Game Updates
Colossal Cave Expedition v2.2.1 Published
An original cave exploration adventure and reference game for the Tronsoft Interactive Fiction Engine.
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Game Updates
An original cave exploration adventure and reference game for the Tronsoft Interactive Fiction Engine.
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Fixes TIFE title-screen option boxes that could appear but not function. Narration and ambience now use direct input handlers and robust accessible checkbox styling without relying on the :has() selector.
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Fixes TIFE story narration appearing unresponsive. Enabling narration on the title screen now activates browser speech immediately with audible confirmation, persists the setting, and narrates subsequent story output. Also improves speech-synthesis interruption handling.
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Fixes unresponsive TIFE title screens caused by the TIFE 3.1 validator assuming array-based NPC/story collections. The shared engine now accepts both legacy object maps and modern arrays, allowing migrated stories such as Colossal Cave Expedition to initialize correctly.
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Repairs website version drift by setting the canonical root VERSION file and current release metadata to v21.6.39. Future website updates now atomically synchronize the root VERSION file whenever release authority metadata is written.
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The website has been updated to v21.6.38.
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Fixes TIFE games that install correctly but fail to start because the catalog route and TIFE installation identity drift. The TIFE installation record is now authoritative and publisher launch URLs are normalized to the shared runtime.
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Fixes TIFE Story File Missing after publishing shared-engine TIFE games through the normal game publisher. TIFE packages now remain in /published-games for catalog resources and are also installed to the canonical /tife-games path used by the shared TIFE 3.1.0 launcher.
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Explore an underground world, solve environmental puzzles, and recover the missing survey marker using the shared Tronsoft Interactive Fiction Engine 3.1.0 runtime.
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Installs the reusable TIFE 3.1.0 engine. No Tom Sawyer story files, artwork, screenshots, documentation, metadata, or bundled game mappings are included in the engine. The runtime loads only separately installed TIFE story packages through the portal launch router.
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ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
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ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
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