-west/north-east, 1/3 south-west/south-east); Space or 5 acts on the cursor hex exactly as a click does.
+ Pause button and P key: the computer staff stops acting until resumed.
+ Full-screen button, where the browser allows it.
+ Effects volume slider.
+ Confirmation before ending a movement phase while units still have not moved (can be switched off).
+ Sound effects as WAV files in sounds/, with live synthesis as the fallback.
* The two computer staffs now live in their own script, js/ai.js; the rules are js/rules.js and the interface js/game.js.
* High-contrast mode now also darkens the hex grid and counter outlines on the map, not only the panels.
* Difficulty levels (Lenient, Historical, Severe) are read from one definition in the rules.
Saves: Save format 3, unchanged from 1.2.0. Saves from 1.0.x (format 1) and 1.1.x (format 2) still load and are migrated.

VERSION 1.2.0 - 2026-10-06 - Overrun, weather, fog of war
+ Overrun by mechanized stacks in movement phases (4:1 in clear country), with the chance shown from public information only.
+ July thunderstorms from turn 2: no air support, mechanized units pay +1 off the roads.
+ Optional fog of war.
+ Order of Battle and pocket report.
* Victory levels recalibrated for both scenarios.
! Fog of war: the first hidden stack no longer stops the rest of the map being drawn.
Saves: Save format 3; formats 1 and 2 migrate.

VERSION 1.1.0 - 2026-10-05 - Air support, entrenchment, refit, short scenario
+ Luftwaffe and VVS ground support.
+ Soviet entrenchment.
+ German refit with replacement steps.
+ The Smolensk Gate, a six-turn scenario.
+ Staff odds on targets.
+ After-action report with charts and a turn-by-turn replay.
* The German staff holds its railheads.
Saves: Save format 2; format 1 migrates.

VERSION 1.0.0 - 2026-10-05 - First release
+ The battle of Smolensk, 10 July – 2 August 1941, in twelve two-day turns, with hidden-strength untried Soviet divisions, supply and isolation, and German and Soviet computer staffs.
Saves: Save format 1.
Genre
Strategy
Developer
Tronsoft Games
Engine
Standard
Version
1.3.1

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