
Standard Game · Strategy
Typhoon of Steel
A hex-sheet wargame of the Pacific island fighting at the level of the rifle section, the weapons team and the single tank. The enemy is invisible until he moves or fires, so the sheet carries reports rather than facts, each marked with its age; and every body of yours carries a standing order deciding when it will fire without being told — which is the whole game, since firing is what gets you found. Three actions, three grades of opposing commander, and a score read against par rather than against zero.
About this game
A hex-sheet wargame of the Pacific island fighting at the level of the rifle section, the weapons team and the single tank. The enemy is invisible until he moves or fires, so the sheet carries reports rather than facts, each marked with its age; and every body of yours carries a standing order deciding when it will fire without being told — which is the whole game, since firing is what gets you found. Three actions, three grades of opposing commander, and a score read against par rather than against zero.
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