Game Updates
Hunt the Wumpus: Roguelike v2.0.7 Published
Reliable Movement & Layout Fix: true left-side expedition log and explicit adjacent-room movement buttons independent of canvas clicking.
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Game Updates
Reliable Movement & Layout Fix: true left-side expedition log and explicit adjacent-room movement buttons independent of canvas clicking.
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Layout & Movement Clarity: moves the expedition log to a dedicated left column and clarifies one-click movement to connected green chambers.
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UI Cleanup Release: removes stale deleted-title helpers and diagnostics while preserving the verified single launcher, one-click movement, zoom/pan, compact responsive interface, and Tronsoft Spec 1.4 structure.
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Responsive Hotfix: removed the competing duplicate title startup layer, restored direct one-click adjacent movement, and compacted the gameplay interface.
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UI & Movement Fix: restored reliable adjacent movement and compacted the interface to prioritize the cave map.
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Release Candidate Fix with deterministic seeded Daily Cave, authentic 20-room Classic mode, fullscreen, in-game dialogs, dedicated AI decisions, delete-save control, and real gameplay screenshot.
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A turn-based hex-grid strategy wargame. Version 2.1.5 refines unit activation flow so units remain selected while movement remains, adds Done / Next Unit behavior, and fixes advance-into-city capture after combat while retaining v2.1 theater-planning AI and stabilization fixes.
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A turn-based hex-grid strategy wargame. Version 2.1.3 fixes Army/unit selection by separating normal clicks from map-drag pointer capture, while retaining the v2.1 theater-planning AI and v2.1.2 stabilization fixes.
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A turn-based hex-grid strategy wargame. Version 2.1.2 stabilizes the v2.1 theater-planning AI by correcting reserve supply scoring and ensuring player-facing road and bombardment statistics count only Player 0 actions.
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Two commands draw a purse, requisition from the same catalogue, deploy on identical ground, and fight over objectives that pay their worth at the end of every half-turn. What you bought at the requisition board decides how the affair goes: armour that cannot be stopped by anything the other side owns, a gun line that cannot take ground, or something in between.
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An asymmetric strategy recreation of the struggle for Middle-earth. Command the Free Peoples or the Shadow across a strategic map of thirty-plus regions: marshal armies, bring nations to war, hunt the Ring-bearer, and race between four paths to victory. Play either side against a heuristic AI, or watch the two AIs contest the War of the Ring end to end.
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An asymmetric strategy recreation of the struggle for Middle-earth. Command the Free Peoples or the Shadow across a strategic map of thirty-plus regions: marshal armies, bring nations to war, hunt the Ring-bearer, and race between four paths to victory. Play either side against a heuristic AI, or watch the two AIs contest the War of the Ring end to end.
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