What’s new in Farhold Online v1.0.5
Farhold Online 1.0.4: public starting-home color markers through fog of war; current ownership, ships and income still require sensor coverage. Home markers retain the original contestant color after capture and do not confirm current occupation. Passive sensors reach 2 hexes; a 15-credit scan reaches 4 hexes until turn resolution. Existing rooms supported. Client masks rival details when the matching privacy server patch is missing. Install website patch 21.10.31 after 21.10.30, then this game update. Live testing remains pending.
1.0.3 - Two sidebars and sensor privacy
Farhold Online 1.0.3: information sidebar on the left, map in the center, controls sidebar on the right. Server patch 21.10.30 restricts current enemy colony details to live sensor coverage. Previously charted distant stars retain names and coordinates, but omit current ownership, ships and income. Scans last until the current turn resolves; complete map reveal remains at game end. Existing rooms and protocol 1.0.0 remain compatible. Install website update 21.10.30 first. Live retesting and full-match acceptance remain pending.
Farhold Online 1.0.2 - Specification 1.6.7 upgrade
Declares the multiplayer-portal-v1.6.7 profile and a separate Farhold edition family. Keeps the farhold-online ID, slug, storage namespace, room protocol 1.0.0 and server authority. Multiplayer launches request a new tab. Install website compatibility update 21.10.26 FIRST: older endpoints reject game version 1.0.2.
Game rules, JavaScript, maps, artwork and manual are unchanged from 1.0.1. No room reset or database migration is included. Approval remains controlled by the site administrator.
The user reported two accounts playing in separate browsers and a successful refresh/reconnect on the prior release on 2026-10-20. This is a basic smoke test, not evidence of a complete match or all acceptance checks. Retest 1.0.2 after installation; full publication acceptance remains pending.
Farhold Online 1.0.1 - Hex map repair
Correct pointy-top hex orientation and shared-edge spacing. Stars, outlines and click selection share one axial projection. Entire star hexes are clickable, including on resized canvases. Selected-colony fleet range uses the server-compatible wrapped hex distance; the destination panel shows distance, travel time and out-of-range status.
Requires website compatibility update 21.10.24 after 21.10.23. Existing rooms and the PHP 1.0.0 integration remain compatible; room protocol stays 1.0.0. No room reset or re-acceptance is needed solely for this visual patch.
Verification: 1,746 geometry assertions and 22 local HTTP checks against installed game 1.0.1 passed. Browser/phone visual acceptance remains pending. Preview image is a geometry render from engine state, not a browser screenshot.
Farhold Online 1.0.0 - 2026-10-19
A separate multiplayer space strategy game inspired by the supplied Farhold. New ID/slug farhold-online. Requires website update 21.10.23 (after 21.10.22).
2-8 human accounts, optional 0-6 computer empires, at most 8 empires total. Explore 40 stars on a wrapping axial hex map, build fleets, research, scan, capture colonies and compete over 40 shared turns. Includes invitations, room chat, account-bound reconnect and absent-player handling.
Server-authoritative PHP/MySQL adapter, own storage namespace, private treasuries and fog, strict version and membership checks. No Node.js daemon needed.
Local engine simulation and fixture HTTP tests passed. Production two-account/device, browser layout and operator acceptance remain pending. Draft candidate until accepted on the host.
1.0.3 - Two sidebars and sensor privacy
Farhold Online 1.0.3: information sidebar on the left, map in the center, controls sidebar on the right. Server patch 21.10.30 restricts current enemy colony details to live sensor coverage. Previously charted distant stars retain names and coordinates, but omit current ownership, ships and income. Scans last until the current turn resolves; complete map reveal remains at game end. Existing rooms and protocol 1.0.0 remain compatible. Install website update 21.10.30 first. Live retesting and full-match acceptance remain pending.
Farhold Online 1.0.2 - Specification 1.6.7 upgrade
Declares the multiplayer-portal-v1.6.7 profile and a separate Farhold edition family. Keeps the farhold-online ID, slug, storage namespace, room protocol 1.0.0 and server authority. Multiplayer launches request a new tab. Install website compatibility update 21.10.26 FIRST: older endpoints reject game version 1.0.2.
Game rules, JavaScript, maps, artwork and manual are unchanged from 1.0.1. No room reset or database migration is included. Approval remains controlled by the site administrator.
The user reported two accounts playing in separate browsers and a successful refresh/reconnect on the prior release on 2026-10-20. This is a basic smoke test, not evidence of a complete match or all acceptance checks. Retest 1.0.2 after installation; full publication acceptance remains pending.
Farhold Online 1.0.1 - Hex map repair
Correct pointy-top hex orientation and shared-edge spacing. Stars, outlines and click selection share one axial projection. Entire star hexes are clickable, including on resized canvases. Selected-colony fleet range uses the server-compatible wrapped hex distance; the destination panel shows distance, travel time and out-of-range status.
Requires website compatibility update 21.10.24 after 21.10.23. Existing rooms and the PHP 1.0.0 integration remain compatible; room protocol stays 1.0.0. No room reset or re-acceptance is needed solely for this visual patch.
Verification: 1,746 geometry assertions and 22 local HTTP checks against installed game 1.0.1 passed. Browser/phone visual acceptance remains pending. Preview image is a geometry render from engine state, not a browser screenshot.
Farhold Online 1.0.0 - 2026-10-19
A separate multiplayer space strategy game inspired by the supplied Farhold. New ID/slug farhold-online. Requires website update 21.10.23 (after 21.10.22).
2-8 human accounts, optional 0-6 computer empires, at most 8 empires total. Explore 40 stars on a wrapping axial hex map, build fleets, research, scan, capture colonies and compete over 40 shared turns. Includes invitations, room chat, account-bound reconnect and absent-player handling.
Server-authoritative PHP/MySQL adapter, own storage namespace, private treasuries and fog, strict version and membership checks. No Node.js daemon needed.
Local engine simulation and fixture HTTP tests passed. Production two-account/device, browser layout and operator acceptance remain pending. Draft candidate until accepted on the host.
- Genre
- Strategy
- Developer
- Tronsoft Games
- Engine
- Standard
- Version
- 1.0.5

