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Strategy · Version 2.4.0

Panzer Blitz

PANZER BLITZ (Tronsoft Games edition)

Eastern Front tactical armored combat, hex by hex. Command German or Soviet
combined-arms forces across the three classic geomorphic boards, recreated
here in an original tile style, and fight the situations that defined the
grandfather of all tactical wargames.

Fire is resolved on odds against a Combat Results Table. Terrain gives cover
and blocks line of sight; hills let you see and shoot over intervening ground;
artillery drops indirect fire through spotters. Units disperse before they die,
transports haul infantry forward, and stacking rewards concentration -- mass
your fire and you win the firefight.

TWENTY-SIX SCENARIOS
- The canonical situations #1-#7, #12, #14, #45, #51, #52 and #1A -- rear-area
raids that hunt command posts, mobile actions and breakthroughs across two
or three boards, town and depot fights, and a meeting engagement decided by
who holds the central board.
- The 28-3 series #28-3/1..6 and the 1941 PanzerBlitz intro -- Tula, Kharkov,
the 1942 delaying action, Kursk, the breakthrough to Kharkov and the drive on
Kustrin, on their own multi-board configurations.
- Two quick battles for a fast game.

Deployment is automatic within each situation's setup zones, so you drop
straight into the fight. Play the Wehrmacht or the Red Army against a heuristic
AI validated across thousands of headless games.

An unaffiliated fan homage inspired by the 1970 Avalon Hill classic. All code,
art, and map renderings are original. See docs/credits.txt.

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0 ratings
EngineBrowser / HTML5
Current version2.4.0
ReleasedJul 14, 2026
UpdatedJul 19, 2026

About this game

PANZER BLITZ (Tronsoft Games edition)

Eastern Front tactical armored combat, hex by hex. Command German or Soviet
combined-arms forces across the three classic geomorphic boards, recreated
here in an original tile style, and fight the situations that defined the
grandfather of all tactical wargames.

Fire is resolved on odds against a Combat Results Table. Terrain gives cover
and blocks line of sight; hills let you see and shoot over intervening ground;
artillery drops indirect fire through spotters. Units disperse before they die,
transports haul infantry forward, and stacking rewards concentration -- mass
your fire and you win the firefight.

TWENTY-SIX SCENARIOS
- The canonical situations #1-#7, #12, #14, #45, #51, #52 and #1A -- rear-area
raids that hunt command posts, mobile actions and breakthroughs across two
or three boards, town and depot fights, and a meeting engagement decided by
who holds the central board.
- The 28-3 series #28-3/1..6 and the 1941 PanzerBlitz intro -- Tula, Kharkov,
the 1942 delaying action, Kursk, the breakthrough to Kharkov and the drive on
Kustrin, on their own multi-board configurations.
- Two quick battles for a fast game.

Deployment is automatic within each situation's setup zones, so you drop
straight into the fight. Play the Wehrmacht or the Red Army against a heuristic
AI validated across thousands of headless games.

An unaffiliated fan homage inspired by the 1970 Avalon Hill classic. All code,
art, and map renderings are original. See docs/credits.txt.

Version history

Current release: v2.4.0. Earlier release records are not available.

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