
Standard Game · Strategy
The Perfect General
Two commands draw a purse, requisition from the same catalogue, deploy on identical ground, and fight over objectives that pay their worth at the end of every half-turn. What you bought at the requisition board decides how the affair goes: armour that cannot be stopped by anything the other side owns, a gun line that cannot take ground, or something in between.
About this game
Two commands draw a purse, requisition from the same catalogue, deploy on identical ground, and fight over objectives that pay their worth at the end of every half-turn. What you bought at the requisition board decides how the affair goes: armour that cannot be stopped by anything the other side owns, a gun line that cannot take ground, or something in between.
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