
Strategy · Version 1.1.0
Barbarian Kings
BARBARIAN KINGS
A multiplayer game of fantasy conquest for the continent of Allaven.
Two to five kings contend for a broken continent. Govern provinces, tax them
for gold, and raise armies from the old races of the land: ferocious Barbarians,
wood-archer Elves, immovable Dwarves, cheap Orc hordes, thundering Knights,
amphibious Warfrogs, winged Flying Men, skyborne Airships, and sea-ruling Fleets.
Movement is simultaneous. You and every rival king write orders in secret, then
all armies march at once. When hostile hosts meet they may fight -- resolved by
comparing strengths, rolling the die, and reading the Combat Results Table -- or
pass in wary silence. Kings and their wizards weave spells that scatter armies,
raise the dead, freeze the seas, blight rival lands, and turn the tide of battle.
Alliances are made and broken at will; the computer kings gang up on whoever
leads. Win by mastering most of Allaven, or by casting down every rival crown.
PLAYERS AND LENGTH
You against 1-4 AI kings (2-5 seats). A short chronicle (16 turns) plays in
about 20 minutes; standard (24 turns) in 30-45 minutes; long (36 turns) in
about an hour. Save anytime and finish the war later.
FEATURES
- Simultaneous-movement strategy on an original hex map of Allaven
- Ten races with distinct strengths, costs, and terrain
- A full spell system: strategic magic and battle magic
- Combat Results Table with terrain and sorcery modifiers
- Competent AI kings with diplomacy, validated across 1,000+ games
- Save and restore: three manual save slots plus per-turn autosave,
with exact-moment restoration (even future die rolls are preserved)
- 2-5 players (you versus the AI), three chronicle lengths
- Pan/zoom map, in-game ledger, campaign chronicle, printable rules manual
An unaffiliated fan homage to Greg Costikyan's 1980 Ares design.
All code, map, art, and rules text are original works of Tronsoft Games.
About this game
BARBARIAN KINGS
A multiplayer game of fantasy conquest for the continent of Allaven.
Two to five kings contend for a broken continent. Govern provinces, tax them
for gold, and raise armies from the old races of the land: ferocious Barbarians,
wood-archer Elves, immovable Dwarves, cheap Orc hordes, thundering Knights,
amphibious Warfrogs, winged Flying Men, skyborne Airships, and sea-ruling Fleets.
Movement is simultaneous. You and every rival king write orders in secret, then
all armies march at once. When hostile hosts meet they may fight -- resolved by
comparing strengths, rolling the die, and reading the Combat Results Table -- or
pass in wary silence. Kings and their wizards weave spells that scatter armies,
raise the dead, freeze the seas, blight rival lands, and turn the tide of battle.
Alliances are made and broken at will; the computer kings gang up on whoever
leads. Win by mastering most of Allaven, or by casting down every rival crown.
PLAYERS AND LENGTH
You against 1-4 AI kings (2-5 seats). A short chronicle (16 turns) plays in
about 20 minutes; standard (24 turns) in 30-45 minutes; long (36 turns) in
about an hour. Save anytime and finish the war later.
FEATURES
- Simultaneous-movement strategy on an original hex map of Allaven
- Ten races with distinct strengths, costs, and terrain
- A full spell system: strategic magic and battle magic
- Combat Results Table with terrain and sorcery modifiers
- Competent AI kings with diplomacy, validated across 1,000+ games
- Save and restore: three manual save slots plus per-turn autosave,
with exact-moment restoration (even future die rolls are preserved)
- 2-5 players (you versus the AI), three chronicle lengths
- Pan/zoom map, in-game ledger, campaign chronicle, printable rules manual
An unaffiliated fan homage to Greg Costikyan's 1980 Ares design.
All code, map, art, and rules text are original works of Tronsoft Games.
Version history
Current release: v1.1.0. Earlier release records are not available.
Community
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